namespace Toolkit
{
+namespace Text
+{
+
namespace
{
const static uint8_t U1 = 1u;
return numberOfCharacters;
}
-void Utf32ToUtf8( const uint32_t* const utf32, uint32_t numberOfCharacters, uint8_t* utf8 )
+uint32_t Utf32ToUtf8( const uint32_t* const utf32, uint32_t numberOfCharacters, uint8_t* utf8 )
{
const uint32_t* begin = utf32;
const uint32_t* end = utf32 + numberOfCharacters;
+ uint8_t* utf8Begin = utf8;
+
for( ; begin < end; ++begin )
{
const uint32_t code = *begin;
*utf8++ = static_cast<uint8_t>( code & 0x3f ) | 0x80u; // continuation byte
}
}
+
+ return utf8 - utf8Begin;
+}
+
+void Utf32ToUtf8( const uint32_t* const utf32, uint32_t numberOfCharacters, std::string& utf8 )
+{
+ utf8.clear();
+
+ uint32_t numberOfBytes = GetNumberOfUtf8Bytes( &utf32[0], numberOfCharacters );
+ utf8.resize( numberOfBytes );
+
+ // This is a bit horrible but std::string returns a (signed) char*
+ Utf32ToUtf8( utf32, numberOfCharacters, reinterpret_cast<uint8_t*>(&utf8[0]) );
}
+} // namespace Text
+
} // namespace Toolkit
} // namespace Dali