#include "button-impl.h"
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/devel-api/object/type-registry-helper.h>
#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/devel-api/scripting/scripting.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
/**
* Button states and contents
* (3) mSelectedContent
- * (2) mButtonContent (2) mSelectedBackgroundContent
+ * (2) mUnselectedContent (2) mSelectedBackgroundContent
* (1) mBackgroundContent (1) mBackgroundContent
* < unselected > ----------------------- < selected >
* | OnSelect() |
* The drawing order of child actors is as follows.
*
* Top mLabel
- * | mButtonContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
+ * | mUnselectedContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
* | mSelectedBackgroundContent
* Bottom mBackgroundContent / mDisabledBackgroundContent
*
// Setup properties, signals and actions using the type-registry.
DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create );
-DALI_PROPERTY_REGISTRATION( Button, "disabled", BOOLEAN, DISABLED )
-DALI_PROPERTY_REGISTRATION( Button, "auto-repeating", BOOLEAN, AUTO_REPEATING )
-DALI_PROPERTY_REGISTRATION( Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
-DALI_PROPERTY_REGISTRATION( Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
-DALI_PROPERTY_REGISTRATION( Button, "togglable", BOOLEAN, TOGGLABLE )
-DALI_PROPERTY_REGISTRATION( Button, "selected", BOOLEAN, SELECTED )
-DALI_PROPERTY_REGISTRATION( Button, "normal-state-actor", MAP, NORMAL_STATE_ACTOR )
-DALI_PROPERTY_REGISTRATION( Button, "selected-state-actor", MAP, SELECTED_STATE_ACTOR )
-DALI_PROPERTY_REGISTRATION( Button, "disabled-state-actor", MAP, DISABLED_STATE_ACTOR )
-DALI_PROPERTY_REGISTRATION( Button, "label-actor", MAP, LABEL_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled", BOOLEAN, DISABLED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "auto-repeating", BOOLEAN, AUTO_REPEATING )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected", BOOLEAN, SELECTED )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "normal-state-actor", MAP, NORMAL_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected-state-actor", MAP, SELECTED_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled-state-actor", MAP, DISABLED_STATE_ACTOR )
+DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label-actor", MAP, LABEL_ACTOR )
-DALI_SIGNAL_REGISTRATION( Button, "pressed", SIGNAL_PRESSED )
-DALI_SIGNAL_REGISTRATION( Button, "released", SIGNAL_RELEASED )
-DALI_SIGNAL_REGISTRATION( Button, "clicked", SIGNAL_CLICKED )
-DALI_SIGNAL_REGISTRATION( Button, "state-changed", SIGNAL_STATE_CHANGED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "pressed", SIGNAL_PRESSED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "released", SIGNAL_RELEASED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "clicked", SIGNAL_CLICKED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Button, "state-changed", SIGNAL_STATE_CHANGED )
-DALI_ACTION_REGISTRATION( Button, "button-click", ACTION_BUTTON_CLICK )
+DALI_ACTION_REGISTRATION( Toolkit, Button, "button-click", ACTION_BUTTON_CLICK )
DALI_TYPE_REGISTRATION_END()
Button::~Button()
{
- if( mAutoRepeatingTimer )
- {
- mAutoRepeatingTimer.Reset();
- }
}
void Button::SetDisabled( bool disabled )
{
- if( disabled != mDisabled )
+ if( disabled == mDisabled )
{
- unsigned int backgroundIndex;
- unsigned int buttonIndex;
-
- bool animationStarted = false;
-
- mDisabled = disabled;
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mDisabledContent );
-
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mDisabledBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- break;
- }
- case SelectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mDisabledSelectedContent );
-
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mDisabledBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- break;
- }
- case DisabledUnselectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
-
- if( mDisabledBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = DisabledUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case DisabledSelectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
-
- if( mDisabledBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
- InsertChild( backgroundIndex, mBackgroundContent );
-
- animationStarted = OnDisabled();
-
- if( animationStarted )
- {
- mPaintState = DisabledSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mDisabledSelectedContent );
+ return;
+ }
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
+ StopTransitionAnimation();
- InsertChild( backgroundIndex, mDisabledBackgroundContent );
+ mDisabled = disabled;
- animationStarted = OnDisabled();
+ // Notifies the derived class the button has been disabled.
