#include <dali/public-api/actors/renderable-actor.h>
#include <dali/public-api/animation/constraints.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/object/type-registry-helper.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/alignment/alignment.h>
-#include <dali-toolkit/public-api/controls/table-view/table-view.h>
namespace Dali
{
// Create the implementation, temporarily owned on stack
IntrusivePtr< ToolBar > internalToolBar = new ToolBar();
- // Pass ownership to Toolkit::View
+ // Pass ownership to Toolkit::Toolbar
Toolkit::ToolBar toolBar( *internalToolBar );
// Second-phase init of the implementation