* @param[in] alignmentOffset alignment of source text
*
*/
- void SetParameters( Actor sourceActor, const Size& controlSize, const Size& offScreenSize, CharacterDirection direction, const Vector2 alignmentOffset );
+ void SetParameters( Actor sourceActor, const Size& controlSize, const Size& offScreenSize, CharacterDirection direction, float alignmentOffset );
/**
* @brief Set the gap distance to elapse before the text wraps around
* @param[in] gap distance to elapse
*/
- void SetGap( float gap );
+ void SetGap( int gap );
/**
- * @brief Get the distance before scrolling waps
+ * @brief Get the distance before scrolling wraps
* @return gap distance to elapse
*/
- float GetGap() const;
+ int GetGap() const;
/**
* @brief Set speed the text should scroll
int GetLoopCount() const;
/**
+ * @brief Set the delay time of scroll animation loop
+ * @param[in] float delay time seconds of loops
+ */
+ void SetLoopDelay( float delay );
+
+ /**
+ * @brief Get the delay time of scroll
+ * @return float delay time seconds of loops
+ */
+ float GetLoopDelay() const;
+
+ /**
* @brief Get the camera used to look at source, should be added to the parent of target actor.
* @return camera Actor
*/
int mScrollSpeed; ///< Speed which text should automatically scroll at
int mLoopCount; ///< Number of time the text should scroll
+ float mLoopDelay; ///< Time delay of loop start
float mWrapGap; ///< Gap before text wraps around when scrolling
}; // TextScroller class