+ OnDisabled();
- if( animationStarted )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mDisabledContent );
+ switch( mPaintState )
+ {
+ case UnselectedState:
+ {
+ //Layer Order
+ //(3) mDisabledContent (Inserted)
+ //(4) mUnselectedContent
+ //(2) mDisabledBackgroundContent (Inserted)
+ //(1) mBackgroundContent
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
+ TransitionInBetween( mUnselectedContent, mLabel, mDisabledContent );
+ TransitionInAbove( mBackgroundContent, mDisabledBackgroundContent );
- InsertChild( backgroundIndex, mDisabledBackgroundContent );
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mBackgroundContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledSelectedContent );
- animationStarted = OnDisabled();
+ mPaintState = DisabledUnselectedState;
+ break;
+ }
+ case SelectedState:
+ {
+ //Layer Order
+ //(5) mDisabledSelectedContent (Inserted)
+ //(4) mSelectedContent
+ //(3) mDisabledBackgroundContent (Inserted)
+ //(2) mSelectedBackgroundContent
+ //(1) mBackgroundContent
+
+ TransitionInBetween( mSelectedContent, mLabel, mDisabledSelectedContent );
+ TransitionInAbove( mSelectedBackgroundContent, mDisabledBackgroundContent );
+
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mSelectedContent );
+ TransitionOut( mBackgroundContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
- if( animationStarted )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- break;
- }
- case UnselectedDisabledTransition:
- {
- animationStarted = OnDisabled();
+ mPaintState = DisabledSelectedState;
+ break;
+ }
+ case DisabledUnselectedState:
+ {
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(4) mDisabledContent
+ //(2) mBackgroundContent (Inserted)
+ //(1) mDisabledBackgroundContent
- if( animationStarted )
- {
- mPaintState = DisabledUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case DisabledUnselectedTransition:
- {
- animationStarted = OnDisabled();
+ TransitionInBetween( mDisabledContent, mLabel, mUnselectedContent );
+ TransitionInAbove( mDisabledBackgroundContent, mBackgroundContent );
- if( animationStarted )
- {
- mPaintState = UnselectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledUnselectedState;
- }
- break;
- }
- case SelectedDisabledTransition:
- {
- animationStarted = OnDisabled();
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
- if( animationStarted )
- {
- mPaintState = DisabledSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case DisabledSelectedTransition:
- {
- animationStarted = OnDisabled();
+ mPaintState = UnselectedState;
+ break;
+ }
+ case DisabledSelectedState:
+ {
+ //Layer Order
+ //(4) mSelectedContent (Inserted)
+ //(5) mDisabledSelectedContent
+ //(3) mSelectedBackgroundContent (Inserted)
+ //(2) mBackgroundContent (Inserted)
+ //(1) mDisabledBackgroundContent
+
+ TransitionInBetween( mDisabledSelectedContent, mLabel, mSelectedContent );
+ TransitionInAbove( mDisabledBackgroundContent, mSelectedBackgroundContent );
+ TransitionInAbove( mDisabledBackgroundContent, mBackgroundContent );
+
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
- if( animationStarted )
- {
- mPaintState = SelectedDisabledTransition;
- }
- else
- {
- mPaintState = DisabledSelectedState;
- }
- break;
- }
+ mPaintState = SelectedState;
+ break;
}
}
+
+ StartTransitionAnimation();
}
bool Button::IsDisabled() const
void Button::SetSelected( bool selected, bool emitSignal )
{
- unsigned int buttonIndex, backgroundIndex;
- bool animationStarted = false;
+ StopTransitionAnimation();
mSelected = selected;
+ // Notifies the derived class the button has been selected.
