#include <dali/public-api/rendering/texture.h>
// INTERNAL INCLUDES
-#include <dali-scene3d/public-api/controls/model-view/model-view.h>
#include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
+#include <dali-scene3d/public-api/controls/model/model.h>
namespace Dali
{
/**
* @copydoc SceneView::GetCameraCount()
*/
- uint32_t GetCameraCount();
+ uint32_t GetCameraCount() const;
/**
* @copydoc SceneView::GetSelectedCamera()
*/
- CameraActor GetSelectedCamera();
+ CameraActor GetSelectedCamera() const;
/**
* @copydoc SceneView::GetCamera()
*/
- CameraActor GetCamera(uint32_t index);
+ CameraActor GetCamera(uint32_t index) const;
/**
* @copydoc SceneView::GetCamera()
*/
- CameraActor GetCamera(const std::string& name);
+ CameraActor GetCamera(const std::string& name) const;
/**
* @copydoc SceneView::SelectCamera()
void SelectCamera(const std::string& name);
/**
- * @brief Register a ModelView.
- * Some works like ibl setting should be applied on the only ModelView not the all child actors.
- * SceneView contains child ModelView list to apply the works effectively.
+ * @brief Register a Model.
+ * Some works like ibl setting should be applied on the only Model not the all child actors.
+ * SceneView contains child Model list to apply the works effectively.
*
- * @param[in] modelView ModelView to be registered.
+ * @param[in] model Model to be registered.
*/
- void RegisterModelView(Scene3D::ModelView modelView);
+ void RegisterModel(Scene3D::Model model);
/**
- * @brief Unregister a ModelView
+ * @brief Unregister a Model
*
- * @param[in] modelView ModelView to be unregistered.
+ * @param[in] model Model to be unregistered.
*/
- void UnregisterModelView(Scene3D::ModelView modelView);
+ void UnregisterModel(Scene3D::Model model);
/**
* @copydoc SceneView::SetImageBasedLightSource()
*/
- void SetImageBasedLightSource(const std::string& diffuse, const std::string& specular, float scaleFactor);
+ void SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor);
+
+ /**
+ * @copydoc SceneView::SetImageBasedLightScaleFactor()
+ */
+ void SetImageBasedLightScaleFactor(float scaleFactor);
+
+ /**
+ * @copydoc SceneView::GetImageBasedLightScaleFactor()
+ */
+ float GetImageBasedLightScaleFactor() const;
/**
* @copydoc SceneView::UseFramebuffer()
/**
* @copydoc SceneView::IsUsingFramebuffer()
*/
- bool IsUsingFramebuffer();
+ bool IsUsingFramebuffer() const;
protected:
/**
void OnRelayout(const Vector2& size, RelayoutContainer& container) override;
/**
+ * @copydoc Toolkit::Control::IsResourceReady()
+ */
+ bool IsResourceReady() const override;
+
+ /**
* @brief Changes main camera as a input camera
*
* @param camera CameraActor that will be a main camera of the SceneView
/////////////////////////////////////////////////////////////
// FrameBuffer and Rendertask to render child objects as a 3D Scene
- CameraActor mDefaultCamera;
- CameraActor mSelectedCamera;
- std::vector<CameraActor> mCameras;
- std::vector<Scene3D::ModelView> mModels;
- Dali::FrameBuffer mRenderTarget;
- Dali::Texture mTexture;
- Dali::RenderTask mRenderTask;
+ CameraActor mDefaultCamera;
+ CameraActor mSelectedCamera;
+ std::vector<CameraActor> mCameras;
+ std::vector<Scene3D::Model> mModels;
+ Dali::FrameBuffer mRenderTarget;
+ Dali::Texture mTexture;
+ Dali::RenderTask mRenderTask;
Layer mRootLayer;
Dali::Texture mDiffuseTexture;
float mIblScaleFactor{1.0f};
bool mUseFrameBuffer{false};
+ bool mIBLResourceReady{true};
// TODO : Light Source
};