*
*/
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
#include <dali/public-api/common/dali-vector.h>
+#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/shader-effects/shader-effect.h>
+
+// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/buttons/check-box-button.h>
+#include <dali-toolkit/devel-api/shader-effects/image-region-effect.h>
#include "button-impl.h"
*/
static Dali::Toolkit::CheckBoxButton New();
- /**
- * @copydoc Dali::Toolkit::CheckBoxButton::SetChecked( bool checked )
- */
- void SetChecked( bool checked );
-
- /**
- * @copydoc Dali::Toolkit::CheckBoxButton::IsChecked()
- */
- bool IsChecked() const;
-
- /**
- * @copydoc Dali::Toolkit::CheckBoxButton::SetBackgroundImage( Image image )
- */
- void SetBackgroundImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::CheckBoxButton::SetBackgroundImage( Actor image )
- */
- void SetBackgroundImage( Actor image );
-
- /**
- * Used by the painter only.
- * @return A reference to the background image.
- */
- Actor& GetBackgroundImage();
-
- /**
- * @copydoc Dali::Toolkit::CheckBoxButton::GetBackgroundImage()
- */
- Actor GetBackgroundImage() const;
-
- /**
- * @copydoc Dali::Toolkit::CheckBoxButton::SetCheckedImage( Image image )
- */
- void SetCheckedImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::CheckBoxButton::SetCheckedImage( Actor image )
- */
- void SetCheckedImage( Actor image );
-
- /**
- * Used by the painter only.
- * @return A reference to the checked image.
- */
- Actor& GetCheckedImage();
-
- /**
- * @copydoc Dali::Toolkit::CheckBoxButton::GetCheckedImage()
- */
- Actor GetCheckedImage() const;
-
- /**
- * @copydoc Dali::Toolkit::CheckBoxButton::SetDisabledBackgroundImage( Image image )
- */
- void SetDisabledBackgroundImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::CheckBoxButton::SetDisabledBackgroundImage( Actor image )
- */
- void SetDisabledBackgroundImage( Actor image );
+private:
/**
- * Used by the painter only.
- * @return A reference to the disabled background image.
+ * Construct a new CheckBoxButton.
*/
- Actor& GetDisabledBackgroundImage();
+ CheckBoxButton();
/**
- * @copydoc Dali::Toolkit::CheckBoxButton::GetDisabledBackgroundImage()
+ * A reference counted object may only be deleted by calling Unreference()
*/
- Actor GetDisabledBackgroundImage() const;
+ virtual ~CheckBoxButton();
- /**
- * @copydoc Dali::Toolkit::CheckBoxButton::SetDisabledCheckedImage( Image image )
- */
- void SetDisabledCheckedImage( Image image );
+private: // From Button
- /**
- * @copydoc Dali::Toolkit::CheckBoxButton::SetDisabledCheckedImage( Actor image )
- */
- void SetDisabledCheckedImage( Actor image );
/**
- * Used by the painter only.
- * @return A reference to the disabled checked image.
+ * @copydoc Toolkit::Internal::Button::OnButtonInitialize()
*/
- Actor& GetDisabledCheckedImage();
+ virtual void OnButtonInitialize();
/**
- * @copydoc Dali::Toolkit::CheckBoxButton::GetDisabledCheckedImage()
+ * @copydoc Toolkit::Internal::Button::OnLabelSet()
*/
- Actor GetDisabledCheckedImage() const;
+ virtual void OnLabelSet();
/**
- * Used by the painter only.
- * @return A reference to the background image that is fading out.
+ * @copydoc Toolkit::Internal::Button::OnSelected()
*/
- Actor& GetFadeOutBackgroundImage();
+ virtual bool OnSelected();
/**
- * Used by the painter only.
- * @return A reference to the checked image that is fading out.
+ * @copydoc Toolkit::Internal::Button::OnDisabled()
*/
- Actor& GetFadeOutCheckedImage();
-
-protected: // From Control
+ virtual bool OnDisabled();
/**
- * Respond the activate notification.
+ * @copydoc Toolkit::Internal::Button::StopAllAnimations()
*/
- virtual void OnActivated();
+ virtual void StopAllAnimations();
private:
/**
- * Perform the click action to click the button.
- * @param[in] attributes The attributes to perfrom this action.
+ * Adds the actor to the transition animation.
+ * It creates a transition animation if needed and starts the animation.
+ * @param[in] actor The actor.
*/
- void DoClickAction(const PropertyValueContainer& attributes);
+ void StartTransitionAnimation( Actor& actor );
-public:
/**
- * Performs actions as requested using the action name.
- * @param[in] object The object on which to perform the action.
- * @param[in] actionName The action to perform.
- * @param[in] attributes The attributes with which to perfrom this action.
- * @return true if action has been accepted by this control
+ * Stops the transition animation.
+ * @param[in] remove If true, removes the fadeout actor from root.
*/
- static bool DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes);
+ void StopTransitionAnimation( bool remove = true );
-protected: // From Button
+ // slots
/**
- * Registers properties
+ * Called when the transition animation finishes.
*/
- virtual void OnButtonInitialize();
-
- /**
- * Emits signals and notifies the painter accordingly with the set button
- * properties when the button is released.
- */
- virtual void OnButtonUp();
-
- /**
- * Sets the push button animation time.
- * @param animationTime The animation time in seconds.
- */
- virtual void OnAnimationTimeSet( float animationTime );
-
- /**
- * Retrieves the animation time.
- * @return The animation time in seconds.
- */
- virtual float OnAnimationTimeRequested() const;
-
-protected:
-
- /**
- * Construct a new CheckBoxButton.
- */
- CheckBoxButton();
-
- /**
- * A reference counted object may only be deleted by calling Unreference()
- */
- virtual ~CheckBoxButton();
+ void TransitionAnimationFinished( Dali::Animation& source );
private:
// Undefined
CheckBoxButton& operator=( const CheckBoxButton& );
-
private:
- bool mChecked; ///< Stores the check state.
-
- Actor mBackgroundImage; ///< Stores the background image.
- Actor mCheckedImage; ///< Stores the checked image.
- Actor mDisabledCheckedImage; ///< Stores the disabled checked image.
- Actor mDisabledBackgroundImage; ///< Stores the disabled background image.
- Actor mFadeOutBackgroundImage; ///< Stores a background image, which is in a fade out animation, to be removed when the animation finishes.
- Actor mFadeOutCheckedImage; ///< Stores a foreground image, which is in a fade out animation, to be removed when the animation finishes.
-
- // Actions
- bool mClickActionPerforming;
+ Animation mTransitionAnimation; ///< Animation used in the state transitions.
+ ShaderEffect mTickUVEffect; ///< ImageRegionEffect to expand the tick across
};
} // namespace Internal