+ OnSelected();
+
switch( mPaintState )
{
case UnselectedState:
{
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
+ //Layer Order
+ //(3) mSelectedContent (Inserted)
+ //(4) mUnselectedContent
+ //(2) mSelectedBackgroundContent (Inserted)
+ //(1) mBackgroundContent
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
+ TransitionInBetween( mUnselectedContent, mLabel, mSelectedContent );
+ TransitionInAbove( mBackgroundContent, mSelectedBackgroundContent );
+ TransitionInAtIndex( 0, mBackgroundContent );
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
+ mPaintState = SelectedState;
break;
}
case SelectedState:
{
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
-
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(2) mSelectedContent
+ //(1) mBackgroundContent
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
+ TransitionInBetween( mSelectedContent, mLabel, mUnselectedContent );
+ TransitionInAtIndex( 0, mBackgroundContent );
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case DisabledUnselectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
-
- if( mDisabledBackgroundContent )
- {
- if( mBackgroundContent )
- {
- backgroundIndex = 2;
- }
- else
- {
- backgroundIndex = 1;
- }
- }
- else if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
-
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
-
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case DisabledSelectedTransition:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
-
- // Notifies the derived class the button has been selected.
- animationStarted = OnSelected();
-
- if( animationStarted )
- {
- mPaintState = SelectedUnselectedTransition;
- }
- else
- {
- mPaintState = UnselectedState;
- }
+ mPaintState = UnselectedState;
break;
}
- default:
+ case DisabledUnselectedState:
+ case DisabledSelectedState:
{
+ DALI_ASSERT_DEBUG( 0 && "Shouldn't be able to change paint state if the button is disabled." );
break;
}
}
+ StartTransitionAnimation();
+
if( emitSignal )
{
Toolkit::Button handle( GetOwner() );
void Button::SetLabel( const std::string& label )
{
Toolkit::TextLabel textLabel = Toolkit::TextLabel::New( label );
- textLabel.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- textLabel.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
- textLabel.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
- textLabel.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
-
SetLabel( textLabel );
}
void Button::SetButtonImage( Actor image )
{
- StopAllAnimations();
+ StopTransitionAnimation();
- if( mButtonContent && mButtonContent.GetParent() )
+ if( mUnselectedContent && mUnselectedContent.GetParent() )
{
- Self().Remove( mButtonContent );
+ Self().Remove( mUnselectedContent );
}
- mButtonContent = image;
-
- mButtonContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mButtonContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mButtonContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == UnselectedState )
+ mUnselectedContent = image;
+ if( mUnselectedContent )
{
- unsigned int index = FindChildIndex( mLabel );
-
- Self().Insert( index, mButtonContent );
+ mUnselectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mUnselectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mUnselectedContent.SetPosition( 0.f, 0.f );
}
-
+ ResetImageLayers();
OnButtonImageSet();
+
+ RelayoutRequest();
}
Actor Button::GetButtonImage() const
{
- return mButtonContent;
+ return mUnselectedContent;
}
Actor& Button::GetButtonImage()
{
- return mButtonContent;
+ return mUnselectedContent;
}
void Button::SetSelectedImage( Actor image )
{
- StopAllAnimations();
+ StopTransitionAnimation();
if( mSelectedContent && mSelectedContent.GetParent() )
{
}
mSelectedContent = image;
-
- mSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mSelectedContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == SelectedState )
+ if( mSelectedContent )
{
- unsigned int index = FindChildIndex( mLabel );
-
- Self().Insert( index, mSelectedContent );
+ mSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mSelectedContent.SetPosition( 0.f, 0.f );
}
-
+ ResetImageLayers();
OnSelectedImageSet();
+
+ RelayoutRequest();
}
Actor Button::GetSelectedImage() const
void Button::SetBackgroundImage( Actor image )
{
- StopAllAnimations();
+ StopTransitionAnimation();
if( mBackgroundContent && mBackgroundContent.GetParent() )
{
}
mBackgroundContent = image;
