-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
-
#include "push-button-impl.h"
// EXTERNAL INCLUDES
-
-#include <algorithm>
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/object/type-registry.h>
// INTERNAL INCLUDES
-
-#include "push-button-default-painter-impl.h"
-
-#include <dali-toolkit/public-api/controls/text-view/text-view.h>
+#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
namespace Dali
{
namespace Toolkit
{
-const Property::Index PushButton::PROPERTY_AUTO_REPEATING = Internal::Button::BUTTON_PROPERTY_END_INDEX + 1;
-const Property::Index PushButton::PROPERTY_INITIAL_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_END_INDEX + 2;
-const Property::Index PushButton::PROPERTY_NEXT_AUTO_REPEATING_DELAY = Internal::Button::BUTTON_PROPERTY_END_INDEX + 3;
-const Property::Index PushButton::PROPERTY_TOGGLABLE = Internal::Button::BUTTON_PROPERTY_END_INDEX + 4;
-const Property::Index PushButton::PROPERTY_TOGGLE = Internal::Button::BUTTON_PROPERTY_END_INDEX + 5;
-const Property::Index PushButton::PROPERTY_NORMAL_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_END_INDEX + 6;
-const Property::Index PushButton::PROPERTY_PRESSED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_END_INDEX + 7;
-const Property::Index PushButton::PROPERTY_DIMMED_STATE_ACTOR = Internal::Button::BUTTON_PROPERTY_END_INDEX + 8;
-const Property::Index PushButton::PROPERTY_LABEL_ACTOR = Internal::Button::BUTTON_PROPERTY_END_INDEX + 9;
-
namespace Internal
{
namespace
{
+const float TEXT_PADDING = 12.0f;
+const float ANIMATION_TIME( 0.2f );
+
BaseHandle Create()
{
return Toolkit::PushButton::New();
TypeRegistration typeRegistration( typeid(Toolkit::PushButton), typeid(Toolkit::Button), Create );
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::PushButton::SIGNAL_TOGGLED , &PushButton::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::PushButton::SIGNAL_PRESSED , &PushButton::DoConnectSignal );
-SignalConnectorType signalConnector3( typeRegistration, Toolkit::PushButton::SIGNAL_RELEASED, &PushButton::DoConnectSignal );
-
-TypeAction action1( typeRegistration, Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK, &PushButton::DoAction );
-
-PropertyRegistration property1( typeRegistration, "auto-repeating", Toolkit::PushButton::PROPERTY_AUTO_REPEATING, Property::BOOLEAN, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property2( typeRegistration, "initial-auto-repeating-delay", Toolkit::PushButton::PROPERTY_INITIAL_AUTO_REPEATING_DELAY, Property::FLOAT, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property3( typeRegistration, "next-auto-repeating-delay", Toolkit::PushButton::PROPERTY_NEXT_AUTO_REPEATING_DELAY, Property::FLOAT, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property4( typeRegistration, "togglable", Toolkit::PushButton::PROPERTY_TOGGLABLE, Property::BOOLEAN, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property5( typeRegistration, "toggle", Toolkit::PushButton::PROPERTY_TOGGLE, Property::BOOLEAN, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property6( typeRegistration, "normal-state-actor", Toolkit::PushButton::PROPERTY_NORMAL_STATE_ACTOR, Property::MAP, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property7( typeRegistration, "pressed-state-actor", Toolkit::PushButton::PROPERTY_PRESSED_STATE_ACTOR, Property::MAP, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property8( typeRegistration, "dimmed-state-actor", Toolkit::PushButton::PROPERTY_DIMMED_STATE_ACTOR, Property::MAP, &PushButton::SetProperty, &PushButton::GetProperty );
-PropertyRegistration property9( typeRegistration, "label-actor", Toolkit::PushButton::PROPERTY_LABEL_ACTOR, Property::MAP, &PushButton::SetProperty, &PushButton::GetProperty );
-
} // unnamed namespace
namespace
{
-const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
-const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
-
-// Helper function used to cast a ButtonPainter to PushButtonDefaultPainter
-PushButtonDefaultPainterPtr GetPushButtonPainter( Dali::Toolkit::Internal::ButtonPainterPtr painter )
+/**
+ * Get size of Actor if larger than given size
+ * @param[in] root the actor to get the size of
+ * @param[out] size the greater of the given size or the size of the Actor
+ */
+void SizeOfActorIfLarger( Actor root, Vector3& size )
{
- return static_cast<PushButtonDefaultPainter*>( painter.Get() );
+ if ( root )
+ {
+ // RelayoutSize retreived for Actor to use any padding set to it.
