#ifndef __DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H__
#define __DALI_TOOLKIT_INTERNAL_PUSH_BUTTON_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
-// INTERNAL INCLUDES
-#include <dali/public-api/common/dali-vector.h>
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/vector-wrapper.h>
+// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/push-button.h>
-
#include "button-impl.h"
namespace Dali
*/
static Dali::Toolkit::PushButton New();
- /**
- * @copydoc Dali::Toolkit::PushButton::SetAutoRepeating( bool autoRepeating )
- */
- void SetAutoRepeating( bool autoRepeating );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::IsAutoRepeating() const
- */
- bool IsAutoRepeating() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
- */
- void SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetInitialAutoRepeatingDelay() const
- */
- float GetInitialAutoRepeatingDelay() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
- */
- void SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetNextAutoRepeatingDelay() const
- */
- float GetNextAutoRepeatingDelay() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetToggleButton( bool toggle )
- */
- void SetToggleButton( bool toggle );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::IsToggleButton() const
- */
- bool IsToggleButton() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetToggled( bool toggle )
- */
- void SetToggled( bool toggle );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::IsToggled() const
- */
- bool IsToggled() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetButtonImage( const Image image )
- */
- void SetButtonImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetButtonImage( Actor image )
- */
- void SetButtonImage( Actor image );
-
- /**
- * Used by the painter only.
- * @return A reference to the button image.
- */
- Actor& GetButtonImage();
-
- /**
- * @copydoc Dali::Toolkit::PushButton::
- */
- Actor GetButtonImage() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetBackgroundImage( const Image image )
- */
- void SetBackgroundImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetBackgroundImage( Actor image )
- */
- void SetBackgroundImage( Actor image );
-
- /**
- * Used by the painter only.
- * @return A reference to the background image.
- */
- Actor& GetBackgroundImage();
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetBackgroundImage()
- */
- Actor GetBackgroundImage() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetPressedImage( const Image image )
- */
- void SetPressedImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetPressedImage( Actor image )
- */
- void SetPressedImage( Actor image );
-
- /**
- * Used by the painter only.
- * @return A reference to the pressed image.
- */
- Actor& GetPressedImage();
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetPressedImage()
- */
- Actor GetPressedImage() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetDimmedBackgroundImage( Image image )
- */
- void SetDimmedBackgroundImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetDimmedBackgroundImage( Actor image )
- */
- void SetDimmedBackgroundImage( Actor image );
-
- /**
- * Used by the painter only.
- * @return A reference to the dimmed background image.
- */
- Actor& GetDimmedBackgroundImage();
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetDimmedBackgroundImage()
- */
- Actor GetDimmedBackgroundImage() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetDimmedImage( Image image )
- */
- void SetDimmedImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetDimmedImage( Actor image )
- */
- void SetDimmedImage( Actor image );
-
- /**
- * Used by the painter only.
- * @return A reference to the dimmed button image.
- */
- Actor& GetDimmedImage();
+protected:
/**
- * @copydoc Dali::Toolkit::PushButton::GetDimmedImage()
- */
- Actor GetDimmedImage() const;
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetLabelText( const std::string& text )
- */
- void SetLabelText( const std::string& text );
-
- /**
- * @copydoc Dali::Toolkit::PushButton::SetLabelText( Actor text )
- */
- void SetLabelText( Actor text );
-
- /**
- * Used by the painter only.
- * @return A reference to the label actor.
- */
- Actor& GetLabel();
-
- /**
- * @copydoc Dali::Toolkit::PushButton::GetLabelText()
- */
- Actor GetLabelText() const;
-
- /**
- * Used by the painter only.
- * @return A reference to the background image that is fading out.
+ * Construct a new PushButton.
*/
- Actor& GetFadeOutBackgroundImage();
+ PushButton();
/**
- * Used by the painter only.
- * @return A reference to the button image that is fading out.
+ * A reference counted object may only be deleted by calling Unreference()
*/
- Actor& GetFadeOutButtonImage();
+ virtual ~PushButton();
public:
- // Signals
-
- /**
- * @copydoc Dali::Toolkit::PushButton::ToggledSignal()
- */
- Toolkit::PushButton::ToggledSignalV2& ToggledSignal();
-
- /**
- * @copydoc Dali::Toolkit::PushButton::PressedSignal()
- */
- Toolkit::PushButton::PressedSignalV2& PressedSignal();
+ // Properties
/**
- * @copydoc Dali::Toolkit::PushButton::ReleasedSignal()
+ * Enum for the alignment modes of the icon.
*/
- Toolkit::PushButton::ReleasedSignalV2& ReleasedSignal();
+ enum IconAlignment
+ {
+ LEFT,
+ RIGHT,
+ TOP,
+ BOTTOM,
+ DEFAULT = RIGHT
+ };
/**
- * Connects a callback function with the object's signals.
- * @param[in] object The object providing the signal.
- * @param[in] tracker Used to disconnect the signal.
- * @param[in] signalName The signal to connect to.
- * @param[in] functor A newly allocated FunctorDelegate.
- * @return True if the signal was connected.
- * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] index The property index.
+ * @param[in] value The new property value.
*/
- static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
-
- // Properties
+ static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
/**
- * @copydoc Button::SetProperty
- */
- static void SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value );
-
- /**
- * @copydoc Button::GetProperty
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] index The property index.
+ * @return The current value of the property.
*/
static Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex );
-protected: // From Button
-
/**
- * Sets the Leave signal.
