* Typically this will have a negative value with scrolling occurs.
*/
Vector2 mScrollPosition; ///< The text is offset by this position when scrolling.
+ Vector2 mScrollPositionLast; ///< The last offset value of mScrollPosition
Layout::HorizontalAlignment mHorizontalAlignment; ///< The layout's horizontal alignment.
Layout::VerticalAlignment mVerticalAlignment; ///< The layout's vertical alignment.
+ float mAlignmentOffset; ///< The alignment offset.
bool mElideEnabled:1; ///< Whether the text's elide is enabled.
};