namespace BasicShadowShader
{
-
+/*
Dali::ShaderEffect New()
{
std::string vertexShader = DALI_COMPOSE_SHADER(
);
Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( vertexShader, fragmentShader,
- Dali::GeometryType( Dali::GEOMETRY_TYPE_TEXTURED_MESH ),
Dali::ShaderEffect::GeometryHints( Dali::ShaderEffect::HINT_NONE ) );
return shaderEffect;
}
-
+*/
} // namespace BasicShadowShader
} // namespace Text