// INTERNAL INCLUDES
#include <dali-toolkit/internal/text/layouts/layout-parameters.h>
+#include <dali-toolkit/internal/text/text-controller-event-handler.h>
#include <dali-toolkit/internal/text/text-controller-impl.h>
namespace
{
namespace Text
{
-Vector3 Controller::Relayouter::GetNaturalSize(Controller& controller)
+Size Controller::Relayouter::CalculateLayoutSizeOnRequiredControllerSize(Controller& controller, const Size& requestedControllerSize, const OperationsMask& requestedOperationsMask)
{
- DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetNaturalSize\n");
- Vector3 naturalSize;
-
- // Make sure the model is up-to-date before layouting
- controller.ProcessModifyEvents();
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->CalculateLayoutSizeOnRequiredControllerSize\n");
+ Size calculatedLayoutSize;
Controller::Impl& impl = *controller.mImpl;
ModelPtr& model = impl.mModel;
VisualModelPtr& visualModel = model->mVisualModel;
- if(impl.mRecalculateNaturalSize)
+
+ // Operations that can be done only once until the text changes.
+ const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
+ GET_SCRIPTS |
+ VALIDATE_FONTS |
+ GET_LINE_BREAKS |
+ BIDI_INFO |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS);
+
+ // Set the update info to relayout the whole text.
+ TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
+ if((0 == textUpdateInfo.mNumberOfCharactersToAdd) &&
+ (0 == textUpdateInfo.mPreviousNumberOfCharacters) &&
+ ((visualModel->mControlSize.width < Math::MACHINE_EPSILON_1000) || (visualModel->mControlSize.height < Math::MACHINE_EPSILON_1000)))
{
- // Operations that can be done only once until the text changes.
- const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
- GET_SCRIPTS |
- VALIDATE_FONTS |
- GET_LINE_BREAKS |
- BIDI_INFO |
- SHAPE_TEXT |
- GET_GLYPH_METRICS);
+ textUpdateInfo.mNumberOfCharactersToAdd = model->mLogicalModel->mText.Count();
+ }
+ textUpdateInfo.mParagraphCharacterIndex = 0u;
+ textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
- // Set the update info to relayout the whole text.
- TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
- textUpdateInfo.mParagraphCharacterIndex = 0u;
- textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
+ // This is to keep Index to the first character to be updated.
+ // Then restore it after calling Clear method.
+ auto updateInfoCharIndexBackup = textUpdateInfo.mCharacterIndex;
- // Make sure the model is up-to-date before layouting
- impl.UpdateModel(onlyOnceOperations);
+ // Get a reference to the pending operations member
+ OperationsMask& operationsPending = impl.mOperationsPending;
- // Get a reference to the pending operations member
- OperationsMask& operationsPending = impl.mOperationsPending;
+ // Layout the text for the new width.
+ // Apply the pending operations, requested operations and the only once operations.
+ // Then remove onlyOnceOperations
+ operationsPending = static_cast<OperationsMask>(operationsPending | requestedOperationsMask | onlyOnceOperations);
- // Layout the text for the new width.
- operationsPending = static_cast<OperationsMask>(operationsPending | LAYOUT | REORDER);
+ // Make sure the model is up-to-date before layouting
+ impl.UpdateModel(static_cast<OperationsMask>(operationsPending & ~UPDATE_LAYOUT_SIZE));
+
+ // Store the actual control's size to restore later.
+ const Size actualControlSize = visualModel->mControlSize;
+
+ DoRelayout(impl,
+ requestedControllerSize,
+ static_cast<OperationsMask>(operationsPending & ~UPDATE_LAYOUT_SIZE),
+ calculatedLayoutSize);
+
+ // Clear the update info. This info will be set the next time the text is updated.
+ textUpdateInfo.Clear();
+
+ //TODO: Refactor "DoRelayout" and extract common code of size calculation without modifying attributes of mVisualModel,
+ //TODO: then calculate GlyphPositions. Lines, Size, Layout for Natural-Size
+ //TODO: and utilize the values in OperationsPending and TextUpdateInfo without changing the original one.
