-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// EXTERNAL INCLUDES
#include <string>
#include <dali/integration-api/debug.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/devel-api/scripting/scripting.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/builder/builder-get-is.inl.h>
-
-namespace // unnamed namespace
-{
-
-using namespace Dali;
-using namespace Dali::Scripting;
-
-ColorMode GetColorMode( const std::string& value )
-{
- ColorMode v( USE_OWN_COLOR );
-
- bool set = \
- SetIfEqual(value, "USE_OWN_COLOR" , v, USE_OWN_COLOR ) || \
- SetIfEqual(value, "USE_PARENT_COLOR" , v, USE_PARENT_COLOR ) || \
- SetIfEqual(value, "USE_OWN_MULTIPLY_PARENT_COLOR", v, USE_OWN_MULTIPLY_PARENT_COLOR);
-
- if( !set )
- {
- DALI_ASSERT_ALWAYS( !"Unknown Color mode" );
- }
-
- return v;
-}
-
-PositionInheritanceMode GetPositionInheritanceMode( const std::string& value )
-{
- PositionInheritanceMode v(INHERIT_PARENT_POSITION);
-
- bool set = \
- SetIfEqual(value, "INHERIT_PARENT_POSITION", v, INHERIT_PARENT_POSITION ) || \
- SetIfEqual(value, "USE_PARENT_POSITION" , v, USE_PARENT_POSITION ) || \
- SetIfEqual(value, "USE_PARENT_POSITION_PLUS_LOCAL_POSITION", v, USE_PARENT_POSITION_PLUS_LOCAL_POSITION ) || \
- SetIfEqual(value, "DONT_INHERIT_POSITION" , v, DONT_INHERIT_POSITION);
-
- if( !set )
- {
- DALI_ASSERT_ALWAYS( !"Unknown position inheritance mode" );
- }
-
- return v;
-}
-
-DrawMode::Type GetDrawMode( const std::string& value )
-{
- DrawMode::Type e(DrawMode::NORMAL);
-
- bool set = \
- SetIfEqual(value, "NORMAL", e, DrawMode::NORMAL ) || \
- SetIfEqual(value, "OVERLAY",e, DrawMode::OVERLAY ) || \
- SetIfEqual(value, "STENCIL",e, DrawMode::STENCIL);
-
- if(!set)
- {
- DALI_ASSERT_ALWAYS( !"Unknown DrawMode type" );
- }
-
- return e;
-}
-
-
-Vector3 GetAnchorConstant( const std::string& value )
-{
- Vector3 v = ParentOrigin::CENTER; // a Vector3x
-
- bool set =
- SetIfEqual( value, "BACK_TOP_LEFT", v, ParentOrigin::BACK_TOP_LEFT ) ||
- SetIfEqual( value, "BACK_TOP_CENTER", v, ParentOrigin::BACK_TOP_CENTER ) ||
- SetIfEqual( value, "BACK_TOP_RIGHT", v, ParentOrigin::BACK_TOP_RIGHT ) ||
- SetIfEqual( value, "BACK_CENTER_LEFT", v, ParentOrigin::BACK_CENTER_LEFT ) ||
- SetIfEqual( value, "BACK_CENTER", v, ParentOrigin::BACK_CENTER ) ||
- SetIfEqual( value, "BACK_CENTER_RIGHT", v, ParentOrigin::BACK_CENTER_RIGHT ) ||
- SetIfEqual( value, "BACK_BOTTOM_LEFT", v, ParentOrigin::BACK_BOTTOM_LEFT ) ||
- SetIfEqual( value, "BACK_BOTTOM_CENTER", v, ParentOrigin::BACK_BOTTOM_CENTER ) ||
- SetIfEqual( value, "BACK_BOTTOM_RIGHT", v, ParentOrigin::BACK_BOTTOM_RIGHT ) ||
- SetIfEqual( value, "TOP_LEFT", v, ParentOrigin::TOP_LEFT ) ||
- SetIfEqual( value, "TOP_CENTER", v, ParentOrigin::TOP_CENTER ) ||
- SetIfEqual( value, "TOP_RIGHT", v, ParentOrigin::TOP_RIGHT ) ||
- SetIfEqual( value, "CENTER_LEFT", v, ParentOrigin::CENTER_LEFT ) ||
- SetIfEqual( value, "CENTER", v, ParentOrigin::CENTER ) ||
- SetIfEqual( value, "CENTER_RIGHT", v, ParentOrigin::CENTER_RIGHT ) ||
- SetIfEqual( value, "BOTTOM_LEFT", v, ParentOrigin::BOTTOM_LEFT ) ||
- SetIfEqual( value, "BOTTOM_CENTER", v, ParentOrigin::BOTTOM_CENTER ) ||
- SetIfEqual( value, "BOTTOM_RIGHT", v, ParentOrigin::BOTTOM_RIGHT ) ||
- SetIfEqual( value, "FRONT_TOP_LEFT", v, ParentOrigin::FRONT_TOP_LEFT ) ||
- SetIfEqual( value, "FRONT_TOP_CENTER", v, ParentOrigin::FRONT_TOP_CENTER ) ||
- SetIfEqual( value, "FRONT_TOP_RIGHT", v, ParentOrigin::FRONT_TOP_RIGHT ) ||
- SetIfEqual( value, "FRONT_CENTER_LEFT", v, ParentOrigin::FRONT_CENTER_LEFT ) ||
- SetIfEqual( value, "FRONT_CENTER", v, ParentOrigin::FRONT_CENTER ) ||
- SetIfEqual( value, "FRONT_CENTER_RIGHT", v, ParentOrigin::FRONT_CENTER_RIGHT ) ||
- SetIfEqual( value, "FRONT_BOTTOM_LEFT", v, ParentOrigin::FRONT_BOTTOM_LEFT ) ||