-
- mBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mBackgroundContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == UnselectedState || mPaintState == SelectedState )
+ if( mBackgroundContent )
{
- Self().Insert( 0, mBackgroundContent );
+ mBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mBackgroundContent.SetPosition( 0.f, 0.f );
}
-
+ ResetImageLayers();
OnBackgroundImageSet();
+
+ RelayoutRequest();
}
Actor Button::GetBackgroundImage() const
void Button::SetSelectedBackgroundImage( Actor image )
{
- StopAllAnimations();
+ StopTransitionAnimation();
if( mSelectedBackgroundContent && mSelectedBackgroundContent.GetParent() )
{
}
mSelectedBackgroundContent = image;
-
- mSelectedBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mSelectedBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mSelectedBackgroundContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == SelectedState )
+ if( mSelectedBackgroundContent )
{
- if( mBackgroundContent )
- {
- Self().Insert( 1, mSelectedBackgroundContent );
- }
- else
- {
- Self().Insert( 0, mSelectedBackgroundContent );
- }
+ mSelectedBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mSelectedBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mSelectedBackgroundContent.SetPosition( 0.f, 0.f );
}
-
+ ResetImageLayers();
OnSelectedBackgroundImageSet();
+
+ RelayoutRequest();
}
Actor Button::GetSelectedBackgroundImage() const
void Button::SetDisabledImage( Actor image )
{
- StopAllAnimations();
+ StopTransitionAnimation();
if( mDisabledContent && mDisabledContent.GetParent() )
{
}
mDisabledContent = image;
-
- mDisabledContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mDisabledContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mDisabledContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+ if( mDisabledContent )
{
- unsigned int index = FindChildIndex( mLabel );
-
- Self().Insert( index, mDisabledContent );
+ mDisabledContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mDisabledContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mDisabledContent.SetPosition( 0.f, 0.f );
}
+ ResetImageLayers();
OnDisabledImageSet();
}
void Button::SetDisabledSelectedImage( Actor image )
{
- StopAllAnimations();
+ StopTransitionAnimation();
if( mDisabledSelectedContent && mDisabledSelectedContent.GetParent() )
{
}
mDisabledSelectedContent = image;
-
- mDisabledSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mDisabledSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mDisabledSelectedContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == DisabledSelectedState )
+ if( mDisabledSelectedContent )
{
- unsigned int index = FindChildIndex( mLabel );
-
- Self().Insert( index, mDisabledSelectedContent );
+ mDisabledSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mDisabledSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mDisabledSelectedContent.SetPosition( 0.f, 0.f );
}
+ ResetImageLayers();
OnDisabledSelectedImageSet();
}
void Button::SetDisabledBackgroundImage( Actor image )
{
- StopAllAnimations();
+ StopTransitionAnimation();
if( mDisabledBackgroundContent && mDisabledBackgroundContent.GetParent() )
{
}
mDisabledBackgroundContent = image;
-
- mDisabledBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mDisabledBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mDisabledBackgroundContent.SetPosition( 0.f, 0.f );
-
- if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+ if( mDisabledBackgroundContent )
{
- Self().Insert( 0, mDisabledBackgroundContent );
+ mDisabledBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mDisabledBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mDisabledBackgroundContent.SetPosition( 0.f, 0.f );
}
-
+ ResetImageLayers();
OnDisabledBackgroundImageSet();
}
return mDisabledBackgroundContent;
}
-bool Button::DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
+bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
{
bool ret = false;
if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) )
{
- GetImplementation( button ).DoClickAction( attributes );
- ret = true;
+ ret = GetImplementation( button ).DoClickAction( attributes );
}
return ret;
}
-void Button::DoClickAction( const PropertyValueContainer& attributes )
+bool Button::DoClickAction( const Property::Map& attributes )
{
// Prevents the button signals from doing a recursive loop by sending an action
// and re-emitting the signals.
