uint16_t mWidth; ///< Width of the texture
uint16_t mHeight; ///< Height of the texture
uint16_t mMaxMipMapLevel; ///< Maximum mipmap level
- Type mType:2; ///< Type of the texture
+ Type mType:3; ///< Type of the texture
bool mHasAlpha : 1; ///< Whether the format has an alpha channel
bool mIsCompressed : 1; ///< Whether the format is compressed