/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* limitations under the License.
*
*/
+#include "dali-scene-loader/public-api/gltf2-loader.h"
+#include <fstream>
+#include "dali-scene-loader/internal/gltf2-asset.h"
#include "dali-scene-loader/public-api/load-result.h"
-#include "dali-scene-loader/public-api/scene-definition.h"
#include "dali-scene-loader/public-api/resource-bundle.h"
-#include "dali-scene-loader/public-api/gltf2-loader.h"
-#include "dali-scene-loader/public-api/utils.h"
+#include "dali-scene-loader/public-api/scene-definition.h"
#include "dali-scene-loader/public-api/shader-definition-factory.h"
-#include "dali-scene-loader/internal/gltf2-asset.h"
+#include "dali-scene-loader/public-api/utils.h"
#include "dali/public-api/math/quaternion.h"
-#include <fstream>
-#define ENUM_STRING_MAPPING(t, x) { #x, t::x }
+#define ENUM_STRING_MAPPING(t, x) \
+ { \
+#x, t::x \
+ }
namespace gt = gltf2;
namespace js = json;
Geometry::LINE_STRIP,
Geometry::TRIANGLES,
Geometry::TRIANGLE_STRIP,
- Geometry::TRIANGLE_FAN
-}; //...because Dali swaps the last two.
+ Geometry::TRIANGLE_FAN}; //...because Dali swaps the last two.
struct AttributeMapping
{
- gt::Attribute::Type mType;
- MeshDefinition::Accessor MeshDefinition::* mAccessor;
- uint16_t mElementSizeRequired;
+ gt::Attribute::Type mType;
+ MeshDefinition::Accessor MeshDefinition::*mAccessor;
+ uint16_t mElementSizeRequired;
} ATTRIBUTE_MAPPINGS[]{
- { gt::Attribute::NORMAL, &MeshDefinition::mNormals, sizeof(Vector3) },
- { gt::Attribute::TANGENT, &MeshDefinition::mTangents, sizeof(Vector3) },
- { gt::Attribute::TEXCOORD_0, &MeshDefinition::mTexCoords, sizeof(Vector2) },
- { gt::Attribute::JOINTS_0, &MeshDefinition::mJoints0, sizeof(Vector4) },
- { gt::Attribute::WEIGHTS_0, &MeshDefinition::mWeights0, sizeof(Vector4) },
+ {gt::Attribute::NORMAL, &MeshDefinition::mNormals, sizeof(Vector3)},
+ {gt::Attribute::TANGENT, &MeshDefinition::mTangents, sizeof(Vector3)},
+ {gt::Attribute::TEXCOORD_0, &MeshDefinition::mTexCoords, sizeof(Vector2)},
+ {gt::Attribute::JOINTS_0, &MeshDefinition::mJoints0, sizeof(Vector4)},
+ {gt::Attribute::WEIGHTS_0, &MeshDefinition::mWeights0, sizeof(Vector4)},
};
std::vector<gt::Animation> ReadAnimationArray(const json_value_s& j)
auto results = js::Read::Array<gt::Animation, js::ObjectReader<gt::Animation>::Read>(j);
- for (auto& animation : results)
+ for(auto& animation : results)
{
- for (auto& channel : animation.mChannels)
+ for(auto& channel : animation.mChannels)
{
channel.mSampler.UpdateVector(animation.mSamplers);
}
}
const auto BUFFER_READER = std::move(js::Reader<gt::Buffer>()
- .Register(*js::MakeProperty("byteLength", js::Read::Number<uint32_t>, >::Buffer::mByteLength))
- .Register(*js::MakeProperty("uri", js::Read::StringView, >::Buffer::mUri))
-);
+ .Register(*js::MakeProperty("byteLength", js::Read::Number<uint32_t>, >::Buffer::mByteLength))
+ .Register(*js::MakeProperty("uri", js::Read::StringView, >::Buffer::mUri)));
const auto BUFFER_VIEW_READER = std::move(js::Reader<gt::BufferView>()
- .Register(*js::MakeProperty("buffer", gt::RefReader<gt::Document>::Read<gt::Buffer, >::Document::mBuffers>, >::BufferView::mBuffer))
- .Register(*js::MakeProperty("byteOffset", js::Read::Number<uint32_t>, >::BufferView::mByteOffset))
- .Register(*js::MakeProperty("byteLength", js::Read::Number<uint32_t>, >::BufferView::mByteLength))
- .Register(*js::MakeProperty("byteStride", js::Read::Number<uint32_t>, >::BufferView::mByteStride))
- .Register(*js::MakeProperty("target", js::Read::Number<uint32_t>, >::BufferView::mTarget))
-);
+ .Register(*js::MakeProperty("buffer", gt::RefReader<gt::Document>::Read<gt::Buffer, >::Document::mBuffers>, >::BufferView::mBuffer))
+ .Register(*js::MakeProperty("byteOffset", js::Read::Number<uint32_t>, >::BufferView::mByteOffset))
+ .Register(*js::MakeProperty("byteLength", js::Read::Number<uint32_t>, >::BufferView::mByteLength))
+ .Register(*js::MakeProperty("byteStride", js::Read::Number<uint32_t>, >::BufferView::mByteStride))
+ .Register(*js::MakeProperty("target", js::Read::Number<uint32_t>, >::BufferView::mTarget)));
const auto BUFFER_VIEW_CLIENT_READER = std::move(js::Reader<gt::BufferViewClient>()
- .Register(*js::MakeProperty("bufferView", gt::RefReader<gt::Document>::Read<gt::BufferView, >::Document::mBufferViews>, >::BufferViewClient::mBufferView))
- .Register(*js::MakeProperty("byteOffset", js::Read::Number<uint32_t>, >::BufferViewClient::mByteOffset))
-);
+ .Register(*js::MakeProperty("bufferView", gt::RefReader<gt::Document>::Read<gt::BufferView, >::Document::mBufferViews>, >::BufferViewClient::mBufferView))
+ .Register(*js::MakeProperty("byteOffset", js::Read::Number<uint32_t>, >::BufferViewClient::mByteOffset)));
const auto COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER = std::move(js::Reader<gt::ComponentTypedBufferViewClient>()
- .Register(*new js::Property<gt::ComponentTypedBufferViewClient, gt::Ref<gt::BufferView>>("bufferView", gt::RefReader<gt::Document>::Read<gt::BufferView, >::Document::mBufferViews>, >::ComponentTypedBufferViewClient::mBufferView))
- .Register(*new js::Property<gt::ComponentTypedBufferViewClient, uint32_t>("byteOffset", js::Read::Number<uint32_t>, >::ComponentTypedBufferViewClient::mByteOffset))
- .Register(*js::MakeProperty("componentType", js::Read::Enum<gt::Component::Type>, >::ComponentTypedBufferViewClient::mComponentType))
-);
+ .Register(*new js::Property<gt::ComponentTypedBufferViewClient, gt::Ref<gt::BufferView>>("bufferView", gt::RefReader<gt::Document>::Read<gt::BufferView, >::Document::mBufferViews>, >::ComponentTypedBufferViewClient::mBufferView))
+ .Register(*new js::Property<gt::ComponentTypedBufferViewClient, uint32_t>("byteOffset", js::Read::Number<uint32_t>, >::ComponentTypedBufferViewClient::mByteOffset))
+ .Register(*js::MakeProperty("componentType", js::Read::Enum<gt::Component::Type>, >::ComponentTypedBufferViewClient::mComponentType)));
const auto ACCESSOR_SPARSE_READER = std::move(js::Reader<gt::Accessor::Sparse>()
- .Register(*js::MakeProperty("count", js::Read::Number<uint32_t>, >::Accessor::Sparse::mCount))
- .Register(*js::MakeProperty("indices", js::ObjectReader<gt::ComponentTypedBufferViewClient>::Read,
- >::Accessor::Sparse::mIndices))
- .Register(*js::MakeProperty("values", js::ObjectReader<gt::BufferViewClient>::Read,
- >::Accessor::Sparse::mValues))
-);
+ .Register(*js::MakeProperty("count", js::Read::Number<uint32_t>, >::Accessor::Sparse::mCount))
+ .Register(*js::MakeProperty("indices", js::ObjectReader<gt::ComponentTypedBufferViewClient>::Read, >::Accessor::Sparse::mIndices))
+ .Register(*js::MakeProperty("values", js::ObjectReader<gt::BufferViewClient>::Read, >::Accessor::Sparse::mValues)));
const auto ACCESSOR_READER = std::move(js::Reader<gt::Accessor>()
- .Register(*new js::Property<gt::Accessor, gt::Ref<gt::BufferView>>("bufferView",
- gt::RefReader<gt::Document>::Read<gt::BufferView, >::Document::mBufferViews>, >::Accessor::mBufferView))
- .Register(*new js::Property<gt::Accessor, uint32_t>("byteOffset",
- js::Read::Number<uint32_t>, >::Accessor::mByteOffset))
- .Register(*new js::Property<gt::Accessor, gt::Component::Type>("componentType",
- js::Read::Enum<gt::Component::Type>, >::Accessor::mComponentType))
- .Register(*new js::Property<gt::Accessor, std::string_view>("name", js::Read::StringView, >::Accessor::mName))
- .Register(*js::MakeProperty("count", js::Read::Number<uint32_t>, >::Accessor::mCount))
- .Register(*js::MakeProperty("normalized", js::Read::Boolean, >::Accessor::mNormalized))
- .Register(*js::MakeProperty("type", gt::ReadStringEnum<gt::AccessorType>, >::Accessor::mType))
- .Register(*js::MakeProperty("min", js::Read::Array<float, js::Read::Number>, >::Accessor::mMin))
- .Register(*js::MakeProperty("max", js::Read::Array<float, js::Read::Number>, >::Accessor::mMax))
- .Register(*new js::Property<gt::Accessor, gt::Accessor::Sparse>("sparse", js::ObjectReader<gt::Accessor::Sparse>::Read,
- >::Accessor::SetSparse))
-);
+ .Register(*new js::Property<gt::Accessor, gt::Ref<gt::BufferView>>("bufferView",
+ gt::RefReader<gt::Document>::Read<gt::BufferView, >::Document::mBufferViews>,
