fragmentShaderString.append( fragmentShaderPrefix );
fragmentShaderString.append( fragmentShader );
- customShader[ "fragment-shader" ] = fragmentShaderString;
- customShader[ "hints" ] = "output-is-transparent";
+ customShader[ "fragmentShader" ] = fragmentShaderString;
+ customShader[ "hints" ] = "outputIsTransparent";
map[ "shader" ] = customShader;
return map;