mState = ButtonDown;
OnButtonUp();
mClickActionPerforming = false;
- }
-}
-void Button::UpdatePaintTransitionState()
-{
- switch( mPaintState )
- {
- case UnselectedSelectedTransition:
- {
- RemoveChild( mButtonContent );
- mPaintState = SelectedState;
- break;
- }
- case SelectedUnselectedTransition:
- {
- RemoveChild( mSelectedBackgroundContent );
- RemoveChild( mSelectedContent );
- mPaintState = UnselectedState;
- break;
- }
- case UnselectedDisabledTransition:
- {
- RemoveChild( mBackgroundContent );
- RemoveChild( mButtonContent );
- mPaintState = DisabledUnselectedState;
- break;
- }
- case DisabledUnselectedTransition:
- {
- RemoveChild( mDisabledBackgroundContent );
- RemoveChild( mDisabledContent );
- mPaintState = UnselectedState;
- break;
- }
- case SelectedDisabledTransition:
- {
- RemoveChild( mBackgroundContent );
- RemoveChild( mSelectedBackgroundContent );
- RemoveChild( mSelectedContent );
- mPaintState = DisabledSelectedState;
- break;
- }
- case DisabledSelectedTransition:
- {
- RemoveChild( mDisabledBackgroundContent );
- RemoveChild( mDisabledSelectedContent );
- mPaintState = SelectedState;
- break;
- }
- default:
- {
- break;
- }
+ return true;
}
+
+ return false;
}
void Button::OnButtonStageDisconnection()
OnButtonInitialize();
- self.SetDrawMode( DrawMode::OVERLAY );
self.SetKeyboardFocusable( true );
}
-void Button::OnActivated()
+bool Button::OnAccessibilityActivated()
{
- // When the button is activated, it performs the click action
- PropertyValueContainer attributes;
- DoClickAction( attributes );
+ return OnKeyboardEnter();
+}
+
+bool Button::OnKeyboardEnter()
+{
+ // When the enter key is pressed, or button is activated, the click action is performed.
+ Property::Map attributes;
+ bool ret = DoClickAction( attributes );
+
+ return ret;
}
void Button::OnControlStageDisconnection()
void Button::Pressed()
{
- unsigned int buttonIndex, backgroundIndex;
- bool animationStarted = false;
+ if( mPaintState == UnselectedState )
+ {
+ StopTransitionAnimation();
- switch( mPaintState )
+ // Notifies the derived class the button has been pressed.
+ OnPressed();
+
+ //Layer Order
+ //(4) mSelectedContent (Inserted)
+ //(3) mUnselectedContent
+ //(2) mSelectedBackgroundContent (Inserted)
+ //(1) mBackgroundContent
+
+ TransitionInBetween( mUnselectedContent, mLabel, mSelectedContent );
+ TransitionInAbove( mBackgroundContent, mSelectedBackgroundContent );
+ TransitionInAtIndex( 0, mBackgroundContent );
+
+ TransitionOut( mUnselectedContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
+
+ mPaintState = SelectedState;
+
+ StartTransitionAnimation();
+ }
+}
+
+void Button::Released()
+{
+ if( mPaintState == SelectedState )
{
- case UnselectedState:
- {
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
+ StopTransitionAnimation();
- if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
+ // Notifies the derived class the button has been released.
+ OnReleased();
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
+ //Layer Order
+ //(3) mUnselectedContent (Inserted)
+ //(2) mSelectedContent
+ //(1) mBackgroundContent
- // Notifies the derived class the button has been pressed.
- animationStarted = OnPressed();
+ TransitionInBetween( mSelectedContent, mLabel, mUnselectedContent );
+ TransitionInAtIndex( 0, mBackgroundContent );
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
- }
- case SelectedUnselectedTransition:
- {
- // Notifies the derived class the button has been pressed.