+ //TODO: Also it will improve performance because there is no need todo FullRelyout on the next need for layouting.
+
+ // FullRelayoutNeeded should be true because DoRelayout is MAX_FLOAT, MAX_FLOAT.
+ // By this no need to take backup and restore it.
+ textUpdateInfo.mFullRelayoutNeeded = true;
+
+ // Restore mCharacterIndex. Because "Clear" set it to the maximum integer.
+ // The "CalculateTextUpdateIndices" does not work proprely because the mCharacterIndex will be greater than mPreviousNumberOfCharacters.
+ // Which apply an assumption to update only the last paragraph. That could cause many of out of index crashes.
+ textUpdateInfo.mCharacterIndex = updateInfoCharIndexBackup;
+
+ // Do not do again the only once operations.
+ operationsPending = static_cast<OperationsMask>(operationsPending & ~onlyOnceOperations);
+
+ // Do the size related operations again.
+
+ const OperationsMask sizeOperations = static_cast<OperationsMask>(LAYOUT |
+ ALIGN |
+ REORDER);
+
+ operationsPending = static_cast<OperationsMask>(operationsPending | sizeOperations);
+
+ // Restore the actual control's size.
+ visualModel->mControlSize = actualControlSize;
+
+ return calculatedLayoutSize;
+}
+
+Vector3 Controller::Relayouter::GetNaturalSize(Controller& controller)
+{
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetNaturalSize\n");
+ Vector3 naturalSizeVec3;
- // Store the actual control's size to restore later.
- const Size actualControlSize = visualModel->mControlSize;
+ // Make sure the model is up-to-date before layouting
+ EventHandler::ProcessModifyEvents(controller);
+
+ Controller::Impl& impl = *controller.mImpl;
+ ModelPtr& model = impl.mModel;
+ VisualModelPtr& visualModel = model->mVisualModel;
- DoRelayout(controller,
- Size(MAX_FLOAT, MAX_FLOAT),
- static_cast<OperationsMask>(onlyOnceOperations |
- LAYOUT | REORDER),
- naturalSize.GetVectorXY());
+ if(impl.mRecalculateNaturalSize)
+ {
+ Size naturalSize;
- // Do not do again the only once operations.
- operationsPending = static_cast<OperationsMask>(operationsPending & ~onlyOnceOperations);
+ // Layout the text for the new width.
+ OperationsMask requestedOperationsMask = static_cast<OperationsMask>(LAYOUT | REORDER);
+ Size sizeMaxWidthAndMaxHeight = Size(MAX_FLOAT, MAX_FLOAT);
- // Do the size related operations again.
- const OperationsMask sizeOperations = static_cast<OperationsMask>(LAYOUT |
- ALIGN |
- REORDER);
- operationsPending = static_cast<OperationsMask>(operationsPending | sizeOperations);
+ naturalSize = CalculateLayoutSizeOnRequiredControllerSize(controller, sizeMaxWidthAndMaxHeight, requestedOperationsMask);
// Stores the natural size to avoid recalculate it again
// unless the text/style changes.
- visualModel->SetNaturalSize(naturalSize.GetVectorXY());
+ visualModel->SetNaturalSize(naturalSize);
+ naturalSizeVec3 = naturalSize;
impl.mRecalculateNaturalSize = false;
- // Clear the update info. This info will be set the next time the text is updated.
- textUpdateInfo.Clear();
- textUpdateInfo.mClearAll = true;
-
- // Restore the actual control's size.