+ size.width = std::max( root.GetRelayoutSize( WIDTH ), size.width );
+ size.height = std::max( root.GetRelayoutSize( HEIGHT ), size.height );
+ }
}
} // unnamed namespace
return pushButton;
}
-void PushButton::SetAutoRepeating( bool autoRepeating )
-{
- mAutoRepeating = autoRepeating;
-
- // An autorepeating button can't be a toggle button.
- if( autoRepeating )
- {
- mToggleButton = false;
- if( mToggled )
- {
- // Emit a signal is not wanted, only change the appearance.
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->Toggled( handle );
- mToggled = false;
- }
- }
-
- // Notifies the painter.
- GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating );
-}
-
-bool PushButton::IsAutoRepeating() const
-{
- return mAutoRepeating;
-}
-
-void PushButton::SetInitialAutoRepeatingDelay( float initialAutoRepeatingDelay )
+PushButton::PushButton()
+: Button(),
+ mSize()
{
- DALI_ASSERT_ALWAYS( initialAutoRepeatingDelay > 0.f );
- mInitialAutoRepeatingDelay = initialAutoRepeatingDelay;
+ SetAnimationTime( ANIMATION_TIME );
}
-float PushButton::GetInitialAutoRepeatingDelay() const
+PushButton::~PushButton()
{
- return mInitialAutoRepeatingDelay;
}
-void PushButton::SetNextAutoRepeatingDelay( float nextAutoRepeatingDelay )
+void PushButton::OnButtonInitialize()
{
- DALI_ASSERT_ALWAYS( nextAutoRepeatingDelay > 0.f );
- mNextAutoRepeatingDelay = nextAutoRepeatingDelay;
-}
+ // Push button requires the Leave event.
+ Actor self = Self();
+ self.SetLeaveRequired( true );
-float PushButton::GetNextAutoRepeatingDelay() const
-{
- return mNextAutoRepeatingDelay;
+ // Set resize policy to natural size so that buttons will resize to background images
+ self.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
}
-void PushButton::SetToggleButton( bool toggle )
+void PushButton::OnLabelSet()
{
- mToggleButton = toggle;
+ Actor& label = GetLabel();
- // A toggle button can't be an autorepeating button.
- if( toggle )
+ if( label )
{
- mAutoRepeating = false;
-
- // Notifies the painter.
- GetPushButtonPainter( mPainter )->SetAutoRepeating( mAutoRepeating );
+ label.SetAnchorPoint( AnchorPoint::CENTER );
+ label.SetParentOrigin( ParentOrigin::CENTER );
+ label.SetSize( mSize );
}
}
-bool PushButton::IsToggleButton() const
-{
- return mToggleButton;
-}
-
-void PushButton::SetToggled( bool toggle )
+void PushButton::OnButtonImageSet()
{
- if( !mDimmed && mToggleButton && ( toggle != mToggled ) )
- {
- mToggled = toggle;
+ Actor& buttonImage = GetButtonImage();
- Toolkit::PushButton handle( GetOwner() );
+ buttonImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- // Notifies the painter the button has been toggled.
