#define DALI_TOOLKIT_TEXT_MODEL_INTERFACE_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/math/vector2.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/text/layouts/layout-alignment.h>
+#include <dali-toolkit/public-api/text/text-enumerations.h>
#include <dali-toolkit/internal/text/line-run.h>
#include <dali-toolkit/internal/text/script-run.h>
#include <dali-toolkit/internal/text/text-definitions.h>
+#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
namespace Dali
{
*
* @return The horizontal alignment.
*/
- virtual Layout::HorizontalAlignment GetHorizontalAlignment() const = 0;
+ virtual HorizontalAlignment::Type GetHorizontalAlignment() const = 0;
/**
* @brief Retrieves the text's vertical alignment.
*
* @return The vertical alignment.
*/
- virtual Layout::VerticalAlignment GetVerticalAlignment() const = 0;
+ virtual VerticalAlignment::Type GetVerticalAlignment() const = 0;
+
+ /**
+ * @brief Retrieves the text's vertical line alignment.
+ *
+ * @return The vertical line alignment.
+ */
+ virtual DevelText::VerticalLineAlignment::Type GetVerticalLineAlignment() const = 0;
/**
* @brief Whether the text elide property is enabled.
virtual const ColorIndex* const GetColorIndices() const = 0;
/**
+ * @brief Retrieves the vector of background colors.
+ *
+ * @return Pointer to the vector of background colors.
+ */
+ virtual const Vector4* const GetBackgroundColors() const = 0;
+
+ /**
+ * @brief Retrieves the vector of indices to the vector of background colors.
+ *
+ * @return Pointer to a vector which stores for each glyph the index to the vector of background colors.
+ */
+ virtual const ColorIndex* const GetBackgroundColorIndices() const = 0;
+
+ /**
* @brief Retrieves the text's default color.
*
* @return The default color.
virtual const Vector4& GetShadowColor() const = 0;
/**
+ * @brief Retrieve the shadow blur radius.
+ *
+ * @return The shadow blur radius.
+ */
+ virtual const float& GetShadowBlurRadius() const = 0;
+
+ /**
* @brief Retrieves the underline color.
*
* @return The underline color.
*
* @return The width of the outline.
*/
- virtual float GetOutlineWidth() const = 0;
+ virtual uint16_t GetOutlineWidth() const = 0;
+
+ /**
+ * @brief Retrieves the background color.
+ *
+ * @return The background color.
+ */
+ virtual const Vector4& GetBackgroundColor() const = 0;
+
+ /**
+ * @brief Returns whether background is enabled or not.
+ *
+ * @return The background state.
+ */
+ virtual bool IsBackgroundEnabled() const = 0;
};