DALI_ASSERT_ALWAYS( (mEglContext == 0) && "EGL context recreated" );
mEglContext = eglCreateContext(mEglDisplay, mEglConfig, NULL, &(mContextAttribs[0]));
- if ( eglGetError() != EGL_SUCCESS )
- {
- if( mGlesVersion >= 30 )
- {
- eglDestroySurface( mEglDisplay, mEglContext );
- mEglContext = NULL;
- mEglConfig = NULL;
- DALI_LOG_ERROR("Fail to use OpenGL es 3.0. Retrying to use OpenGL es 2.0.");
- return false;
- }
- }
TEST_EGL_ERROR("eglCreateContext render thread");
DALI_ASSERT_ALWAYS( EGL_NO_CONTEXT != mEglContext && "EGL context not created" );
if(mIsOwnSurface)
{
- if( mCurrentEglContext != EGL_NO_CONTEXT )
- {
- glFinish();
- }
+ glFinish();
eglMakeCurrent( mEglDisplay, eglSurface, eglSurface, eglContext );
if(mIsOwnSurface)
{
- if( mCurrentEglContext != EGL_NO_CONTEXT )
- {
- glFinish();
- }
+ glFinish();
eglMakeCurrent( mEglDisplay, eglSurface, eglSurface, mEglContext );
return true;
}
+ bool isTransparent = ( depth == COLOR_DEPTH_32 );
+
mColorDepth = depth;
mIsWindow = isWindowType;
if( mGlesVersion >= 30 )
{
+#ifdef _ARCH_ARM_
configAttribs.PushBack( EGL_OPENGL_ES3_BIT_KHR );
+#else
+ configAttribs.PushBack( EGL_OPENGL_ES2_BIT );
+#endif // _ARCH_ARM_
}
else
{
configAttribs.PushBack( EGL_BLUE_SIZE );
configAttribs.PushBack( 8 );
- // In the previous code, there was a branch for ARM.
- // If there is an issue in only ARM, we need to check here again.
- configAttribs.PushBack( EGL_ALPHA_SIZE );
- configAttribs.PushBack( 8 );
+ if ( isTransparent )
+ {
+ configAttribs.PushBack( EGL_ALPHA_SIZE );
+#ifdef _ARCH_ARM_
+ // For underlay video playback, we also need to set the alpha value of the 24/32bit window.
+ configAttribs.PushBack( 8 );
+#else
+ // There is a bug in the desktop emulator
+ // setting EGL_ALPHA_SIZE to 8 results in eglChooseConfig failing
+ configAttribs.PushBack( 8 );
+#endif // _ARCH_ARM_
+ }
configAttribs.PushBack( EGL_DEPTH_SIZE );
configAttribs.PushBack( mDepthBufferRequired ? 24 : 0 );
if( mGlesVersion >= 30 )
{
mEglConfig = NULL;
- DALI_LOG_ERROR("Fail to use OpenGL es 3.0. Retrying to use OpenGL es 2.0.");
+ DALI_LOG_ERROR("Fail to use OpenGL es 3.0. Retring to use OpenGL es 2.0.");
return false;
}