+ >::Accessor::mBufferView))
+ .Register(*new js::Property<gt::Accessor, uint32_t>("byteOffset",
+ js::Read::Number<uint32_t>,
+ >::Accessor::mByteOffset))
+ .Register(*new js::Property<gt::Accessor, gt::Component::Type>("componentType",
+ js::Read::Enum<gt::Component::Type>,
+ >::Accessor::mComponentType))
+ .Register(*new js::Property<gt::Accessor, std::string_view>("name", js::Read::StringView, >::Accessor::mName))
+ .Register(*js::MakeProperty("count", js::Read::Number<uint32_t>, >::Accessor::mCount))
+ .Register(*js::MakeProperty("normalized", js::Read::Boolean, >::Accessor::mNormalized))
+ .Register(*js::MakeProperty("type", gt::ReadStringEnum<gt::AccessorType>, >::Accessor::mType))
+ .Register(*js::MakeProperty("min", js::Read::Array<float, js::Read::Number>, >::Accessor::mMin))
+ .Register(*js::MakeProperty("max", js::Read::Array<float, js::Read::Number>, >::Accessor::mMax))
+ .Register(*new js::Property<gt::Accessor, gt::Accessor::Sparse>("sparse", js::ObjectReader<gt::Accessor::Sparse>::Read, >::Accessor::SetSparse)));
const auto IMAGE_READER = std::move(js::Reader<gt::Image>()
- .Register(*new js::Property<gt::Image, std::string_view>("name", js::Read::StringView, >::Material::mName))
- .Register(*js::MakeProperty("uri", js::Read::StringView, >::Image::mUri))
- .Register(*js::MakeProperty("mimeType", js::Read::StringView, >::Image::mMimeType))
- .Register(*js::MakeProperty("bufferView", gt::RefReader<gt::Document>::Read<gt::BufferView, >::Document::mBufferViews>, >::Image::mBufferView))
-);
+ .Register(*new js::Property<gt::Image, std::string_view>("name", js::Read::StringView, >::Material::mName))
+ .Register(*js::MakeProperty("uri", js::Read::StringView, >::Image::mUri))
+ .Register(*js::MakeProperty("mimeType", js::Read::StringView, >::Image::mMimeType))
+ .Register(*js::MakeProperty("bufferView", gt::RefReader<gt::Document>::Read<gt::BufferView, >::Document::mBufferViews>, >::Image::mBufferView)));
const auto SAMPLER_READER = std::move(js::Reader<gt::Sampler>()
- .Register(*js::MakeProperty("minFilter", js::Read::Enum<gt::Filter::Type>, >::Sampler::mMinFilter))
- .Register(*js::MakeProperty("magFilter", js::Read::Enum<gt::Filter::Type>, >::Sampler::mMagFilter))
- .Register(*js::MakeProperty("wrapS", js::Read::Enum<gt::Wrap::Type>, >::Sampler::mWrapS))
- .Register(*js::MakeProperty("wrapT", js::Read::Enum<gt::Wrap::Type>, >::Sampler::mWrapT))
-);
+ .Register(*js::MakeProperty("minFilter", js::Read::Enum<gt::Filter::Type>, >::Sampler::mMinFilter))
+ .Register(*js::MakeProperty("magFilter", js::Read::Enum<gt::Filter::Type>, >::Sampler::mMagFilter))
+ .Register(*js::MakeProperty("wrapS", js::Read::Enum<gt::Wrap::Type>, >::Sampler::mWrapS))
+ .Register(*js::MakeProperty("wrapT", js::Read::Enum<gt::Wrap::Type>, >::Sampler::mWrapT)));
const auto TEXURE_READER = std::move(js::Reader<gt::Texture>()
- .Register(*js::MakeProperty("source", gt::RefReader<gt::Document>::Read<gt::Image, >::Document::mImages>, >::Texture::mSource))
- .Register(*js::MakeProperty("sampler", gt::RefReader<gt::Document>::Read<gt::Sampler, >::Document::mSamplers>, >::Texture::mSampler))
-);
+ .Register(*js::MakeProperty("source", gt::RefReader<gt::Document>::Read<gt::Image, >::Document::mImages>, >::Texture::mSource))
+ .Register(*js::MakeProperty("sampler", gt::RefReader<gt::Document>::Read<gt::Sampler, >::Document::mSamplers>, >::Texture::mSampler)));
const auto TEXURE_INFO_READER = std::move(js::Reader<gt::TextureInfo>()
- .Register(*js::MakeProperty("index", gt::RefReader<gt::Document>::Read<gt::Texture, >::Document::mTextures>, >::TextureInfo::mTexture))
- .Register(*js::MakeProperty("texCoord", js::Read::Number<uint32_t>, >::TextureInfo::mTexCoord))
- .Register(*js::MakeProperty("scale", js::Read::Number<float>, >::TextureInfo::mScale))
-);
+ .Register(*js::MakeProperty("index", gt::RefReader<gt::Document>::Read<gt::Texture, >::Document::mTextures>, >::TextureInfo::mTexture))
+ .Register(*js::MakeProperty("texCoord", js::Read::Number<uint32_t>, >::TextureInfo::mTexCoord))
+ .Register(*js::MakeProperty("scale", js::Read::Number<float>, >::TextureInfo::mScale)));
const auto MATERIAL_PBR_READER = std::move(js::Reader<gt::Material::Pbr>()
- .Register(*js::MakeProperty("baseColorFactor", gt::ReadDaliVector<Vector4>, >::Material::Pbr::mBaseColorFactor))
- .Register(*js::MakeProperty("baseColorTexture", js::ObjectReader<gt::TextureInfo>::Read,
- >::Material::Pbr::mBaseColorTexture))
- .Register(*js::MakeProperty("metallicFactor", js::Read::Number<float>, >::Material::Pbr::mMetallicFactor))
- .Register(*js::MakeProperty("roughnessFactor", js::Read::Number<float>, >::Material::Pbr::mRoughnessFactor))
- .Register(*js::MakeProperty("metallicRoughnessTexture", js::ObjectReader<gt::TextureInfo>::Read,
- >::Material::Pbr::mMetallicRoughnessTexture))
-);
+ .Register(*js::MakeProperty("baseColorFactor", gt::ReadDaliVector<Vector4>, >::Material::Pbr::mBaseColorFactor))
+ .Register(*js::MakeProperty("baseColorTexture", js::ObjectReader<gt::TextureInfo>::Read, >::Material::Pbr::mBaseColorTexture))
+ .Register(*js::MakeProperty("metallicFactor", js::Read::Number<float>, >::Material::Pbr::mMetallicFactor))
+ .Register(*js::MakeProperty("roughnessFactor", js::Read::Number<float>, >::Material::Pbr::mRoughnessFactor))
+ .Register(*js::MakeProperty("metallicRoughnessTexture", js::ObjectReader<gt::TextureInfo>::Read, >::Material::Pbr::mMetallicRoughnessTexture)));
const auto MATERIAL_READER = std::move(js::Reader<gt::Material>()
- .Register(*new js::Property<gt::Material, std::string_view>("name", js::Read::StringView, >::Material::mName))
- .Register(*js::MakeProperty("pbrMetallicRoughness", js::ObjectReader<gt::Material::Pbr>::Read, >::Material::mPbrMetallicRoughness))
- .Register(*js::MakeProperty("normalTexture", js::ObjectReader<gt::TextureInfo>::Read, >::Material::mNormalTexture))
- .Register(*js::MakeProperty("occlusionTexture", js::ObjectReader<gt::TextureInfo>::Read, >::Material::mOcclusionTexture))
- .Register(*js::MakeProperty("emissiveTexture", js::ObjectReader<gt::TextureInfo>::Read, >::Material::mEmissiveTexture))
- .Register(*js::MakeProperty("emissiveFactor", gt::ReadDaliVector<Vector3>, >::Material::mEmissiveFactor))
- .Register(*js::MakeProperty("alphaMode", gt::ReadStringEnum<gt::AlphaMode>, >::Material::mAlphaMode))
- .Register(*js::MakeProperty("alphaCutoff", js::Read::Number<float>, >::Material::mAlphaCutoff))
-);
+ .Register(*new js::Property<gt::Material, std::string_view>("name", js::Read::StringView, >::Material::mName))
+ .Register(*js::MakeProperty("pbrMetallicRoughness", js::ObjectReader<gt::Material::Pbr>::Read, >::Material::mPbrMetallicRoughness))
+ .Register(*js::MakeProperty("normalTexture", js::ObjectReader<gt::TextureInfo>::Read, >::Material::mNormalTexture))
+ .Register(*js::MakeProperty("occlusionTexture", js::ObjectReader<gt::TextureInfo>::Read, >::Material::mOcclusionTexture))
+ .Register(*js::MakeProperty("emissiveTexture", js::ObjectReader<gt::TextureInfo>::Read, >::Material::mEmissiveTexture))
+ .Register(*js::MakeProperty("emissiveFactor", gt::ReadDaliVector<Vector3>, >::Material::mEmissiveFactor))
+ .Register(*js::MakeProperty("alphaMode", gt::ReadStringEnum<gt::AlphaMode>, >::Material::mAlphaMode))
+ .Register(*js::MakeProperty("alphaCutoff", js::Read::Number<float>, >::Material::mAlphaCutoff)));
std::map<gt::Attribute::Type, gt::Ref<gt::Accessor>> ReadMeshPrimitiveAttributes(const json_value_s& j)
{
- auto& jo = js::Cast<json_object_s>(j);
+ auto& jo = js::Cast<json_object_s>(j);
std::map<gt::Attribute::Type, gt::Ref<gt::Accessor>> result;
auto i = jo.start;
- while (i)
+ while(i)
{
- auto jstr = *i->name;
+ auto jstr = *i->name;
result[gt::Attribute::FromString(jstr.string, jstr.string_size)] = gt::RefReader<gt::Document>::Read<gt::Accessor, >::Document::mAccessors>(*i->value);
- i = i->next;
+ i = i->next;
}
return result;
}
std::vector<std::map<gt::Attribute::Type, gt::Ref<gt::Accessor>>> ReadMeshPrimitiveTargets(const json_value_s& j)
{
- auto& jo = js::Cast<json_array_s>(j);
+ auto& jo = js::Cast<json_array_s>(j);
