DestroySurface( eglSurface );
// create the EGL surface
- CreateSurfaceWindow( window, mColorDepth );
+ EGLSurface newEglSurface = CreateSurfaceWindow( window, mColorDepth );
// set the context to be current with the new surface
- MakeContextCurrent( eglSurface, eglContext );
+ MakeContextCurrent( newEglSurface, eglContext );
return contextLost;
}