- animationStarted = OnPressed();
+ TransitionOut( mSelectedContent );
+ TransitionOut( mSelectedBackgroundContent );
+ TransitionOut( mDisabledContent );
+ TransitionOut( mDisabledSelectedContent );
+ TransitionOut( mDisabledBackgroundContent );
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
+ mPaintState = UnselectedState;
+
+ StartTransitionAnimation();
+ }
+}
+
+Button::ButtonState Button::GetState()
+{
+ return mState;
+}
+
+Button::PaintState Button::GetPaintState()
+{
+ return mPaintState;
+}
+
+bool Button::InsertButtonImage( unsigned int index, Actor& actor )
+{
+ if( actor )
+ {
+ Self().Insert( index, actor );
+ PrepareForTranstionOut( actor );
+ return true;
+ }
+
+ return false;
+}
+
+void Button::RemoveButtonImage( Actor& actor )
+{
+ if( actor )
+ {
+ if( actor.GetParent() )
+ {
+ Self().Remove( actor );
}
- case DisabledUnselectedTransition:
+ PrepareForTranstionIn( actor );
+ }
+}
+
+unsigned int Button::FindChildIndex( Actor& actor )
+{
+ Actor self = Self();
+ unsigned int childrenNum = self.GetChildCount();
+
+ for( unsigned int i = 0; i < childrenNum; i++ )
+ {
+ Actor child = self.GetChildAt( i );
+ if( child == actor )
{
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mSelectedContent );
+ return i;
+ }
+ }
- if( mDisabledBackgroundContent )
- {
- if( mBackgroundContent )
- {
- backgroundIndex = 2;
- }
- else
- {
- backgroundIndex = 1;
- }
- }
- else if( mBackgroundContent )
- {
- backgroundIndex = 1;
- }
- else
- {
- backgroundIndex = 0;
- }
+ return childrenNum;
+}
- InsertChild( backgroundIndex, mSelectedBackgroundContent );
+void Button::TransitionInBetween( Actor childLower, Actor childUpper, Actor actor )
+{
+ unsigned int index = childLower ? FindChildIndex( childLower ) + 1 : FindChildIndex( childUpper );
+ TransitionInAtIndex( index, actor );
+}
- // Notifies the derived class the button has been pressed.
- animationStarted = OnPressed();
+void Button::TransitionInAbove( Actor child, Actor actor )
+{
+ unsigned int index = child ? FindChildIndex( child ) + 1 : 0;
+ TransitionInAtIndex( index, actor );
+}
- if( animationStarted )
- {
- mPaintState = UnselectedSelectedTransition;
- }
- else
- {
- mPaintState = SelectedState;
- }
- break;
+void Button::TransitionInAtIndex( unsigned int index, Actor actor )
+{
+ if( actor )
+ {
+ if( !actor.GetParent() )
+ {
+ Self().Insert( index, actor );
}
- default:
- break;
+
+ OnTransitionIn( actor );
}
}
-void Button::Released()
+void Button::TransitionOut( Actor actor )
+{
+ OnTransitionOut( actor );
+}
+
+void Button::ResetImageLayers()
{
- unsigned int buttonIndex;
- bool animationStarted = false;
+ //ensure that all layers are in the correct order and state according to the paint state
+ int index = 0;
switch( mPaintState )
{
- case SelectedState:
+ case UnselectedState:
{
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
+ //Layer Order
+ //(2) mUnselectedContent
+ //(1) mBackgroundContent
- // Notifies the derived class the button has been released.
- animationStarted = OnReleased();
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+ RemoveButtonImage( mDisabledContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mDisabledBackgroundContent );
- if( animationStarted )
+ if( InsertButtonImage( index, mBackgroundContent ) )
{
- mPaintState = SelectedUnselectedTransition;
+ ++index;
}
- else
+ if( InsertButtonImage( index, mUnselectedContent ) )
{
- mPaintState = UnselectedState;
+ ++index;
}
break;
}
- case UnselectedSelectedTransition:
+ case SelectedState:
{
- // Notifies the derived class the button has been released.
- animationStarted = OnReleased();
+ //Layer Order
+ //(3) mSelectedContent
+ //(2) mSelectedBackgroundContent
+ //(1) mBackgroundContent
+
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mDisabledContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mDisabledBackgroundContent );
- if( animationStarted )
+ if( InsertButtonImage( index, mBackgroundContent ) )
{
- mPaintState = SelectedUnselectedTransition;
+ ++index;
}
- else
+ if( InsertButtonImage( index, mSelectedBackgroundContent ) )
+ {
+ ++index;
+ }
+ if( InsertButtonImage( index, mSelectedContent ) )
{
- mPaintState = UnselectedState;
+ ++index;
}
break;
}
- case DisabledSelectedTransition:
+ case DisabledUnselectedState:
{
- buttonIndex = FindChildIndex( mLabel );
- InsertChild( buttonIndex, mButtonContent );
+ //Layer Order
+ //(2) mDisabledContent
+ //(1) mDisabledBackgroundContent
- // Notifies the derived class the button has been released.