std::vector<std::map<gt::Attribute::Type, gt::Ref<gt::Accessor>>> result;
result.reserve(jo.length);
auto i = jo.start;
- while (i)
+ while(i)
{
result.push_back(std::move(ReadMeshPrimitiveAttributes(*i->value)));
i = i->next;
}
const auto MESH_PRIMITIVE_READER = std::move(js::Reader<gt::Mesh::Primitive>()
- .Register(*js::MakeProperty("attributes", ReadMeshPrimitiveAttributes, >::Mesh::Primitive::mAttributes))
- .Register(*js::MakeProperty("indices", gt::RefReader<gt::Document>::Read<gt::Accessor, >::Document::mAccessors>, >::Mesh::Primitive::mIndices))
- .Register(*js::MakeProperty("material", gt::RefReader<gt::Document>::Read<gt::Material, >::Document::mMaterials>, >::Mesh::Primitive::mMaterial))
- .Register(*js::MakeProperty("mode", js::Read::Enum<gt::Mesh::Primitive::Mode>, >::Mesh::Primitive::mMode))
- .Register(*js::MakeProperty("targets", ReadMeshPrimitiveTargets, >::Mesh::Primitive::mTargets))
-);
+ .Register(*js::MakeProperty("attributes", ReadMeshPrimitiveAttributes, >::Mesh::Primitive::mAttributes))
+ .Register(*js::MakeProperty("indices", gt::RefReader<gt::Document>::Read<gt::Accessor, >::Document::mAccessors>, >::Mesh::Primitive::mIndices))
+ .Register(*js::MakeProperty("material", gt::RefReader<gt::Document>::Read<gt::Material, >::Document::mMaterials>, >::Mesh::Primitive::mMaterial))
+ .Register(*js::MakeProperty("mode", js::Read::Enum<gt::Mesh::Primitive::Mode>, >::Mesh::Primitive::mMode))
+ .Register(*js::MakeProperty("targets", ReadMeshPrimitiveTargets, >::Mesh::Primitive::mTargets)));
const auto MESH_READER = std::move(js::Reader<gt::Mesh>()
- .Register(*new js::Property<gt::Mesh, std::string_view>("name", js::Read::StringView, >::Mesh::mName))
- .Register(*js::MakeProperty("primitives",
- js::Read::Array<gt::Mesh::Primitive, js::ObjectReader<gt::Mesh::Primitive>::Read>, >::Mesh::mPrimitives))
- .Register(*js::MakeProperty("weights", js::Read::Array<float, js::Read::Number>, >::Mesh::mWeights))
-);
+ .Register(*new js::Property<gt::Mesh, std::string_view>("name", js::Read::StringView, >::Mesh::mName))
+ .Register(*js::MakeProperty("primitives",
+ js::Read::Array<gt::Mesh::Primitive, js::ObjectReader<gt::Mesh::Primitive>::Read>,
+ >::Mesh::mPrimitives))
+ .Register(*js::MakeProperty("weights", js::Read::Array<float, js::Read::Number>, >::Mesh::mWeights)));
const auto SKIN_READER = std::move(js::Reader<gt::Skin>()
- .Register(*new js::Property<gt::Skin, std::string_view>("name", js::Read::StringView, >::Skin::mName))
- .Register(*js::MakeProperty("inverseBindMatrices",
- gt::RefReader<gt::Document>::Read<gt::Accessor, >::Document::mAccessors>, >::Skin::mInverseBindMatrices))
- .Register(*js::MakeProperty("skeleton",
- gt::RefReader<gt::Document>::Read<gt::Node, >::Document::mNodes>, >::Skin::mSkeleton))
- .Register(*js::MakeProperty("joints",
- js::Read::Array<gt::Ref<gt::Node>, gt::RefReader<gt::Document>::Read<gt::Node, >::Document::mNodes>>, >::Skin::mJoints))
-);
+ .Register(*new js::Property<gt::Skin, std::string_view>("name", js::Read::StringView, >::Skin::mName))
+ .Register(*js::MakeProperty("inverseBindMatrices",
+ gt::RefReader<gt::Document>::Read<gt::Accessor, >::Document::mAccessors>,
+ >::Skin::mInverseBindMatrices))
+ .Register(*js::MakeProperty("skeleton",
+ gt::RefReader<gt::Document>::Read<gt::Node, >::Document::mNodes>,
+ >::Skin::mSkeleton))
+ .Register(*js::MakeProperty("joints",
+ js::Read::Array<gt::Ref<gt::Node>, gt::RefReader<gt::Document>::Read<gt::Node, >::Document::mNodes>>,
+ >::Skin::mJoints)));
const auto CAMERA_PERSPECTIVE_READER = std::move(js::Reader<gt::Camera::Perspective>()
- .Register(*js::MakeProperty("aspectRatio", js::Read::Number<float>, >::Camera::Perspective::mAspectRatio))
- .Register(*js::MakeProperty("yfov", js::Read::Number<float>, >::Camera::Perspective::mYFov))
- .Register(*js::MakeProperty("zfar", js::Read::Number<float>, >::Camera::Perspective::mZFar))
- .Register(*js::MakeProperty("znear", js::Read::Number<float>, >::Camera::Perspective::mZNear))
-); // TODO: infinite perspective projection, where znear is omitted
+ .Register(*js::MakeProperty("aspectRatio", js::Read::Number<float>, >::Camera::Perspective::mAspectRatio))
+ .Register(*js::MakeProperty("yfov", js::Read::Number<float>, >::Camera::Perspective::mYFov))
+ .Register(*js::MakeProperty("zfar", js::Read::Number<float>, >::Camera::Perspective::mZFar))
+ .Register(*js::MakeProperty("znear", js::Read::Number<float>, >::Camera::Perspective::mZNear))); // TODO: infinite perspective projection, where znear is omitted
const auto CAMERA_ORTHOGRAPHIC_READER = std::move(js::Reader<gt::Camera::Orthographic>()
- .Register(*js::MakeProperty("xmag", js::Read::Number<float>, >::Camera::Orthographic::mXMag))
- .Register(*js::MakeProperty("ymag", js::Read::Number<float>, >::Camera::Orthographic::mXMag))
- .Register(*js::MakeProperty("zfar", js::Read::Number<float>, >::Camera::Orthographic::mZFar))
- .Register(*js::MakeProperty("znear", js::Read::Number<float>, >::Camera::Orthographic::mZNear))
-);
+ .Register(*js::MakeProperty("xmag", js::Read::Number<float>, >::Camera::Orthographic::mXMag))
+ .Register(*js::MakeProperty("ymag", js::Read::Number<float>, >::Camera::Orthographic::mXMag))
+ .Register(*js::MakeProperty("zfar", js::Read::Number<float>, >::Camera::Orthographic::mZFar))
+ .Register(*js::MakeProperty("znear", js::Read::Number<float>, >::Camera::Orthographic::mZNear)));
const auto CAMERA_READER = std::move(js::Reader<gt::Camera>()
- .Register(*new js::Property<gt::Camera, std::string_view>("name", js::Read::StringView, >::Camera::mName))
- .Register(*js::MakeProperty("type", js::Read::StringView, >::Camera::mType))
- .Register(*js::MakeProperty("perspective", js::ObjectReader<gt::Camera::Perspective>::Read, >::Camera::mPerspective))
- .Register(*js::MakeProperty("orthographic", js::ObjectReader<gt::Camera::Orthographic>::Read, >::Camera::mOrthographic))
-);
+ .Register(*new js::Property<gt::Camera, std::string_view>("name", js::Read::StringView, >::Camera::mName))
+ .Register(*js::MakeProperty("type", js::Read::StringView, >::Camera::mType))
+ .Register(*js::MakeProperty("perspective", js::ObjectReader<gt::Camera::Perspective>::Read, >::Camera::mPerspective))
+ .Register(*js::MakeProperty("orthographic", js::ObjectReader<gt::Camera::Orthographic>::Read, >::Camera::mOrthographic)));
const auto NODE_READER = std::move(js::Reader<gt::Node>()
- .Register(*new js::Property<gt::Node, std::string_view>("name", js::Read::StringView, >::Node::mName))
- .Register(*js::MakeProperty("translation", gt::ReadDaliVector<Vector3>, >::Node::mTranslation))
- .Register(*js::MakeProperty("rotation", gt::ReadQuaternion, >::Node::mRotation))
- .Register(*js::MakeProperty("scale", gt::ReadDaliVector<Vector3>, >::Node::mScale))
- .Register(*new js::Property<gt::Node, Matrix>("matrix", gt::ReadDaliVector<Matrix>, >::Node::SetMatrix))
- .Register(*js::MakeProperty("camera", gt::RefReader<gt::Document>::Read<gt::Camera, >::Document::mCameras>,
- >::Node::mCamera))
- .Register(*js::MakeProperty("children", js::Read::Array<gt::Ref<gt::Node>, gt::RefReader<gt::Document>::Read<gt::Node, >::Document::mNodes>>,
- >::Node::mChildren))
- .Register(*js::MakeProperty("mesh", gt::RefReader<gt::Document>::Read<gt::Mesh, >::Document::mMeshes>, >::Node::mMesh))
- .Register(*js::MakeProperty("skin", gt::RefReader<gt::Document>::Read<gt::Skin, >::Document::mSkins>, >::Node::mSkin))
-);
+ .Register(*new js::Property<gt::Node, std::string_view>("name", js::Read::StringView, >::Node::mName))
+ .Register(*js::MakeProperty("translation", gt::ReadDaliVector<Vector3>, >::Node::mTranslation))
+ .Register(*js::MakeProperty("rotation", gt::ReadQuaternion, >::Node::mRotation))
+ .Register(*js::MakeProperty("scale", gt::ReadDaliVector<Vector3>, >::Node::mScale))
+ .Register(*new js::Property<gt::Node, Matrix>("matrix", gt::ReadDaliVector<Matrix>, >::Node::SetMatrix))
+ .Register(*js::MakeProperty("camera", gt::RefReader<gt::Document>::Read<gt::Camera, >::Document::mCameras>, >::Node::mCamera))
+ .Register(*js::MakeProperty("children", js::Read::Array<gt::Ref<gt::Node>, gt::RefReader<gt::Document>::Read<gt::Node, >::Document::mNodes>>, >::Node::mChildren))
