mClippingMode(ClippingMode::DISABLED),
mIsRoot(false),
mIsLayer(false),
- mPositionUsesAnchorPoint(true)
+ mPositionUsesAnchorPoint(true),
+ mTransparent(false)
{
mUniformMapChanged[0] = 0u;
mUniformMapChanged[1] = 0u;
mTransformManagerData.Manager()->RemoveTransform(mTransformManagerData.Id());
}
+ // For debugging
+ mDepthIndex = 0xABABABAB;
+
#ifdef DEBUG_ENABLED
gNodeCount--;
#endif