- animationStarted = OnReleased();
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mBackgroundContent );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mDisabledSelectedContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
- if( animationStarted )
+ if( InsertButtonImage( index, mDisabledBackgroundContent ? mDisabledBackgroundContent : mBackgroundContent ) )
{
- mPaintState = SelectedUnselectedTransition;
+ ++index;
}
- else
+ if( InsertButtonImage( index, mDisabledContent ? mDisabledContent : mUnselectedContent ) )
{
- mPaintState = UnselectedState;
+ ++index;
}
break;
}
- default:
+ case DisabledSelectedState:
{
+ //Layer Order
+ // (2) mDisabledSelectedContent
+ // (1) mDisabledBackgroundContent
+
+ RemoveButtonImage( mUnselectedContent );
+ RemoveButtonImage( mSelectedContent );
+ RemoveButtonImage( mBackgroundContent );
+ RemoveButtonImage( mSelectedBackgroundContent );
+ RemoveButtonImage( mDisabledContent );
+
+ if( mDisabledBackgroundContent )
+ {
+ if( InsertButtonImage( index, mDisabledBackgroundContent) )
+ {
+ ++index;
+ }
+ }
+ else
+ {
+ if( InsertButtonImage( index, mBackgroundContent ) )
+ {
+ ++index;
+ }
+ if( InsertButtonImage( index, mSelectedBackgroundContent ) )
+ {
+ ++index;
+ }
+ }
+
+ if( InsertButtonImage( index, mDisabledSelectedContent ? mDisabledSelectedContent : mSelectedContent) )
+ {
+ ++index;
+ }
break;
}
}
}
-Button::ButtonState Button::GetState()
-{
- return mState;
-}
-
-Button::PaintState Button::GetPaintState()
-{
- return mPaintState;
-}
-
-void Button::InsertChild( unsigned int index, Actor& actor )
+void Button::StartTransitionAnimation()
{
- if( actor )
+ if( mTransitionAnimation )
+ {
+ mTransitionAnimation.Play();
+ }
+ else
{
- Self().Insert( index, actor);
+ ResetImageLayers();
}
}
-void Button::RemoveChild( Actor& actor )
+void Button::StopTransitionAnimation()
{
- if( actor && actor.GetParent() )
+ if( mTransitionAnimation )
{
- Self().Remove( actor );
+ mTransitionAnimation.Clear();
+ mTransitionAnimation.Reset();
}
}
-unsigned int Button::FindChildIndex( Actor& actor )
+Dali::Animation Button::GetTransitionAnimation()
{
- Actor self = Self();
- unsigned int childrenNum = self.GetChildCount();
-
- for( unsigned int i = 0; i < childrenNum; i++ )
+ if( !mTransitionAnimation )
{
- Actor child = self.GetChildAt( i );
- if( child == actor )
- {
- return i;
- }
+ mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
+ mTransitionAnimation.FinishedSignal().Connect( this, &Button::TransitionAnimationFinished );
}
- return childrenNum;
+ return mTransitionAnimation;
+}
+
+void Button::TransitionAnimationFinished( Dali::Animation& source )
+{
+ StopTransitionAnimation();
+ ResetImageLayers();
}
void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
{
case Toolkit::Button::Property::DISABLED:
{
- GetImplementation( button ).SetDisabled( value.Get<bool>() );
+ GetImplementation( button ).SetDisabled( value.Get< bool >() );
break;
}
case Toolkit::Button::Property::NORMAL_STATE_ACTOR:
{
Property::Map map;
- Scripting::CreatePropertyMap( GetImplementation( button ).mButtonContent, map );
+ Scripting::CreatePropertyMap( GetImplementation( button ).mUnselectedContent, map );
value = map;
break;
}