+ .Register(*js::MakeProperty("mesh", gt::RefReader<gt::Document>::Read<gt::Mesh, >::Document::mMeshes>, >::Node::mMesh))
+ .Register(*js::MakeProperty("skin", gt::RefReader<gt::Document>::Read<gt::Skin, >::Document::mSkins>, >::Node::mSkin)));
const auto ANIMATION_SAMPLER_READER = std::move(js::Reader<gt::Animation::Sampler>()
- .Register(*js::MakeProperty("input", gt::RefReader<gt::Document>::Read<gt::Accessor, >::Document::mAccessors>,
- >::Animation::Sampler::mInput))
- .Register(*js::MakeProperty("output", gt::RefReader<gt::Document>::Read<gt::Accessor, >::Document::mAccessors>,
- >::Animation::Sampler::mOutput))
- .Register(*js::MakeProperty("interpolation", gt::ReadStringEnum<gt::Animation::Sampler::Interpolation>, >::Animation::Sampler::mInterpolation))
-);
+ .Register(*js::MakeProperty("input", gt::RefReader<gt::Document>::Read<gt::Accessor, >::Document::mAccessors>, >::Animation::Sampler::mInput))
+ .Register(*js::MakeProperty("output", gt::RefReader<gt::Document>::Read<gt::Accessor, >::Document::mAccessors>, >::Animation::Sampler::mOutput))
+ .Register(*js::MakeProperty("interpolation", gt::ReadStringEnum<gt::Animation::Sampler::Interpolation>, >::Animation::Sampler::mInterpolation)));
const auto ANIMATION_TARGET_READER = std::move(js::Reader<gt::Animation::Channel::Target>()
- .Register(*js::MakeProperty("node", gt::RefReader<gt::Document>::Read<gt::Node, >::Document::mNodes>,
- >::Animation::Channel::Target::mNode))
- .Register(*js::MakeProperty("path", gt::ReadStringEnum<gt::Animation::Channel::Target>,
- >::Animation::Channel::Target::mPath))
-);
+ .Register(*js::MakeProperty("node", gt::RefReader<gt::Document>::Read<gt::Node, >::Document::mNodes>, >::Animation::Channel::Target::mNode))
+ .Register(*js::MakeProperty("path", gt::ReadStringEnum<gt::Animation::Channel::Target>, >::Animation::Channel::Target::mPath)));
const auto ANIMATION_CHANNEL_READER = std::move(js::Reader<gt::Animation::Channel>()
- .Register(*js::MakeProperty("target", js::ObjectReader<gt::Animation::Channel::Target>::Read, >::Animation::Channel::mTarget))
- .Register(*js::MakeProperty("sampler", gt::RefReader<gt::Animation>::Read<gt::Animation::Sampler, >::Animation::mSamplers>, >::Animation::Channel::mSampler))
-);
+ .Register(*js::MakeProperty("target", js::ObjectReader<gt::Animation::Channel::Target>::Read, >::Animation::Channel::mTarget))
+ .Register(*js::MakeProperty("sampler", gt::RefReader<gt::Animation>::Read<gt::Animation::Sampler, >::Animation::mSamplers>, >::Animation::Channel::mSampler)));
const auto ANIMATION_READER = std::move(js::Reader<gt::Animation>()
- .Register(*new js::Property<gt::Animation, std::string_view>("name", js::Read::StringView, >::Animation::mName))
- .Register(*js::MakeProperty("samplers",
- js::Read::Array<gt::Animation::Sampler, js::ObjectReader<gt::Animation::Sampler>::Read>, >::Animation::mSamplers))
- .Register(*js::MakeProperty("channels",
- js::Read::Array<gt::Animation::Channel, js::ObjectReader<gt::Animation::Channel>::Read>, >::Animation::mChannels))
-);
+ .Register(*new js::Property<gt::Animation, std::string_view>("name", js::Read::StringView, >::Animation::mName))
+ .Register(*js::MakeProperty("samplers",
+ js::Read::Array<gt::Animation::Sampler, js::ObjectReader<gt::Animation::Sampler>::Read>,
+ >::Animation::mSamplers))
+ .Register(*js::MakeProperty("channels",
+ js::Read::Array<gt::Animation::Channel, js::ObjectReader<gt::Animation::Channel>::Read>,
+ >::Animation::mChannels)));
const auto SCENE_READER = std::move(js::Reader<gt::Scene>()
- .Register(*new js::Property<gt::Scene, std::string_view>("name", js::Read::StringView, >::Scene::mName))
- .Register(*js::MakeProperty("nodes",
- js::Read::Array<gt::Ref<gt::Node>, gt::RefReader<gt::Document>::Read<gt::Node, >::Document::mNodes>>, >::Scene::mNodes))
-);
+ .Register(*new js::Property<gt::Scene, std::string_view>("name", js::Read::StringView, >::Scene::mName))
+ .Register(*js::MakeProperty("nodes",
+ js::Read::Array<gt::Ref<gt::Node>, gt::RefReader<gt::Document>::Read<gt::Node, >::Document::mNodes>>,
+ >::Scene::mNodes)));
const auto DOCUMENT_READER = std::move(js::Reader<gt::Document>()
- .Register(*js::MakeProperty("buffers",
- js::Read::Array<gt::Buffer, js::ObjectReader<gt::Buffer>::Read>, >::Document::mBuffers))
- .Register(*js::MakeProperty("bufferViews",
- js::Read::Array<gt::BufferView, js::ObjectReader<gt::BufferView>::Read>, >::Document::mBufferViews))
- .Register(*js::MakeProperty("accessors",
- js::Read::Array<gt::Accessor, js::ObjectReader<gt::Accessor>::Read>, >::Document::mAccessors))
- .Register(*js::MakeProperty("images",
- js::Read::Array<gt::Image, js::ObjectReader<gt::Image>::Read>, >::Document::mImages))
- .Register(*js::MakeProperty("samplers",
- js::Read::Array<gt::Sampler, js::ObjectReader<gt::Sampler>::Read>, >::Document::mSamplers))
- .Register(*js::MakeProperty("textures",
- js::Read::Array<gt::Texture, js::ObjectReader<gt::Texture>::Read>, >::Document::mTextures))
- .Register(*js::MakeProperty("materials",
- js::Read::Array<gt::Material, js::ObjectReader<gt::Material>::Read>, >::Document::mMaterials))
- .Register(*js::MakeProperty("meshes",
- js::Read::Array<gt::Mesh, js::ObjectReader<gt::Mesh>::Read>, >::Document::mMeshes))
- .Register(*js::MakeProperty("skins",
- js::Read::Array<gt::Skin, js::ObjectReader<gt::Skin>::Read>, >::Document::mSkins))
- .Register(*js::MakeProperty("cameras",
- js::Read::Array<gt::Camera, js::ObjectReader<gt::Camera>::Read>, >::Document::mCameras))
- .Register(*js::MakeProperty("nodes",
- js::Read::Array<gt::Node, js::ObjectReader<gt::Node>::Read>, >::Document::mNodes))
- .Register(*js::MakeProperty("animations",
- ReadAnimationArray, >::Document::mAnimations))
- .Register(*js::MakeProperty("scenes",
- js::Read::Array<gt::Scene, js::ObjectReader<gt::Scene>::Read>, >::Document::mScenes))
- .Register(*js::MakeProperty("scene", gt::RefReader<gt::Document>::Read<gt::Scene, >::Document::mScenes>, >::Document::mScene))
-);
+ .Register(*js::MakeProperty("buffers",
+ js::Read::Array<gt::Buffer, js::ObjectReader<gt::Buffer>::Read>,
+ >::Document::mBuffers))
+ .Register(*js::MakeProperty("bufferViews",
+ js::Read::Array<gt::BufferView, js::ObjectReader<gt::BufferView>::Read>,
+ >::Document::mBufferViews))
+ .Register(*js::MakeProperty("accessors",
+ js::Read::Array<gt::Accessor, js::ObjectReader<gt::Accessor>::Read>,
+ >::Document::mAccessors))
+ .Register(*js::MakeProperty("images",
+ js::Read::Array<gt::Image, js::ObjectReader<gt::Image>::Read>,
+ >::Document::mImages))
+ .Register(*js::MakeProperty("samplers",
+ js::Read::Array<gt::Sampler, js::ObjectReader<gt::Sampler>::Read>,
+ >::Document::mSamplers))
+ .Register(*js::MakeProperty("textures",
+ js::Read::Array<gt::Texture, js::ObjectReader<gt::Texture>::Read>,
+ >::Document::mTextures))
+ .Register(*js::MakeProperty("materials",
+ js::Read::Array<gt::Material, js::ObjectReader<gt::Material>::Read>,
+ >::Document::mMaterials))
+ .Register(*js::MakeProperty("meshes",
+ js::Read::Array<gt::Mesh, js::ObjectReader<gt::Mesh>::Read>,
+ >::Document::mMeshes))
+ .Register(*js::MakeProperty("skins",
+ js::Read::Array<gt::Skin, js::ObjectReader<gt::Skin>::Read>,
+ >::Document::mSkins))
+ .Register(*js::MakeProperty("cameras",
+ js::Read::Array<gt::Camera, js::ObjectReader<gt::Camera>::Read>,
+ >::Document::mCameras))
+ .Register(*js::MakeProperty("nodes",
+ js::Read::Array<gt::Node, js::ObjectReader<gt::Node>::Read>,
+ >::Document::mNodes))
+ .Register(*js::MakeProperty("animations",
+ ReadAnimationArray,
+ >::Document::mAnimations))
+ .Register(*js::MakeProperty("scenes",
+ js::Read::Array<gt::Scene, js::ObjectReader<gt::Scene>::Read>,
+ >::Document::mScenes))
+ .Register(*js::MakeProperty("scene", gt::RefReader<gt::Document>::Read<gt::Scene, >::Document::mScenes>, >::Document::mScene)));
struct NodeMapping
{
class NodeIndexMapper
{
public:
- NodeIndexMapper() = default;
+ NodeIndexMapper() = default;
NodeIndexMapper(const NodeIndexMapper&) = delete;
NodeIndexMapper& operator=(const NodeIndexMapper&) = delete;
/// save growing a vector.