- GetPushButtonPainter( mPainter )->Toggled( handle );
+ buttonImage.RelayoutRequestTree();
- // Emit signal.
- mToggledSignalV2.Emit( handle, mToggled );
- }
+ RelayoutRequest();
}
-bool PushButton::IsToggled() const
+void PushButton::OnSelectedImageSet()
{
- return mToggleButton && mToggled;
-}
+ Actor& selectedImage = GetSelectedImage();
-void PushButton::SetButtonImage( Image image )
-{
- SetButtonImage( ImageActor::New( image ) );
-}
+ selectedImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-void PushButton::SetButtonImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetButtonImage( handle, image );
-}
+ selectedImage.RelayoutRequestTree();
-Actor& PushButton::GetButtonImage()
-{
- return mButtonImage;
+ RelayoutRequest();
}
-Actor PushButton::GetButtonImage() const
+void PushButton::OnBackgroundImageSet()
{
- return mButtonImage;
-}
+ Actor& backgroundImage = GetBackgroundImage();
-void PushButton::SetBackgroundImage( Image image )
-{
- SetBackgroundImage( ImageActor::New( image ) );
-}
+ backgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-void PushButton::SetBackgroundImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetBackgroundImage( handle, image );
-}
+ backgroundImage.RelayoutRequestTree();
-Actor& PushButton::GetBackgroundImage()
-{
- return mBackgroundImage;
+ RelayoutRequest();
}
-Actor PushButton::GetBackgroundImage() const
+void PushButton::OnSelectedBackgroundImageSet()
{
- return mBackgroundImage;
-}
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
-void PushButton::SetPressedImage( Image image )
-{
- SetPressedImage( ImageActor::New( image ) );
+ selectedBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
}
-void PushButton::SetPressedImage( Actor image )
+void PushButton::OnDisabledImageSet()
{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetPressedImage( handle, image );
-}
+ Actor& disabledImage = GetDisabledImage();
-Actor& PushButton::GetPressedImage()
-{
- return mPressedImage;
-}
+ disabledImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-Actor PushButton::GetPressedImage() const
-{
- return mPressedImage;
-}
+ disabledImage.RelayoutRequestTree();
-void PushButton::SetDimmedBackgroundImage( Image image )
-{
- SetDimmedBackgroundImage( ImageActor::New( image ) );
+ RelayoutRequest();
}
-void PushButton::SetDimmedBackgroundImage( Actor image )
+void PushButton::OnDisabledBackgroundImageSet()
{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetDimmedBackgroundImage( handle, image );
-}
+ Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
-Actor& PushButton::GetDimmedBackgroundImage()
-{
- return mDimmedBackgroundImage;
-}
+ disabledBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-Actor PushButton::GetDimmedBackgroundImage() const
-{
- return mDimmedBackgroundImage;
-}
+ disabledBackgroundImage.RelayoutRequestTree();
-void PushButton::SetDimmedImage( Image image )
-{
- SetDimmedImage( ImageActor::New( image ) );
-}
-
-void PushButton::SetDimmedImage( Actor image )
-{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetDimmedImage( handle, image );
-}
-
-Actor& PushButton::GetDimmedImage()
-{
- return mDimmedImage;
-}
-
-Actor PushButton::GetDimmedImage() const
-{
- return mDimmedImage;
-}
-
-void PushButton::SetLabelText( const std::string& text )
-{
- Toolkit::TextView textView ( Toolkit::TextView::New( text ) );
- textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
- SetLabelText( textView );
+ RelayoutRequest();
}
-void PushButton::SetLabelText( Actor text )
+bool PushButton::OnSelected()
{
- Toolkit::PushButton handle( GetOwner() );
- GetPushButtonPainter( mPainter )->SetLabelText( handle, text );
-}
+ Actor& buttonImage = GetButtonImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