- visualModel->mControlSize = actualControlSize;
-
- DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize calculated %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z);
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize calculated %f,%f,%f\n", naturalSizeVec3.x, naturalSizeVec3.y, naturalSizeVec3.z);
}
else
{
- naturalSize = visualModel->GetNaturalSize();
+ naturalSizeVec3 = visualModel->GetNaturalSize();
- DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize cached %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z);
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize cached %f,%f,%f\n", naturalSizeVec3.x, naturalSizeVec3.y, naturalSizeVec3.z);
}
- naturalSize.x = ConvertToEven(naturalSize.x);
- naturalSize.y = ConvertToEven(naturalSize.y);
+ naturalSizeVec3.x = ConvertToEven(naturalSizeVec3.x);
+ naturalSizeVec3.y = ConvertToEven(naturalSizeVec3.y);
- return naturalSize;
+ return naturalSizeVec3;
}
bool Controller::Relayouter::CheckForTextFit(Controller& controller, float pointSize, const Size& layoutSize)
TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
impl.mFontDefaults->mFitPointSize = pointSize;
impl.mFontDefaults->sizeDefined = true;
- controller.ClearFontData();
+ impl.ClearFontData();
// Operations that can be done only once until the text changes.
const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
// Make sure the model is up-to-date before layouting
impl.UpdateModel(onlyOnceOperations);
- DoRelayout(controller,
+ DoRelayout(impl,
Size(layoutSize.width, MAX_FLOAT),
static_cast<OperationsMask>(onlyOnceOperations | LAYOUT),
textSize);
{
ModelPtr& model = impl.mModel;
- bool actualellipsis = model->mElideEnabled;
- float minPointSize = impl.mTextFitMinSize;
- float maxPointSize = impl.mTextFitMaxSize;
- float pointInterval = impl.mTextFitStepSize;
+ bool actualellipsis = model->mElideEnabled;
+ float minPointSize = impl.mTextFitMinSize;
+ float maxPointSize = impl.mTextFitMaxSize;
+ float pointInterval = impl.mTextFitStepSize;
+ float currentFitPointSize = impl.mFontDefaults->mFitPointSize;
model->mElideEnabled = false;
Vector<float> pointSizeArray;
}
}
- model->mElideEnabled = actualellipsis;
+ model->mElideEnabled = actualellipsis;
+ if(currentFitPointSize != pointSizeArray[bestSizeIndex])
+ {
+ impl.mTextFitChanged = true;
+ }
impl.mFontDefaults->mFitPointSize = pointSizeArray[bestSizeIndex];
impl.mFontDefaults->sizeDefined = true;
- controller.ClearFontData();
+ impl.ClearFontData();
}
}
float Controller::Relayouter::GetHeightForWidth(Controller& controller, float width)
{
DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetHeightForWidth %p width %f\n", &controller, width);
+
// Make sure the model is up-to-date before layouting
- controller.ProcessModifyEvents();
+ EventHandler::ProcessModifyEvents(controller);
Controller::Impl& impl = *controller.mImpl;
ModelPtr& model = impl.mModel;
TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
Size layoutSize;
+
if(fabsf(width - visualModel->mControlSize.width) > Math::MACHINE_EPSILON_1000 ||
textUpdateInfo.mFullRelayoutNeeded ||
textUpdateInfo.mClearAll)
{
- // Operations that can be done only once until the text changes.
- const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
- GET_SCRIPTS |
- VALIDATE_FONTS |
- GET_LINE_BREAKS |
- BIDI_INFO |
- SHAPE_TEXT |
- GET_GLYPH_METRICS);
-
- // Set the update info to relayout the whole text.
- textUpdateInfo.mParagraphCharacterIndex = 0u;
- textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
-
- // Make sure the model is up-to-date before layouting
- impl.UpdateModel(onlyOnceOperations);
-
- // Get a reference to the pending operations member
- OperationsMask& operationsPending = impl.mOperationsPending;
-
// Layout the text for the new width.
- operationsPending = static_cast<OperationsMask>(operationsPending | LAYOUT);
-
- // Store the actual control's width.
- const float actualControlWidth = visualModel->mControlSize.width;
+ OperationsMask requestedOperationsMask = static_cast<OperationsMask>(LAYOUT);
+ Size sizeRequestedWidthAndMaxHeight = Size(width, MAX_FLOAT);
- DoRelayout(controller,
- Size(width, MAX_FLOAT),
- static_cast<OperationsMask>(onlyOnceOperations |
- LAYOUT),
- layoutSize);
-
- // Do not do again the only once operations.