void RegisterMapping(Index gltfIdx, Index runtimeIdx)
{
- if (gltfIdx != runtimeIdx)
+ if(gltfIdx != runtimeIdx)
{
auto iInsert = std::lower_bound(mNodes.begin(), mNodes.end(), gltfIdx);
DALI_ASSERT_DEBUG(iInsert == mNodes.end() || iInsert->gltfIdx != gltfIdx);
- mNodes.insert(iInsert, NodeMapping{ gltfIdx, runtimeIdx });
+ mNodes.insert(iInsert, NodeMapping{gltfIdx, runtimeIdx});
}
}
///@brief Retrieves the runtime index of a Node, mapped to the given @a gltfIdx.
Index GetRuntimeId(Index gltfIdx) const
{
- auto iFind = std::lower_bound(mNodes.begin(), mNodes.end(), gltfIdx); // using custom operator<
+ auto iFind = std::lower_bound(mNodes.begin(), mNodes.end(), gltfIdx); // using custom operator<
return (iFind != mNodes.end() && iFind->gltfIdx == gltfIdx) ? iFind->runtimeIdx : gltfIdx;
}
struct ConversionContext
{
- LoadResult& mOutput;
+ LoadResult& mOutput;
std::string mPath;
- Index mDefaultMaterial;
+ Index mDefaultMaterial;
- std::vector<Index> mMeshIds;
- NodeIndexMapper mNodeIndices;
+ std::vector<Index> mMeshIds;
+ NodeIndexMapper mNodeIndices;
};
SamplerFlags::Type ConvertWrapMode(gt::Wrap::Type w)
{
- switch (w)
+ switch(w)
{
- case gt::Wrap::REPEAT:
- return SamplerFlags::WRAP_REPEAT;
- case gt::Wrap::CLAMP_TO_EDGE:
- return SamplerFlags::WRAP_CLAMP;
- case gt::Wrap::MIRRORED_REPEAT:
- return SamplerFlags::WRAP_MIRROR;
- default:
- throw std::runtime_error("Invalid wrap type.");
+ case gt::Wrap::REPEAT:
+ return SamplerFlags::WRAP_REPEAT;
+ case gt::Wrap::CLAMP_TO_EDGE:
+ return SamplerFlags::WRAP_CLAMP;
+ case gt::Wrap::MIRRORED_REPEAT:
+ return SamplerFlags::WRAP_MIRROR;
+ default:
+ throw std::runtime_error("Invalid wrap type.");
}
}
SamplerFlags::Type ConvertSampler(const gt::Ref<gt::Sampler>& s)
{
- if (s)
+ if(s)
{
- return (s->mMinFilter < gt::Filter::NEAREST_MIPMAP_NEAREST) ? (s->mMinFilter - gt::Filter::NEAREST) :
- ((s->mMinFilter - gt::Filter::NEAREST_MIPMAP_NEAREST) + 2) |
- ((s->mMagFilter - gt::Filter::NEAREST) << SamplerFlags::FILTER_MAG_SHIFT) |
- (ConvertWrapMode(s->mWrapS) << SamplerFlags::WRAP_S_SHIFT) |
- (ConvertWrapMode(s->mWrapT) << SamplerFlags::WRAP_T_SHIFT);
+ return (s->mMinFilter < gt::Filter::NEAREST_MIPMAP_NEAREST) ? (s->mMinFilter - gt::Filter::NEAREST) : ((s->mMinFilter - gt::Filter::NEAREST_MIPMAP_NEAREST) + 2) | ((s->mMagFilter - gt::Filter::NEAREST) << SamplerFlags::FILTER_MAG_SHIFT) | (ConvertWrapMode(s->mWrapS) << SamplerFlags::WRAP_S_SHIFT) | (ConvertWrapMode(s->mWrapT) << SamplerFlags::WRAP_T_SHIFT);
}
else
{
// "What is an auto filtering", I hear you ask. Since there's nothing else to determine mipmapping from - including glTF image
// properties, if not in some extension -, we will simply assume linear filtering.
return SamplerFlags::FILTER_LINEAR | (SamplerFlags::FILTER_LINEAR << SamplerFlags::FILTER_MAG_SHIFT) |
- (SamplerFlags::WRAP_REPEAT << SamplerFlags::WRAP_S_SHIFT) | (SamplerFlags::WRAP_REPEAT << SamplerFlags::WRAP_T_SHIFT);
+ (SamplerFlags::WRAP_REPEAT << SamplerFlags::WRAP_S_SHIFT) | (SamplerFlags::WRAP_REPEAT << SamplerFlags::WRAP_T_SHIFT);
}
}
TextureDefinition ConvertTextureInfo(const gt::TextureInfo& mm)
{
- return TextureDefinition{ std::string(mm.mTexture->mSource->mUri), ConvertSampler(mm.mTexture->mSampler) };
+ return TextureDefinition{std::string(mm.mTexture->mSource->mUri), ConvertSampler(mm.mTexture->mSampler)};
}
void ConvertMaterial(const gt::Material& m, decltype(ResourceBundle::mMaterials)& outMaterials)
MaterialDefinition matDef;
auto& pbr = m.mPbrMetallicRoughness;
- if (m.mAlphaMode != gt::AlphaMode::OPAQUE || pbr.mBaseColorFactor.a < 1.f)
+ if(m.mAlphaMode != gt::AlphaMode::OPAQUE || pbr.mBaseColorFactor.a < 1.f)
{
matDef.mFlags |= MaterialDefinition::TRANSPARENCY;
}
- if (m.mAlphaMode == gt::AlphaMode::MASK)
+ if(m.mAlphaMode == gt::AlphaMode::MASK)
{
matDef.SetAlphaCutoff(std::min(1.f, std::max(0.f, m.mAlphaCutoff)));
}
matDef.mColor = pbr.mBaseColorFactor;
matDef.mTextureStages.reserve(!!pbr.mBaseColorTexture + !!pbr.mMetallicRoughnessTexture + !!m.mNormalTexture);
- if (pbr.mBaseColorTexture)
+ if(pbr.mBaseColorTexture)
{
const auto semantic = MaterialDefinition::ALBEDO;
- matDef.mTextureStages.push_back({ semantic, ConvertTextureInfo(pbr.mBaseColorTexture) });
+ matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(pbr.mBaseColorTexture)});
// TODO: and there had better be one
matDef.mFlags |= semantic;
}
- matDef.mMetallic = pbr.mMetallicFactor;
+ matDef.mMetallic = pbr.mMetallicFactor;
matDef.mRoughness = pbr.mRoughnessFactor;
- if (pbr.mMetallicRoughnessTexture)
+ if(pbr.mMetallicRoughnessTexture)
{
const auto semantic = MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS |
- MaterialDefinition::GLTF_CHANNELS;
- matDef.mTextureStages.push_back({ semantic, ConvertTextureInfo(pbr.mMetallicRoughnessTexture) });
+ MaterialDefinition::GLTF_CHANNELS;
+ matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(pbr.mMetallicRoughnessTexture)});
// TODO: and there had better be one
matDef.mFlags |= semantic;
}
- if (m.mNormalTexture)
+ if(m.mNormalTexture)
{
const auto semantic = MaterialDefinition::NORMAL;
- matDef.mTextureStages.push_back({ semantic, ConvertTextureInfo(m.mNormalTexture) });
+ matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(m.mNormalTexture)});
// TODO: and there had better be one
matDef.mFlags |= semantic;
}
auto& outMaterials = cctx.mOutput.mResources.mMaterials;
outMaterials.reserve(doc.mMaterials.size());
- for (auto& m : doc.mMaterials)
+ for(auto& m : doc.mMaterials)
{
ConvertMaterial(m, outMaterials);
}
MeshDefinition::Accessor ConvertMeshPrimitiveAccessor(const gt::Accessor& acc)
{
DALI_ASSERT_ALWAYS((acc.mBufferView &&
- (acc.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max())) ||
- (acc.mSparse && !acc.mBufferView));
+ (acc.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max())) ||
+ (acc.mSparse && !acc.mBufferView));
DALI_ASSERT_ALWAYS(!acc.mSparse ||
- ((acc.mSparse->mIndices.mBufferView && (acc.mSparse->mIndices.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max())) &&
- (acc.mSparse->mValues.mBufferView && (acc.mSparse->mValues.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max()))));
-
+ ((acc.mSparse->mIndices.mBufferView && (acc.mSparse->mIndices.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max())) &&
+ (acc.mSparse->mValues.mBufferView && (acc.mSparse->mValues.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max()))));
MeshDefinition::SparseBlob sparseBlob;
- if (acc.mSparse)
+ if(acc.mSparse)
{
- const gt::Accessor::Sparse& sparse = *acc.mSparse;
+ const gt::Accessor::Sparse& sparse = *acc.mSparse;
const gt::ComponentTypedBufferViewClient& indices = sparse.mIndices;
- const gt::BufferViewClient& values = sparse.mValues;
+ const gt::BufferViewClient& values = sparse.mValues;
MeshDefinition::Blob indicesBlob(