-Actor& PushButton::GetLabel()
-{
- return mLabel;
-}
-
-Actor PushButton::GetLabelText() const
-{
- return mLabel;
-}
-
-Actor& PushButton::GetFadeOutBackgroundImage()
-{
- return mFadeOutBackgroundImage;
-}
-
-Actor& PushButton::GetFadeOutButtonImage()
-{
- return mFadeOutButtonImage;
-}
-
-Toolkit::PushButton::ToggledSignalV2& PushButton::ToggledSignal()
-{
- return mToggledSignalV2;
-}
-
-Toolkit::PushButton::PressedSignalV2& PushButton::PressedSignal()
-{
- return mPressedSignalV2;
-}
+ PaintState paintState = GetPaintState();
-Toolkit::PushButton::ReleasedSignalV2& PushButton::ReleasedSignal()
-{
- return mReleasedSignalV2;
-}
-
-bool PushButton::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
-{
- Dali::BaseHandle handle( object );
+ switch( paintState )
+ {
+ case UnselectedState:
+ {
+ FadeOutImage( buttonImage );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
+ break;
+ }
+ case SelectedState:
+ {
+ FadeOutImage( selectedBackgroundImage );
+ FadeOutImage( selectedImage );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ float opacity = 1.f;
+ if( selectedImage )
+ {
+ opacity = selectedImage.GetCurrentOpacity();
+ }
- bool connected( true );
- Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle);
+ StopTransitionAnimation( false );
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( buttonImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ float opacity = 0.f;
+ if( selectedImage )
+ {
+ opacity = selectedImage.GetCurrentOpacity();
+ }
- if( Toolkit::PushButton::SIGNAL_TOGGLED == signalName )
- {
- button.ToggledSignal().Connect( tracker, functor );
- }
- else if( Toolkit::PushButton::SIGNAL_PRESSED == signalName )
- {
- button.PressedSignal().Connect( tracker, functor );
- }
- else if( Toolkit::PushButton::SIGNAL_RELEASED == signalName )
- {
- button.ReleasedSignal().Connect( tracker, functor );
+ StopTransitionAnimation( false );
+ FadeOutImage( buttonImage, 1.f - opacity );
+ FadeInImage( selectedBackgroundImage, opacity );
+ FadeInImage( selectedImage, opacity );
+ StartTransitionAnimation();
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ StopTransitionAnimation();
+ FadeOutImage( buttonImage );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ StopTransitionAnimation();
+ FadeOutImage( selectedBackgroundImage );
+ FadeOutImage( selectedImage );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
+ break;
+ }
+ default:
+ {
+ break;
+ }
}
- else
+
+ if( mTransitionAnimation )
{
- // signalName does not match any signal
- connected = false;
+ return true;
}
- return connected;
+ return false;
}
-void PushButton::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
+bool PushButton::OnDisabled()
{
- Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
+ Actor& buttonImage = GetButtonImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
+ Actor& backgroundImage = GetBackgroundImage();
+ Actor& disabledImage = GetDisabledImage();
+ Actor& disabledSelectedImage = GetDisabledSelectedImage();
+ Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
- if ( pushButton )
- {
- PushButton& pushButtonImpl( GetImplementation( pushButton ) );
+ PaintState paintState = GetPaintState();
- switch ( propertyIndex )
+ switch( paintState )
+ {
+ case UnselectedState:
{
- case Toolkit::PushButton::PROPERTY_AUTO_REPEATING:
- {
- pushButtonImpl.SetAutoRepeating( value.Get< bool >() );
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
- {
- pushButtonImpl.SetInitialAutoRepeatingDelay( value.Get< float >() );
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
+ FadeOutImage( backgroundImage );
+ FadeOutImage( buttonImage );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledImage );
+ StartTransitionAnimation();