- SetIfEqual( value, "FRONT_BOTTOM_CENTER", v, ParentOrigin::FRONT_BOTTOM_CENTER) ||
- SetIfEqual( value, "FRONT_BOTTOM_RIGHT", v, ParentOrigin::FRONT_BOTTOM_RIGHT );
-
- if(!set)
- {
- DALI_ASSERT_ALWAYS(!"Unknown Parent origin Constant" );
- }
-
- return v;
-}
-
-
-}; // unnamed namespace
-
+#include <dali-toolkit/internal/builder/replacement.h>
+#include <dali-toolkit/internal/builder/builder-impl.h>
namespace Dali
{
namespace Internal
{
+using namespace Dali::Scripting;
+extern bool SetPropertyFromNode( const TreeNode& node, Property::Value& value, const Replacement& constant );
+
/*
* Handles special case actor configuration (anything thats not already a property)
*
*/
-Actor SetupActor( const TreeNode& child, Actor& actor )
+Actor SetupActor( const TreeNode& child, Actor& actor, const Replacement& constant )
{
DALI_ASSERT_ALWAYS( actor && "Empty actor handle" );
// this has already been set as a generic property.
if( !IsVector3( child, "parent-origin") )
{
- if( OptionalVector3 v = IsVector3(child, "parent-origin") )
+ if( OptionalVector3 v = constant.IsVector3( IsChild(child, "parent-origin") ) )
{
actor.SetParentOrigin( *v );
}
- else if( OptionalString origin = IsString(child, "parent-origin") )
+ else if( OptionalString origin = constant.IsString( IsChild(child, "parent-origin") ) )
{
actor.SetParentOrigin( GetAnchorConstant(*origin) );
}
if( !IsVector3(child, "anchor-point") )
{
- if( OptionalVector3 v = IsVector3(child, "anchor-point") )
+ if( OptionalVector3 v = constant.IsVector3( IsChild(child, "anchor-point") ) )
{
- actor.SetParentOrigin( *v );
+ actor.SetAnchorPoint( *v );
}
- else if( OptionalString anchor = IsString(child, "anchor-point") )
+ else if( OptionalString anchor = constant.IsString( IsChild(child, "anchor-point") ) )
{
actor.SetAnchorPoint( GetAnchorConstant(*anchor) );
}
}
- if( OptionalFloat opacity = IsFloat(child, "opacity") )
+ // Add custom properties
+ if( OptionalChild customPropertiesChild = IsChild(child, "custom-properties") )
{
- actor.SetOpacity( *opacity );
- }
-
- if( OptionalFloat opacity = IsFloat(child, "opacity-by") )
- {
- actor.OpacityBy( *opacity );
- }
-
- if( OptionalString colorMode = IsString(child, "color-mode") )
- {
- actor.SetColorMode( GetColorMode(*colorMode) );
- }
-
- if( OptionalBoolean inherit = IsBoolean(child, "inherit-shader-effect") )
- {
- actor.SetInheritShaderEffect( *inherit );
- }
-
- if( OptionalBoolean sensitive = IsBoolean(child, "sensitive") )
- {
- actor.SetSensitive( *sensitive );
- }
-
- if( OptionalBoolean leaveRequired = IsBoolean(child, "leave-required") )
- {
- actor.SetLeaveRequired( *leaveRequired );
- }
-
- if( OptionalString v = IsString(child, "position-inheritance") )
- {
- actor.SetPositionInheritanceMode( GetPositionInheritanceMode(*v) );
- }
-
- if( OptionalString v = IsString(child, "draw-mode") )
- {
- actor.SetDrawMode( GetDrawMode(*v) );
- }
-
- if( OptionalBoolean v = IsBoolean(child, "inherit-rotation") )
- {
- actor.SetInheritRotation( *v );
- }
-
- if( OptionalBoolean v = IsBoolean(child, "inherit-scale") )
- {
- actor.SetInheritScale( *v );
+ const TreeNode& customPropertiesNode = *customPropertiesChild;
+ const TreeConstIter endIter = customPropertiesNode.CEnd();
+ for( TreeConstIter iter = customPropertiesNode.CBegin(); endIter != iter; ++iter )
+ {
+ const TreeNode::KeyNodePair& keyChild = *iter;
+ std::string key( keyChild.first );
+
+ Property::Index index = actor.GetPropertyIndex( key );
+ Property::Value value;
+ if( SetPropertyFromNode( keyChild.second, value, constant ))
+ {
+ if( Property::INVALID_INDEX == index )
+ {
+ actor.RegisterProperty( key, value, Property::READ_WRITE );
+ }
+ else
+ {
+ actor.SetProperty( index, value );
+ }
+ }
+ }
}
return actor;