#include "tool-bar-impl.h"
// EXTERNAL INCLUDES
-#include <dali/public-api/actors/renderable-actor.h>
+#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/animation/constraints.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/devel-api/object/type-registry-helper.h>
return toolBar;
}
-void ToolBar::SetBackground( Actor background )
-{
- Lock lock( mInitializing );
-
- // ToolBar image
- background.SetParentOrigin( Dali::ParentOrigin::TOP_CENTER );
- background.SetAnchorPoint( Dali::AnchorPoint::TOP_CENTER );
- background.SetSize( Vector2( mToolBarSize.width, mToolBarSize.height ) );
-
- RenderableActor renderableActor = RenderableActor::DownCast( background );
- if ( renderableActor )
- {
- renderableActor.SetSortModifier( 1.f );
- }
-
- Self().Add( background );
- mBackground = background;
-}
-
void ToolBar::AddControl( Actor control, float relativeSize, Toolkit::Alignment::Type alignment, const Toolkit::Alignment::Padding& padding )
{
// Work out index and update bases and offsets for further insertions.
// actor is in mLayout not in Self().
}
-void ToolBar::OnControlSizeSet( const Vector3& targetSize )
-{
- mToolBarSize = targetSize;
- mBackground.SetSize( Vector2( mToolBarSize.width, mToolBarSize.height ) );
-}
-
} // namespace Internal
} // namespace Toolkit