+ break;
+ }
+ case SelectedState:
+ {
+ FadeOutImage( backgroundImage );
+ FadeOutImage( selectedBackgroundImage );
+ FadeOutImage( selectedImage );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledSelectedImage );
+ StartTransitionAnimation();
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ FadeOutImage( disabledBackgroundImage );
+ FadeOutImage( disabledImage );
+ FadeInImage( backgroundImage );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ FadeOutImage( disabledBackgroundImage );
+ FadeOutImage( disabledSelectedImage );
+ FadeInImage( backgroundImage );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
+ break;
+ }
+ case UnselectedSelectedTransition:
+ {
+ float opacity = 1.f;
+ if( selectedImage )
{
- pushButtonImpl.SetNextAutoRepeatingDelay( value.Get< float >() );
- break;
+ opacity = selectedImage.GetCurrentOpacity();
}
- case Toolkit::PushButton::PROPERTY_TOGGLABLE:
+ StopTransitionAnimation();
+ FadeOutImage( backgroundImage );
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledSelectedImage );
+ StartTransitionAnimation();
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ float opacity = 1.f;
+ if( buttonImage )
{
- pushButtonImpl.SetToggleButton( value.Get< bool >() );
- break;
+ opacity = buttonImage.GetCurrentOpacity();
}
- case Toolkit::PushButton::PROPERTY_TOGGLE:
+ StopTransitionAnimation();
+ FadeOutImage( backgroundImage );
+ FadeOutImage( buttonImage, opacity );
+ FadeInImage( disabledBackgroundImage );
+ FadeInImage( disabledImage );
+ StartTransitionAnimation();
+ break;
+ }
+ case UnselectedDisabledTransition:
+ {
+ float opacity = 1.f;
+ if( disabledImage )
{
- pushButtonImpl.SetToggled( value.Get< bool >() );
- break;
+ opacity = disabledImage.GetCurrentOpacity();
}
- case Toolkit::PushButton::PROPERTY_NORMAL_STATE_ACTOR:
+ StopTransitionAnimation( false );
+ FadeOutImage( disabledBackgroundImage, opacity );
+ FadeOutImage( disabledImage, opacity );
+ FadeInImage( backgroundImage, 1.f - opacity );
+ FadeInImage( buttonImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ float opacity = 1.f;
+ if( buttonImage )
{
- pushButtonImpl.SetButtonImage( Scripting::NewActor( value.Get< Property::Map >() ) );
- break;
+ opacity = buttonImage.GetCurrentOpacity();
}
- case Toolkit::PushButton::PROPERTY_PRESSED_STATE_ACTOR:
+ StopTransitionAnimation( false );
+ FadeOutImage( backgroundImage, opacity );
+ FadeOutImage( buttonImage, opacity );
+ FadeInImage( disabledBackgroundImage, 1.f - opacity );
+ FadeInImage( disabledImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
+ }
+ case SelectedDisabledTransition:
+ {
+ float opacity = 1.f;
+ if( disabledSelectedImage )
{
- pushButtonImpl.SetPressedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
- break;
+ opacity = disabledSelectedImage.GetCurrentOpacity();
}
- case Toolkit::PushButton::PROPERTY_DIMMED_STATE_ACTOR:
+ StopTransitionAnimation( false );
+ FadeOutImage( disabledBackgroundImage, opacity );
+ FadeOutImage( disabledSelectedImage, opacity );
+ FadeInImage( backgroundImage, 1.f - opacity );
+ FadeInImage( selectedBackgroundImage, 1.f - opacity );
+ FadeInImage( selectedImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
+ }
+ case DisabledSelectedTransition:
+ {
+ float opacity = 1.f;
+ if( selectedImage )
{
- pushButtonImpl.SetDimmedImage( Scripting::NewActor( value.Get< Property::Map >() ) );
- break;
+ opacity = selectedImage.GetCurrentOpacity();
}
- case Toolkit::PushButton::PROPERTY_LABEL_ACTOR:
- {
- pushButtonImpl.SetLabelText( Scripting::NewActor( value.Get< Property::Map >() ) );
- break;
- }
+ StopTransitionAnimation( false );
+ FadeOutImage( backgroundImage, opacity );
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( disabledBackgroundImage, 1.f - opacity );