+ * Deprecated API for Setting Pushbutton image using an Actor
+ * @param[in] image, Image Actor that has a url which can be used to create an image visual
*/
- virtual void OnButtonInitialize();
+ void SetButtonImage( Actor image );
/**
- * Emits signals and notifies the painter accordingly with the set button
- * properties when the button is pressed.
+ * Deprecated API for Setting Pushbutton image using an Actor
+ * @param[in] image, Image Actor that has a url which can be used to create an image visual
*/
- virtual void OnButtonDown();
+ void SetBackgroundImage( Actor image );
/**
- * Emits signals and notifies the painter accordingly with the set button
- * properties when the button is released.
+ * Deprecated API for Setting Pushbutton image using an Actor
+ * @param[in] image, Image Actor that has a url which can be used to create an image visual
*/
- virtual void OnButtonUp();
+ void SetSelectedImage( Actor image );
/**
- * Emits signals and notifies the painter accordingly with the set button
- * properties when the touch point leaves the boundary of the button.
+ * Deprecated API for Setting Pushbutton image using an Actor
+ * @param[in] image, Image Actor that has a url which can be used to create an image visual
*/
- virtual void OnTouchPointLeave();
+ void SetSelectedBackgroundImage( Actor image );
/**
- * Currently it doesn't need different behaviour than @see OnTouchPointLeave()
+ * Deprecated API for Setting Pushbutton image using an Actor
+ * @param[in] image, Image Actor that has a url which can be used to create an image visual
*/
- virtual void OnTouchPointInterrupted();
+ void SetDisabledBackgroundImage( Actor image );
/**
- * Sets the push button animation time.
- * @param animationTime The animation time in seconds.
+ * Deprecated API for Setting Pushbutton image using an Actor
+ * @param[in] image, Image Actor that has a url which can be used to create an image visual
*/
- virtual void OnAnimationTimeSet( float animationTime );
+ void SetDisabledImage( Actor image );
/**
- * Retrieves the animation time.
- * @return The animation time in seconds.
+ * Deprecated API for Setting Pushbutton image using an Actor
+ * @param[in] image, Image Actor that has a url which can be used to create an image visual
*/
- virtual float OnAnimationTimeRequested() const;
+ void SetDisabledSelectedImage( Actor image );
-protected: // From ControlImpl
+private: // From Button
/**
- * Respond the activate notification.
+ * @copydoc Toolkit::Internal::Button::OnInitialize
*/
- virtual void OnActivated();
+ virtual void OnInitialize();
private:
/**
- * Perform the click action to click the button.
- * @param[in] attributes The attributes to perfrom this action.
- */
- void DoClickAction(const PropertyValueContainer& attributes);
-
-public:
-
- /**
- * Performs actions as requested using the action name.
- * @param[in] object The object on which to perform the action.
- * @param[in] actionName The action to perform.
- * @param[in] attributes The attributes with which to perfrom this action.
- * @return true if action has been accepted by this control
+ * @brief Sets the alignment mode to use to align the icon to the label.
+ *
+ * @param[in] iconAlignment The alignment mode to use
*/
- static bool DoAction(BaseObject* object, const std::string& actionName, const std::vector<Property::Value>& attributes);
+ void SetIconAlignment( const PushButton::IconAlignment iconAlignment );
/**
- * Construct a new PushButton.
- */
- PushButton();
-
- /**
- * A reference counted object may only be deleted by calling Unreference()
+ * @brief Gets the alignment mode used to align the icon to the label.
+ *
+ * @return The alignment mode in use
*/
- virtual ~PushButton();
+ const PushButton::IconAlignment GetIconAlignment() const;
private:
// Undefined
PushButton& operator=( const PushButton& );
- /**
- * Sets up the autorepeating timer.
- * @param[in] delay The delay time in seconds.
- */
- void SetUpTimer( float delay );
-
- /**
- * Slot called when Dali::Timer::SignalTick signal. Resets the autorepeating timer.
- */
- bool AutoRepeatingSlot();
-
private:
- bool mAutoRepeating; ///< Stores the autorepeating property.
- float mInitialAutoRepeatingDelay; ///< Stores the initial autorepeating delay in seconds.
- float mNextAutoRepeatingDelay; ///< Stores the next autorepeating delay in seconds.
- bool mToggleButton; ///< Stores the toggle property.
-
- // AutoRepeating
- Timer mAutoRepeatingTimer; ///< Timer used to implement the autorepeating property.
-
- // Toggle
- bool mToggled; ///< Stores the toggle state.
-
- // Signals
- Toolkit::PushButton::ToggledSignalV2 mToggledSignalV2; ///< Signal emitted when the button is toggled.
- Toolkit::PushButton::PressedSignalV2 mPressedSignalV2; ///< Signal emitted when the button is pressed.
- Toolkit::PushButton::ReleasedSignalV2 mReleasedSignalV2; ///< Signal emitted when the button is released.
-
- Actor mButtonImage; ///< Stores the released image.
- Actor mBackgroundImage; ///< Stores the background image.
- Actor mPressedImage; ///< Stores the pressed image.
- Actor mDimmedImage; ///< Stores the dimmed image.
- Actor mDimmedBackgroundImage; ///< Stores the dimmed background image.
-
- Actor mLabel; ///< Stores the text label.
-
- Actor mFadeOutBackgroundImage; ///< Stores a background image, which is in a fade out animation, to be removed when the animation finishes.
- Actor mFadeOutButtonImage; ///< Stores a foreground image, which is in a fade out animation, to be removed when the animation finishes.
- // Actions
- bool mClickActionPerforming;
+ IconAlignment mIconAlignment; ///< The alignment of the icon against the label.
};
} // namespace Internal