}
void MultilanguageSupport::SetScripts( const Vector<Character>& text,
+ CharacterIndex startIndex,
+ Length numberOfCharacters,
Vector<ScriptRun>& scripts )
{
GetImplementation( *this ).SetScripts( text,
+ startIndex,
+ numberOfCharacters,
scripts );
}
void MultilanguageSupport::ValidateFonts( const Vector<Character>& text,
const Vector<ScriptRun>& scripts,
+ const Vector<FontDescriptionRun>& fontDescriptions,
+ FontId defaultFontId,
+ CharacterIndex startIndex,
+ Length numberOfCharacters,
Vector<FontRun>& fonts )
{
GetImplementation( *this ).ValidateFonts( text,
scripts,
+ fontDescriptions,
+ defaultFontId,
+ startIndex,
+ numberOfCharacters,
fonts );
}