+ FadeInImage( disabledSelectedImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
}
}
+
+ if( mTransitionAnimation )
+ {
+ return true;
+ }
+
+ return false;
}
-Property::Value PushButton::GetProperty( BaseObject* object, Property::Index propertyIndex )
+bool PushButton::OnPressed()
{
- Property::Value value;
+ Actor& buttonImage = GetButtonImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
- Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
+ PaintState paintState = GetPaintState();
- if ( pushButton )
+ switch( paintState )
{
- PushButton& pushButtonImpl( GetImplementation( pushButton ) );
-
- switch ( propertyIndex )
+ case UnselectedState:
{
- case Toolkit::PushButton::PROPERTY_AUTO_REPEATING:
- {
- value = pushButtonImpl.mAutoRepeating;
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_INITIAL_AUTO_REPEATING_DELAY:
- {
- value = pushButtonImpl.mInitialAutoRepeatingDelay;
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_NEXT_AUTO_REPEATING_DELAY:
- {
- value = pushButtonImpl.mNextAutoRepeatingDelay;
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_TOGGLABLE:
- {
- value = pushButtonImpl.mToggleButton;
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_TOGGLE:
- {
- value = pushButtonImpl.mToggled;
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_NORMAL_STATE_ACTOR:
- {
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mButtonImage, map );
- value = map;
- break;
- }
-
- case Toolkit::PushButton::PROPERTY_PRESSED_STATE_ACTOR:
+ FadeOutImage( buttonImage );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
+ break;
+ }
+ case SelectedUnselectedTransition:
+ {
+ float opacity = 1.f;
+ if( buttonImage )
{
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mPressedImage, map );
- value = map;
- break;
+ opacity = buttonImage.GetCurrentOpacity();
}
- case Toolkit::PushButton::PROPERTY_DIMMED_STATE_ACTOR:
+ StopTransitionAnimation( false );
+ FadeOutImage( buttonImage, opacity );
+ FadeInImage( selectedBackgroundImage, 1.f - opacity );
+ FadeInImage( selectedImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
+ }
+ case DisabledUnselectedTransition:
+ {
+ float opacity = 1.f;
+ if( buttonImage )
{
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mDimmedImage, map );
- value = map;
- break;
+ opacity = buttonImage.GetCurrentOpacity();
}
- case Toolkit::PushButton::PROPERTY_LABEL_ACTOR:
- {
- Property::Map map;
- Scripting::CreatePropertyMap( pushButtonImpl.mLabel, map );
- value = map;
- break;
- }
+ StopTransitionAnimation();
+ FadeOutImage( buttonImage, opacity );
+ FadeInImage( selectedBackgroundImage );
+ FadeInImage( selectedImage );
+ StartTransitionAnimation();
+ break;
}
+ default:
+ break;
}
- return value;
-}
+ if( mTransitionAnimation )
+ {
+ return true;
+ }
-void PushButton::OnButtonInitialize()
-{
- // Push button requires the Leave event.
- Actor root = Self();
- root.SetLeaveRequired( true );
+ return false;
}
-void PushButton::OnButtonDown()
+bool PushButton::OnReleased()
{
- if( !mToggleButton )
- {
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been pressed.
- GetPushButtonPainter( mPainter )->Pressed( handle );
-
- if( mAutoRepeating )
- {
- SetUpTimer( mInitialAutoRepeatingDelay );
- }
+ Actor& buttonImage = GetButtonImage();
+ Actor& selectedImage = GetSelectedImage();
+ Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
- //Emit signal.
- mPressedSignalV2.Emit( handle );
- }
-}
+ PaintState paintState = GetPaintState();
-void PushButton::OnButtonUp()
-{
- if( ButtonDown == mState )
+ switch( paintState )
{
- if( mToggleButton )
+ case SelectedState:
{
- mToggled = !mToggled;
-
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been toggled.