- operationsPending = static_cast<OperationsMask>(operationsPending & ~onlyOnceOperations);
-
- // Do the size related operations again.
- const OperationsMask sizeOperations = static_cast<OperationsMask>(LAYOUT |
- ALIGN |
- REORDER);
-
- operationsPending = static_cast<OperationsMask>(operationsPending | sizeOperations);
-
- // Clear the update info. This info will be set the next time the text is updated.
- textUpdateInfo.Clear();
- textUpdateInfo.mClearAll = true;
-
- // Restore the actual control's width.
- visualModel->mControlSize.width = actualControlWidth;
+ layoutSize = CalculateLayoutSizeOnRequiredControllerSize(controller, sizeRequestedWidthAndMaxHeight, requestedOperationsMask);
DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth calculated %f\n", layoutSize.height);
}
textUpdateInfo.mCharacterIndex = 0u;
}
- if(model->mMatchSystemLanguageDirection && impl.mLayoutDirection != layoutDirection)
+ if(impl.mLayoutDirection != layoutDirection)
{
// Clear the update info. This info will be set the next time the text is updated.
textUpdateInfo.mClearAll = true;
GET_GLYPH_METRICS |
SHAPE_TEXT |
UPDATE_DIRECTION |
+ ALIGN |
LAYOUT |
BIDI_INFO |
REORDER);
}
// Make sure the model is up-to-date before layouting.
- controller.ProcessModifyEvents();
+ EventHandler::ProcessModifyEvents(controller);
bool updated = impl.UpdateModel(operationsPending);
// Layout the text.
Size layoutSize;
- updated = DoRelayout(controller, size, operationsPending, layoutSize) || updated;
+ updated = DoRelayout(impl, size, operationsPending, layoutSize) || updated;
if(updated)
{
if(!isEditable || !controller.IsMultiLineEnabled())
{
// After doing the text layout, the vertical offset to place the actor in the desired position can be calculated.
- controller.CalculateVerticalOffset(size);
+ CalculateVerticalOffset(controller, size);
}
if(isEditable)
return updateTextType;
}
-bool Controller::Relayouter::DoRelayout(Controller& controller, const Size& size, OperationsMask operationsRequired, Size& layoutSize)
+bool Controller::Relayouter::DoRelayout(Controller::Impl& impl, const Size& size, OperationsMask operationsRequired, Size& layoutSize)
{
- DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::DoRelayout %p size %f,%f\n", &controller, size.width, size.height);
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::Relayouter::DoRelayout %p size %f,%f\n", &impl, size.width, size.height);
bool viewUpdated(false);
- Controller::Impl& impl = *controller.mImpl;
-
// Calculate the operations to be done.
const OperationsMask operations = static_cast<OperationsMask>(impl.mOperationsPending & operationsRequired);
(lastIndex > charactersToGlyph.Count() && charactersToGlyph.Count() > 0u))
{
std::string currentText;
- controller.GetText(currentText);
+ impl.GetText(currentText);
DALI_LOG_ERROR("Controller::DoRelayout: Attempting to access invalid buffer\n");
DALI_LOG_ERROR("Current text is: %s\n", currentText.c_str());
// Update the ellipsis
bool elideTextEnabled = impl.mModel->mElideEnabled;
+ auto ellipsisPosition = impl.mModel->mEllipsisPosition;
if(NULL != impl.mEventData)
{
// Reset the scroll position in inactive state
if(elideTextEnabled && (impl.mEventData->mState == EventData::INACTIVE))
{
- controller.ResetScrollPosition();
+ impl.ResetScrollPosition();
}
}
viewUpdated = impl.mLayoutEngine.LayoutText(layoutParameters,
newLayoutSize,
elideTextEnabled,
- isAutoScrollEnabled);
+ isAutoScrollEnabled,
+ ellipsisPosition);
impl.mIsAutoScrollEnabled = isAutoScrollEnabled;
