void AddStop(float offset, const Vector4& color);
/**
+ * Get the gradient stops.
+ * @return The vector of gradient stops.
+ */
+ const Vector<GradientStop>& GetStops();
+
+ /**
* Set the coordinate system used by the gradient attributes.
* @param[in] gradientUnits The the attributes are defined using the current user coordinate system or the bounding box of the shape.
*/