- GetPushButtonPainter( mPainter )->Toggled( handle );
-
- //Emit signal.
- mToggledSignalV2.Emit( handle, mToggled );
+ FadeOutImage( selectedBackgroundImage );
+ FadeOutImage( selectedImage );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
+ break;
}
- else
+ case UnselectedSelectedTransition:
{
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been clicked.
- GetPushButtonPainter( mPainter )->Released( handle );
- GetPushButtonPainter( mPainter )->Clicked( handle );
-
- if( mAutoRepeating )
+ float opacity = 1.f;
+ if( selectedImage )
{
- mAutoRepeatingTimer.Reset();
+ opacity = selectedImage.GetCurrentOpacity();
}
- //Emit signal.
- mReleasedSignalV2.Emit( handle );
- mClickedSignalV2.Emit( handle );
+ StopTransitionAnimation( false );
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( buttonImage, 1.f - opacity );
+ StartTransitionAnimation();
+ break;
}
- }
-}
-
-void PushButton::OnTouchPointLeave()
-{
- if( ButtonDown == mState )
- {
- if( !mToggleButton )
+ case DisabledSelectedTransition:
{
- Toolkit::PushButton handle( GetOwner() );
-
- // Notifies the painter the button has been released.
- GetPushButtonPainter( mPainter )->Released( handle );
-
- if( mAutoRepeating )
+ float opacity = 1.f;
+ if( selectedImage )
{
- mAutoRepeatingTimer.Reset();
+ opacity = selectedImage.GetCurrentOpacity();
}
- //Emit signal.
- mReleasedSignalV2.Emit( handle );
+ StopTransitionAnimation();
+ FadeOutImage( selectedBackgroundImage, opacity );
+ FadeOutImage( selectedImage, opacity );
+ FadeInImage( buttonImage );
+ StartTransitionAnimation();
+ break;
+ }
+ default:
+ {
+ break;
}
}
-}
-void PushButton::OnTouchPointInterrupted()
-{
- OnTouchPointLeave();
-}
+ if( mTransitionAnimation )
+ {
+ return true;
+ }
-void PushButton::OnAnimationTimeSet( float animationTime )
-{
- GetPushButtonPainter( mPainter )->SetAnimationTime( animationTime );
+ return false;
}
-float PushButton::OnAnimationTimeRequested() const
+void PushButton::StopAllAnimations()
{
- return GetPushButtonPainter( mPainter )->GetAnimationTime();
+ StopTransitionAnimation();
}
-PushButton::PushButton()
-: Button(),
- mAutoRepeating( false ),
- mInitialAutoRepeatingDelay( INITIAL_AUTOREPEATING_DELAY ),
- mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
- mToggleButton( false ),
- mAutoRepeatingTimer(),
- mToggled( false ),
- mClickActionPerforming(false)
+void PushButton::OnControlSizeSet( const Vector3& targetSize )
{
- // Creates specific painter.
- mPainter = PushButtonDefaultPainterPtr( new PushButtonDefaultPainter() );
-}
-
-PushButton::~PushButton()
-{
- if( mAutoRepeatingTimer )
+ if( targetSize != mSize )
{
- mAutoRepeatingTimer.Reset();
- }
+ mSize = targetSize;
- mPainter = NULL;
-}
+ Actor& label = GetLabel();
-void PushButton::SetUpTimer( float delay )
-{
- mAutoRepeatingTimer = Dali::Timer::New( static_cast<unsigned int>( 1000.f * delay ) );
- mAutoRepeatingTimer.TickSignal().Connect( this, &PushButton::AutoRepeatingSlot );
- mAutoRepeatingTimer.Start();
+ if( label )
+ {
+ label.SetSize( mSize );
+ }
+ }
}
-bool PushButton::AutoRepeatingSlot()
+Vector3 PushButton::GetNaturalSize()
{
- bool consumed = false;
- if( !mDimmed )
- {
- // Restart the autorepeat timer.