indices.mBufferView->mByteOffset + indices.mByteOffset,
sparse.mCount * indices.GetBytesPerComponent(),
static_cast<uint16_t>(indices.mBufferView->mByteStride),
static_cast<uint16_t>(indices.GetBytesPerComponent()),
- {}, {}
- );
+ {},
+ {});
MeshDefinition::Blob valuesBlob(
values.mBufferView->mByteOffset + values.mByteOffset,
sparse.mCount * acc.GetElementSizeBytes(),
static_cast<uint16_t>(values.mBufferView->mByteStride),
static_cast<uint16_t>(acc.GetElementSizeBytes()),
- {}, {}
- );
+ {},
+ {});
sparseBlob = std::move(MeshDefinition::SparseBlob(std::move(indicesBlob), std::move(valuesBlob), acc.mSparse->mCount));
}
uint32_t bufferViewOffset = 0u;
uint32_t bufferViewStride = 0u;
- if (acc.mBufferView)
+ if(acc.mBufferView)
{
bufferViewOffset = acc.mBufferView->mByteOffset;
bufferViewStride = acc.mBufferView->mByteStride;
return MeshDefinition::Accessor{
std::move(MeshDefinition::Blob{bufferViewOffset + acc.mByteOffset,
- acc.GetBytesLength(),
- static_cast<uint16_t>(bufferViewStride),
- static_cast<uint16_t>(acc.GetElementSizeBytes()),
- acc.mMin,
- acc.mMax}),
- std::move(sparseBlob) };
+ acc.GetBytesLength(),
+ static_cast<uint16_t>(bufferViewStride),
+ static_cast<uint16_t>(acc.GetElementSizeBytes()),
+ acc.mMin,
+ acc.mMax}),
+ std::move(sparseBlob)};
}
void ConvertMeshes(const gt::Document& doc, ConversionContext& cctx)
{
uint32_t meshCount = 0;
cctx.mMeshIds.reserve(doc.mMeshes.size());
- for (auto& m : doc.mMeshes)
+ for(auto& m : doc.mMeshes)
{
cctx.mMeshIds.push_back(meshCount);
meshCount += m.mPrimitives.size();
auto& outMeshes = cctx.mOutput.mResources.mMeshes;
outMeshes.reserve(meshCount);
- for (auto& m : doc.mMeshes)
+ for(auto& m : doc.mMeshes)
{
- for (auto& p : m.mPrimitives)
+ for(auto& p : m.mPrimitives)
{
MeshDefinition meshDef;
- auto& attribs = p.mAttributes;
- meshDef.mUri = attribs.begin()->second->mBufferView->mBuffer->mUri;
+ auto& attribs = p.mAttributes;
+ meshDef.mUri = attribs.begin()->second->mBufferView->mBuffer->mUri;
meshDef.mPrimitiveType = GLTF2_TO_DALI_PRIMITIVES[p.mMode];
auto& accPositions = *attribs.find(gt::Attribute::POSITION)->second;
meshDef.mPositions = ConvertMeshPrimitiveAccessor(accPositions);
const bool needNormalsTangents = accPositions.mType == gt::AccessorType::VEC3;
- for (auto& am : ATTRIBUTE_MAPPINGS)
+ for(auto& am : ATTRIBUTE_MAPPINGS)
{
auto iFind = attribs.find(am.mType);
- if (iFind != attribs.end())
+ if(iFind != attribs.end())
{
DALI_ASSERT_DEBUG(iFind->second->mBufferView->mBuffer->mUri.compare(meshDef.mUri) == 0);
auto& accessor = meshDef.*(am.mAccessor);
- accessor = ConvertMeshPrimitiveAccessor(*iFind->second);
+ accessor = ConvertMeshPrimitiveAccessor(*iFind->second);
// Fixing up -- a few of glTF2 sample models have VEC4 tangents; we need VEC3s.
- if (iFind->first == gt::Attribute::TANGENT && (accessor.mBlob.mElementSizeHint > am.mElementSizeRequired))
+ if(iFind->first == gt::Attribute::TANGENT && (accessor.mBlob.mElementSizeHint > am.mElementSizeRequired))
{
- accessor.mBlob.mStride = std::max(static_cast<uint16_t>(accessor.mBlob.mStride + accessor.mBlob.mElementSizeHint - am.mElementSizeRequired),
- accessor.mBlob.mElementSizeHint);
+ accessor.mBlob.mStride = std::max(static_cast<uint16_t>(accessor.mBlob.mStride + accessor.mBlob.mElementSizeHint - am.mElementSizeRequired),
+ accessor.mBlob.mElementSizeHint);
accessor.mBlob.mElementSizeHint = am.mElementSizeRequired;
}
- if (iFind->first == gt::Attribute::JOINTS_0)
+ if(iFind->first == gt::Attribute::JOINTS_0)
{
meshDef.mFlags |= (iFind->second->mComponentType == gt::Component::UNSIGNED_SHORT) * MeshDefinition::U16_JOINT_IDS;
DALI_ASSERT_DEBUG(MaskMatch(meshDef.mFlags, MeshDefinition::U16_JOINT_IDS) || iFind->second->mComponentType == gt::Component::FLOAT);
}
}
- else if (needNormalsTangents)
+ else if(needNormalsTangents)
{
- switch (am.mType)
+ switch(am.mType)
{
- case gt::Attribute::NORMAL:
- meshDef.RequestNormals();
- break;
+ case gt::Attribute::NORMAL:
+ meshDef.RequestNormals();
+ break;
- case gt::Attribute::TANGENT:
- meshDef.RequestTangents();
- break;
+ case gt::Attribute::TANGENT:
+ meshDef.RequestTangents();
+ break;
- default:
- break;
+ default:
+ break;
}
}
}
- if (p.mIndices)
+ if(p.mIndices)
{
meshDef.mIndices = ConvertMeshPrimitiveAccessor(*p.mIndices);
meshDef.mFlags |= (p.mIndices->mComponentType == gt::Component::UNSIGNED_INT) * MeshDefinition::U32_INDICES;
DALI_ASSERT_DEBUG(MaskMatch(meshDef.mFlags, MeshDefinition::U32_INDICES) || p.mIndices->mComponentType == gt::Component::UNSIGNED_SHORT);
}
- if (!p.mTargets.empty())
+ if(!p.mTargets.empty())
{
meshDef.mBlendShapes.reserve(p.mTargets.size());
meshDef.mBlendShapeVersion = BlendShapes::Version::VERSION_2_0;
- for (const auto& target : p.mTargets)
+ for(const auto& target : p.mTargets)
{
MeshDefinition::BlendShape blendShape;
auto endIt = target.end();
- auto it = target.find(gt::Attribute::POSITION);
- if (it != endIt)
+ auto it = target.find(gt::Attribute::POSITION);
+ if(it != endIt)
{
blendShape.deltas = ConvertMeshPrimitiveAccessor(*it->second);
}
it = target.find(gt::Attribute::NORMAL);
- if (it != endIt)
+ if(it != endIt)
{
blendShape.normals = ConvertMeshPrimitiveAccessor(*it->second);
}
it = target.find(gt::Attribute::TANGENT);
- if (it != endIt)
+ if(it != endIt)
{
blendShape.tangents = ConvertMeshPrimitiveAccessor(*it->second);
}
- if (!m.mWeights.empty())
+ if(!m.mWeights.empty())
{
blendShape.weight = m.mWeights[meshDef.mBlendShapes.size()];
}
}
}
- outMeshes.push_back({ std::move(meshDef), MeshGeometry{} });
+ outMeshes.push_back({std::move(meshDef), MeshGeometry{}});
}
}
}
{
auto modelNode = new ModelNode();
- modelNode->mShaderIdx = 0; // TODO: further thought
+ modelNode->mShaderIdx = 0; // TODO: further thought
auto materialIdx = prim.mMaterial.GetIndex();
- if (INVALID_INDEX == materialIdx)
+ if(INVALID_INDEX == materialIdx)
{
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#default-material
- if (INVALID_INDEX == cctx.mDefaultMaterial)
+ if(INVALID_INDEX == cctx.mDefaultMaterial)
{
- auto& outMaterials = cctx.mOutput.mResources.mMaterials;
+ auto& outMaterials = cctx.mOutput.mResources.mMaterials;
cctx.mDefaultMaterial = outMaterials.size();
ConvertMaterial(gt::Material{}, outMaterials);
void ConvertCamera(const gt::Camera& camera, CameraParameters& camParams)
{
camParams.isPerspective = camera.mType.compare("perspective") == 0;
- if (camParams.isPerspective)
+ if(camParams.isPerspective)
{
auto& perspective = camera.mPerspective;
- camParams.yFov = Degree(Radian(perspective.mYFov)).degree;
- camParams.zNear = perspective.mZNear;
- camParams.zFar = perspective.mZFar;
+ camParams.yFov = Degree(Radian(perspective.mYFov)).degree;
+ camParams.zNear = perspective.mZNear;
+ camParams.zFar = perspective.mZFar;
// TODO: yes, we seem to ignore aspectRatio in CameraParameters.