viewUpdated = viewUpdated || (newLayoutSize != layoutSize);
lines,
impl.mModel->mAlignmentOffset,
impl.mLayoutDirection,
- impl.mModel->mMatchSystemLanguageDirection);
+ (impl.mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS));
viewUpdated = true;
}
#if defined(DEBUG_ENABLED)
std::string currentText;
- controller.GetText(currentText);
- DALI_LOG_INFO(gLogFilter, Debug::Concise, "Controller::DoRelayout [%p] mImpl->mIsTextDirectionRTL[%s] [%s]\n", &controller, (impl.mIsTextDirectionRTL) ? "true" : "false", currentText.c_str());
+ impl.GetText(currentText);
+ DALI_LOG_INFO(gLogFilter, Debug::Concise, "Controller::Relayouter::DoRelayout [%p] mImpl->mIsTextDirectionRTL[%s] [%s]\n", &impl, (impl.mIsTextDirectionRTL) ? "true" : "false", currentText.c_str());
#endif
- DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::DoRelayout, view updated %s\n", (viewUpdated ? "true" : "false"));
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::Relayouter::DoRelayout, view updated %s\n", (viewUpdated ? "true" : "false"));
return viewUpdated;
}
void Controller::Relayouter::CalculateVerticalOffset(Controller& controller, const Size& controlSize)
{
- Controller::Impl& impl = *controller.mImpl;
- ModelPtr& model = impl.mModel;
- VisualModelPtr& visualModel = model->mVisualModel;
- Size layoutSize = model->mVisualModel->GetLayoutSize();
- Size oldLayoutSize = layoutSize;
- float offsetY = 0.f;
- bool needRecalc = false;
+ Controller::Impl& impl = *controller.mImpl;
+ ModelPtr& model = impl.mModel;
+ VisualModelPtr& visualModel = model->mVisualModel;
+ Size layoutSize = model->mVisualModel->GetLayoutSize();
+ Size oldLayoutSize = layoutSize;
+ float offsetY = 0.f;
+ bool needRecalc = false;
float defaultFontLineHeight = impl.GetDefaultFontLineHeight();
if(fabsf(layoutSize.height) < Math::MACHINE_EPSILON_1000)
layoutSize.height = defaultFontLineHeight;
}
- if (layoutSize.height != defaultFontLineHeight)
+ // Whether the text control is editable
+ const bool isEditable = NULL != impl.mEventData;
+ if(isEditable && layoutSize.height != defaultFontLineHeight && impl.IsShowingPlaceholderText())
{
// This code prevents the wrong positioning of cursor when the layout size is bigger/smaller than defaultFontLineHeight.
// This situation occurs when the size of placeholder text is different from the default text.
layoutSize.height = defaultFontLineHeight;
- needRecalc = true;
+ needRecalc = true;
}
switch(model->mVerticalAlignment)
case VerticalAlignment::TOP:
{
model->mScrollPosition.y = 0.f;
- offsetY = 0.f;
+ offsetY = 0.f;
break;
}
case VerticalAlignment::CENTER:
{
model->mScrollPosition.y = floorf(0.5f * (controlSize.height - layoutSize.height)); // try to avoid pixel alignment.
- if (needRecalc) offsetY = floorf(0.5f * (layoutSize.height - oldLayoutSize.height));
+ if(needRecalc) offsetY = floorf(0.5f * (layoutSize.height - oldLayoutSize.height));
break;
}
case VerticalAlignment::BOTTOM:
{
model->mScrollPosition.y = controlSize.height - layoutSize.height;
- if (needRecalc) offsetY = layoutSize.height - oldLayoutSize.height;
+ if(needRecalc) offsetY = layoutSize.height - oldLayoutSize.height;
break;
}
}
- if (needRecalc)
+ if(needRecalc)
{
// Update glyphPositions according to recalculation.
- const Length positionCount = visualModel->mGlyphPositions.Count();
+ const Length positionCount = visualModel->mGlyphPositions.Count();
Vector<Vector2>& glyphPositions = visualModel->mGlyphPositions;
for(Length index = 0u; index < positionCount; index++)
{
glyphPositions[index].y += offsetY;
}
}
-
}
} // namespace Text