- SetUpTimer( mNextAutoRepeatingDelay );
+ Vector3 size;
- Toolkit::PushButton handle( GetOwner() );
+ // Check Image and Background image and use the largest size as the control's Natural size.
+ SizeOfActorIfLarger( GetButtonImage(), size );
+ SizeOfActorIfLarger( GetBackgroundImage(), size );
- // Notifies the painter the button has been pressed.
- GetPushButtonPainter( mPainter )->Pressed( handle );
+ // If label, test against it's size
+ Toolkit::TextLabel label = Toolkit::TextLabel::DownCast( GetLabel() );
+ if( label )
+ {
+ Vector3 labelSize = label.GetNaturalSize();
- //Emit signal.
- consumed = mReleasedSignalV2.Emit( handle );
- consumed |= mClickedSignalV2.Emit( handle );
- consumed |= mPressedSignalV2.Emit( handle );
- }
+ size.width = std::max( size.width, labelSize.width + TEXT_PADDING * 2.0f );
+ size.height = std::max( size.height, labelSize.height + TEXT_PADDING * 2.0f );
+ }
- return consumed;
+ return size;
}
-void PushButton::OnActivated()
+void PushButton::StartTransitionAnimation()
{
- // When the button is activated, it performs the click action
- std::vector<Property::Value> attributes;
- DoClickAction(attributes);
+ if( mTransitionAnimation )
+ {
+ mTransitionAnimation.FinishedSignal().Connect( this, &PushButton::TransitionAnimationFinished );
+ mTransitionAnimation.Play();
+ }
}
-void PushButton::DoClickAction(const PropertyValueContainer& attributes)
+void PushButton::StopTransitionAnimation( bool remove )
{
- // Prevents the button signals from doing a recursive loop by sending an action
- // and re-emitting the signals.
- if(!mClickActionPerforming)
+ if( mTransitionAnimation )
+ {
+ mTransitionAnimation.Clear();
+ mTransitionAnimation.Reset();
+ }
+
+ if( remove )
{
- mClickActionPerforming = true;
- OnButtonDown();
- mState = ButtonDown;
- OnButtonUp();
- mClickActionPerforming = false;
+ UpdatePaintTransitionState();
}
}
-bool PushButton::DoAction(BaseObject* object, const std::string& actionName, const std::vector<Property::Value>& attributes)
+void PushButton::FadeInImage( Actor& image, float opacity, Vector3 scale )
{
- bool ret = false;
-
- Dali::BaseHandle handle(object);
+ if( image )
+ {
+ image.SetOpacity( opacity );
+ image.SetScale( scale );
- Toolkit::PushButton button = Toolkit::PushButton::DownCast(handle);
+ if( !mTransitionAnimation )
+ {
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+ }
- DALI_ASSERT_ALWAYS(button);
+ mTransitionAnimation.AnimateTo( Property( image, Actor::Property::COLOR_ALPHA ), 1.f );
+ }
+}
- if(Toolkit::PushButton::ACTION_PUSH_BUTTON_CLICK == actionName)
+void PushButton::FadeOutImage( Actor& image, float opacity, Vector3 scale )
+{
+ if( image )
{
- GetImplementation(button).DoClickAction(attributes);
- ret = true;
+ image.SetOpacity( opacity );
+ image.SetScale( scale );
+
+ if( !mTransitionAnimation )
+ {
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+ }
+
+ mTransitionAnimation.AnimateTo( Property( image, Actor::Property::COLOR_ALPHA ), 0.f );
}
+}
- return ret;
+void PushButton::TransitionAnimationFinished( Dali::Animation& source )
+{
+ StopTransitionAnimation();
}
} // namespace Internal