}
else
{
- auto& ortho = camera.mOrthographic;
+ auto& ortho = camera.mOrthographic;
camParams.orthographicSize = Vector4(-ortho.mXMag, ortho.mXMag, ortho.mYMag, -ortho.mYMag) * .5f;
- camParams.zNear = ortho.mZNear;
- camParams.zFar = ortho.mZFar;
+ camParams.zNear = ortho.mZNear;
+ camParams.zFar = ortho.mZFar;
}
}
void ConvertNode(gt::Node const& node, const Index gltfIdx, Index parentIdx, ConversionContext& cctx)
{
- auto& output = cctx.mOutput;
- auto& scene = output.mScene;
+ auto& output = cctx.mOutput;
+ auto& scene = output.mScene;
auto& resources = output.mResources;
- const auto idx = scene.GetNodeCount();
- auto weakNode = scene.AddNode([&]() {
- std::unique_ptr<NodeDefinition> nodeDef{ new NodeDefinition() };
+ const auto idx = scene.GetNodeCount();
+ auto weakNode = scene.AddNode([&]() {
+ std::unique_ptr<NodeDefinition> nodeDef{new NodeDefinition()};
nodeDef->mParentIdx = parentIdx;
- nodeDef->mName = node.mName;
- if (nodeDef->mName.empty())
+ nodeDef->mName = node.mName;
+ if(nodeDef->mName.empty())
{
// TODO: Production quality generation of unique names.
nodeDef->mName = std::to_string(reinterpret_cast<uintptr_t>(nodeDef.get()));
}
- if (!node.mSkin) // Nodes with skinned meshes are not supposed to have local transforms.
+ if(!node.mSkin) // Nodes with skinned meshes are not supposed to have local transforms.
{
- nodeDef->mPosition = node.mTranslation;
+ nodeDef->mPosition = node.mTranslation;
nodeDef->mOrientation = node.mRotation;
- nodeDef->mScale = node.mScale;
+ nodeDef->mScale = node.mScale;
}
return nodeDef;
}());
- if (!weakNode)
+ if(!weakNode)
{
ExceptionFlinger(ASSERT_LOCATION) << "Node name '" << node.mName << "' is not unique; scene is invalid.";
}
cctx.mNodeIndices.RegisterMapping(gltfIdx, idx);
Index skeletonIdx = node.mSkin ? node.mSkin.GetIndex() : INVALID_INDEX;
- if (node.mMesh && !node.mMesh->mPrimitives.empty())
+ if(node.mMesh && !node.mMesh->mPrimitives.empty())
{
auto& mesh = *node.mMesh;
- auto iPrim = mesh.mPrimitives.begin();
- auto modelNode = MakeModelNode(*iPrim, cctx);
- auto meshIdx = cctx.mMeshIds[node.mMesh.GetIndex()];
+ auto iPrim = mesh.mPrimitives.begin();
+ auto modelNode = MakeModelNode(*iPrim, cctx);
+ auto meshIdx = cctx.mMeshIds[node.mMesh.GetIndex()];
modelNode->mMeshIdx = meshIdx;
weakNode->mRenderable.reset(modelNode);
DALI_ASSERT_DEBUG(resources.mMeshes[meshIdx].first.mSkeletonIdx == INVALID_INDEX ||
- resources.mMeshes[meshIdx].first.mSkeletonIdx == skeletonIdx);
+ resources.mMeshes[meshIdx].first.mSkeletonIdx == skeletonIdx);
resources.mMeshes[meshIdx].first.mSkeletonIdx = skeletonIdx;
// As does model-exporter, we'll create anonymous child nodes for additional mesh( primitiv)es.
- while (++iPrim != mesh.mPrimitives.end())
+ while(++iPrim != mesh.mPrimitives.end())
{
- std::unique_ptr<NodeDefinition> child{ new NodeDefinition };
+ std::unique_ptr<NodeDefinition> child{new NodeDefinition};
child->mParentIdx = idx;
auto childModel = MakeModelNode(*iPrim, cctx);
scene.AddNode(std::move(child));
DALI_ASSERT_DEBUG(resources.mMeshes[meshIdx].first.mSkeletonIdx == INVALID_INDEX ||
- resources.mMeshes[meshIdx].first.mSkeletonIdx == skeletonIdx);
+ resources.mMeshes[meshIdx].first.mSkeletonIdx == skeletonIdx);
resources.mMeshes[meshIdx].first.mSkeletonIdx = skeletonIdx;
}
}
- if (node.mCamera)
+ if(node.mCamera)
{
CameraParameters camParams;
ConvertCamera(*node.mCamera, camParams);
output.mCameraParameters.push_back(camParams);
}
- for (auto& n : node.mChildren)
+ for(auto& n : node.mChildren)
{
ConvertNode(*n, n.GetIndex(), idx, cctx);
}
void ConvertSceneNodes(const gt::Scene& scene, ConversionContext& cctx)
{
auto& outScene = cctx.mOutput.mScene;
- Index rootIdx = outScene.GetNodeCount();
- switch (scene.mNodes.size())
+ Index rootIdx = outScene.GetNodeCount();
+ switch(scene.mNodes.size())
{
- case 0:
- break;
+ case 0:
+ break;
- case 1:
- ConvertNode(*scene.mNodes[0], scene.mNodes[0].GetIndex(), INVALID_INDEX, cctx);
- outScene.AddRootNode(rootIdx);
- break;
+ case 1:
+ ConvertNode(*scene.mNodes[0], scene.mNodes[0].GetIndex(), INVALID_INDEX, cctx);
+ outScene.AddRootNode(rootIdx);
+ break;
- default:
+ default:
{
- std::unique_ptr<NodeDefinition> sceneRoot{ new NodeDefinition() };
+ std::unique_ptr<NodeDefinition> sceneRoot{new NodeDefinition()};
sceneRoot->mName = "GLTF_LOADER_SCENE_ROOT_" + std::to_string(outScene.GetRoots().size());
outScene.AddNode(std::move(sceneRoot));
outScene.AddRootNode(rootIdx);
- for (auto& n : scene.mNodes)
+ for(auto& n : scene.mNodes)
{
ConvertNode(*n, n.GetIndex(), rootIdx, cctx);
}
{
ConvertSceneNodes(*doc.mScene, cctx);
- for (uint32_t i = 0, i1 = doc.mScene.GetIndex(); i < i1; ++i)
+ for(uint32_t i = 0, i1 = doc.mScene.GetIndex(); i < i1; ++i)
{
ConvertSceneNodes(doc.mScenes[i], cctx);
}
- for (uint32_t i = doc.mScene.GetIndex() + 1; i < doc.mScenes.size(); ++i)
+ for(uint32_t i = doc.mScene.GetIndex() + 1; i < doc.mScenes.size(); ++i)
{
ConvertSceneNodes(doc.mScenes[i], cctx);
}
}
-template <typename T>
+template<typename T>
void LoadDataFromAccessor(const std::string& path, Vector<T>& dataBuffer, uint32_t offset, uint32_t size)
{
std::ifstream animationBinaryFile(path, std::ifstream::binary);
- if (!animationBinaryFile.is_open())
+ if(!animationBinaryFile.is_open())
{
throw std::runtime_error("Failed to load " + path);
}
animationBinaryFile.close();
}
-template <typename T>
+template<typename T>
float LoadDataFromAccessors(const std::string& path, const gltf2::Accessor& input, const gltf2::Accessor& output, Vector<float>& inputDataBuffer, Vector<T>& outputDataBuffer)
{
inputDataBuffer.Resize(input.mCount);
outputDataBuffer.Resize(output.mCount);
- const uint32_t inputDataBufferSize = input.GetBytesLength();
+ const uint32_t inputDataBufferSize = input.GetBytesLength();
const uint32_t outputDataBufferSize = output.GetBytesLength();
- LoadDataFromAccessor<float>(path + std::string(input.mBufferView->mBuffer->mUri), inputDataBuffer,
- input.mBufferView->mByteOffset + input.mByteOffset, inputDataBufferSize);
- LoadDataFromAccessor<T>(path + std::string(output.mBufferView->mBuffer->mUri), outputDataBuffer,
- output.mBufferView->mByteOffset + output.mByteOffset, outputDataBufferSize);
+ LoadDataFromAccessor<float>(path + std::string(input.mBufferView->mBuffer->mUri), inputDataBuffer, input.mBufferView->mByteOffset + input.mByteOffset, inputDataBufferSize);
+ LoadDataFromAccessor<T>(path + std::string(output.mBufferView->mBuffer->mUri), outputDataBuffer, output.mBufferView->mByteOffset + output.mByteOffset, outputDataBufferSize);
ApplyAccessorMinMax(output, reinterpret_cast<float*>(outputDataBuffer.begin()));
return inputDataBuffer[input.mCount - 1u];
template<typename T>
float LoadKeyFrames(const std::string& path, const gt::Animation::Channel& channel, KeyFrames& keyFrames, gt::Animation::Channel::Target::Type type)
{
- const gltf2::Accessor& input = *channel.mSampler->mInput;
+ const gltf2::Accessor& input = *channel.mSampler->mInput;
const gltf2::Accessor& output = *channel.mSampler->mOutput;
Vector<float> inputDataBuffer;
- Vector<T> outputDataBuffer;
+ Vector<T> outputDataBuffer;
const float duration = LoadDataFromAccessors<T>(path, input, output, inputDataBuffer, outputDataBuffer);
- for (uint32_t i = 0; i < input.mCount; ++i)
+ for(uint32_t i = 0; i < input.mCount; ++i)
{
keyFrames.Add(inputDataBuffer[i] / duration, outputDataBuffer[i]);
}
float LoadBlendShapeKeyFrames(const std::string& path, const gt::Animation::Channel& channel, const std::string& nodeName, uint32_t& propertyIndex, std::vector<SceneLoader::AnimatedProperty>& properties)
{
- const gltf2::Accessor& input = *channel.mSampler->mInput;
+ const gltf2::Accessor& input = *channel.mSampler->mInput;
const gltf2::Accessor& output = *channel.mSampler->mOutput;
Vector<float> inputDataBuffer;
const float duration = LoadDataFromAccessors<float>(path, input, output, inputDataBuffer, outputDataBuffer);
- char weightNameBuffer[32];
