}
// If upload buffer exceeds maximum size, flush.
- if(mTextureUploadTotalCPUMemoryUsed > TEXTURE_UPLOAD_MAX_BUFER_SIZE_MB * 1024)
+ if(mTextureUploadTotalCPUMemoryUsed > TEXTURE_UPLOAD_MAX_BUFER_SIZE_MB * 1024 * 1024)
{
Flush();
mTextureUploadTotalCPUMemoryUsed = 0;