* @SINCE_1_0.0
* @param[in] cullMode True if the renderers should be culled.
* @note The default mode is to cull actors.
- * @note If the shader uses @ref Shader::HINT_MODIFIES_GEOMETRY then culling optimizations are disabled.
- * @see Shader::ShaderHints
+ * @note If the shader uses @ref Shader::Hint::MODIFIES_GEOMETRY then culling optimizations are disabled.
+ * @see Shader::Hint
*/
void SetCullMode( bool cullMode );