- auto prefixSize = snprintf(weightNameBuffer, sizeof(weightNameBuffer), "%s[", BLEND_SHAPE_WEIGHTS_UNIFORM.c_str());
- char* const pWeightName = weightNameBuffer + prefixSize;
- const auto remainingSize = sizeof(weightNameBuffer) - prefixSize;
- for (uint32_t weightIndex = 0u, endWeightIndex = channel.mSampler->mOutput->mCount / channel.mSampler->mInput->mCount; weightIndex < endWeightIndex; ++weightIndex)
+ char weightNameBuffer[32];
+ auto prefixSize = snprintf(weightNameBuffer, sizeof(weightNameBuffer), "%s[", BLEND_SHAPE_WEIGHTS_UNIFORM.c_str());
+ char* const pWeightName = weightNameBuffer + prefixSize;
+ const auto remainingSize = sizeof(weightNameBuffer) - prefixSize;
+ for(uint32_t weightIndex = 0u, endWeightIndex = channel.mSampler->mOutput->mCount / channel.mSampler->mInput->mCount; weightIndex < endWeightIndex; ++weightIndex)
{
AnimatedProperty& animatedProperty = properties[propertyIndex++];
animatedProperty.mPropertyName = std::string(weightNameBuffer);
animatedProperty.mKeyFrames = KeyFrames::New();
- for (uint32_t i = 0; i < input.mCount; ++i)
+ for(uint32_t i = 0; i < input.mCount; ++i)
{
- animatedProperty.mKeyFrames.Add(inputDataBuffer[i] / duration, outputDataBuffer[i*endWeightIndex + weightIndex]);
+ animatedProperty.mKeyFrames.Add(inputDataBuffer[i] / duration, outputDataBuffer[i * endWeightIndex + weightIndex]);
}
- animatedProperty.mTimePeriod = { 0.f, duration };
+ animatedProperty.mTimePeriod = {0.f, duration};
}
return duration;
output.mAnimationDefinitions.reserve(output.mAnimationDefinitions.size() + doc.mAnimations.size());
- for (const auto& animation : doc.mAnimations)
+ for(const auto& animation : doc.mAnimations)
{
AnimationDefinition animationDef;
- if (!animation.mName.empty())
+ if(!animation.mName.empty())
{
animationDef.mName = animation.mName;
}
uint32_t numberOfProperties = 0u;
- for (const auto& channel : animation.mChannels)
+ for(const auto& channel : animation.mChannels)
{
numberOfProperties += channel.mSampler->mOutput->mCount;
}
animationDef.mProperties.resize(numberOfProperties);
Index propertyIndex = 0u;
- for (const auto& channel : animation.mChannels)
+ for(const auto& channel : animation.mChannels)
{
std::string nodeName;
- if (!channel.mTarget.mNode->mName.empty())
+ if(!channel.mTarget.mNode->mName.empty())
{
nodeName = channel.mTarget.mNode->mName;
}
else
{
Index index = cctx.mNodeIndices.GetRuntimeId(channel.mTarget.mNode.GetIndex());
- nodeName = cctx.mOutput.mScene.GetNode(index)->mName;
+ nodeName = cctx.mOutput.mScene.GetNode(index)->mName;
}
float duration = 0.f;
- switch (channel.mTarget.mPath)
+ switch(channel.mTarget.mPath)
{
case gt::Animation::Channel::Target::TRANSLATION:
{
AnimatedProperty& animatedProperty = animationDef.mProperties[propertyIndex];
- animatedProperty.mNodeName = nodeName;
+ animatedProperty.mNodeName = nodeName;
animatedProperty.mPropertyName = POSITION_PROPERTY;
animatedProperty.mKeyFrames = KeyFrames::New();
- duration = LoadKeyFrames<Vector3>(cctx.mPath, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
+ duration = LoadKeyFrames<Vector3>(cctx.mPath, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
- animatedProperty.mTimePeriod = { 0.f, duration };
+ animatedProperty.mTimePeriod = {0.f, duration};
break;
}
case gt::Animation::Channel::Target::ROTATION:
{
AnimatedProperty& animatedProperty = animationDef.mProperties[propertyIndex];
- animatedProperty.mNodeName = nodeName;
+ animatedProperty.mNodeName = nodeName;
animatedProperty.mPropertyName = ORIENTATION_PROPERTY;
animatedProperty.mKeyFrames = KeyFrames::New();
- duration = LoadKeyFrames<Quaternion>(cctx.mPath, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
+ duration = LoadKeyFrames<Quaternion>(cctx.mPath, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
- animatedProperty.mTimePeriod = { 0.f, duration };
+ animatedProperty.mTimePeriod = {0.f, duration};
break;
}
case gt::Animation::Channel::Target::SCALE:
{
AnimatedProperty& animatedProperty = animationDef.mProperties[propertyIndex];
- animatedProperty.mNodeName = nodeName;
+ animatedProperty.mNodeName = nodeName;
animatedProperty.mPropertyName = SCALE_PROPERTY;
animatedProperty.mKeyFrames = KeyFrames::New();
- duration = LoadKeyFrames<Vector3>(cctx.mPath, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
+ duration = LoadKeyFrames<Vector3>(cctx.mPath, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
- animatedProperty.mTimePeriod = { 0.f, duration };
+ animatedProperty.mTimePeriod = {0.f, duration};
break;
}
case gt::Animation::Channel::Target::WEIGHTS:
// otherwise we'll set identity matrices for inverse bind pose.
struct IInverseBindMatrixProvider
{
- virtual ~IInverseBindMatrixProvider() {}
+ virtual ~IInverseBindMatrixProvider()
+ {
+ }
virtual void Provide(Matrix& ibm) = 0;
};
struct InverseBindMatrixAccessor : public IInverseBindMatrixProvider
{
- std::ifstream mStream;
+ std::ifstream mStream;
const uint32_t mElementSizeBytes;
InverseBindMatrixAccessor(const gt::Accessor& accessor, const std::string& path)
auto& resources = cctx.mOutput.mResources;
resources.mSkeletons.reserve(doc.mSkins.size());
- for (auto& s : doc.mSkins)
+ for(auto& s : doc.mSkins)
{
std::unique_ptr<IInverseBindMatrixProvider> ibmProvider;
- if (s.mInverseBindMatrices)
+ if(s.mInverseBindMatrices)
{
ibmProvider.reset(new InverseBindMatrixAccessor(*s.mInverseBindMatrices, cctx.mPath));
}
}
SkeletonDefinition skeleton;
- if (s.mSkeleton.GetIndex() != INVALID_INDEX)
+ if(s.mSkeleton.GetIndex() != INVALID_INDEX)
{
skeleton.mRootNodeIdx = cctx.mNodeIndices.GetRuntimeId(s.mSkeleton.GetIndex());
}
skeleton.mJoints.resize(s.mJoints.size());
auto iJoint = skeleton.mJoints.begin();
- for (auto& j : s.mJoints)
+ for(auto& j : s.mJoints)
{
iJoint->mNodeIdx = cctx.mNodeIndices.GetRuntimeId(j.GetIndex());
void ProduceShaders(ShaderDefinitionFactory& shaderFactory, SceneDefinition& scene)
{
- for (size_t i0 = 0, i1 = scene.GetNodeCount(); i0 != i1; ++i0)
+ for(size_t i0 = 0, i1 = scene.GetNodeCount(); i0 != i1; ++i0)
{
auto nodeDef = scene.GetNode(i0);
- if (auto renderable = nodeDef->mRenderable.get())
+ if(auto renderable = nodeDef->mRenderable.get())
{
renderable->mShaderIdx = shaderFactory.ProduceShader(*nodeDef);
}
js::SetObjectReader(SCENE_READER);
}
-} // nonamespace
+} // namespace
void LoadGltfScene(const std::string& url, ShaderDefinitionFactory& shaderFactory, LoadResult& params)
{
bool failed = false;
- auto js = LoadTextFile(url.c_str(), &failed);
- if (failed)
+ auto js = LoadTextFile(url.c_str(), &failed);
+ if(failed)
{
throw std::runtime_error("Failed to load " + url);
}
json::unique_ptr root(json_parse(js.c_str(), js.size()));
- if (!root)
+ if(!root)
{
throw std::runtime_error("Failed to parse " + url);
}
static bool setObjectReaders = true;
- if (setObjectReaders)
+ if(setObjectReaders)
{
// NOTE: only referencing own, anonymous namespace, const objects; the pointers will never need to change.
SetObjectReaders();
gt::Document doc;
- auto& rootObj = js::Cast<json_object_s>(*root);
- auto jsAsset = js::FindObjectChild("asset", rootObj);
- auto jsAssetVersion = js::FindObjectChild("version", js::Cast<json_object_s>(*jsAsset));
- doc.mAsset.mVersion = js::Read::StringView(*jsAssetVersion);
+ auto& rootObj = js::Cast<json_object_s>(*root);
+ auto jsAsset = js::FindObjectChild("asset", rootObj);
+ auto jsAssetVersion = js::FindObjectChild("version", js::Cast<json_object_s>(*jsAsset));
+ doc.mAsset.mVersion = js::Read::StringView(*jsAssetVersion);
gt::SetRefReaderObject(doc);
DOCUMENT_READER.Read(rootObj, doc);
- auto path = url.substr(0, url.rfind('/') + 1);
- ConversionContext cctx{ params, path, INVALID_INDEX };
+ auto path = url.substr(0, url.rfind('/') + 1);
+ ConversionContext cctx{params, path, INVALID_INDEX};
ConvertMaterials(doc, cctx);
ConvertMeshes(doc, cctx);
params.mScene.EnsureUniqueSkinningShaderInstances(params.mResources);
}
-}
-}
+} // namespace SceneLoader
+} // namespace Dali