* The Core will use the surface size for camera calculations, and to set the GL viewport.
* Multi-threading note: this method should be called from the main thread
* @param[in] surface The resized surface
+ * @param[in] forceUpate The flag is for update force
*/
- void SurfaceResized( Integration::RenderSurface* surface );
+ void SurfaceResized( Integration::RenderSurface* surface, bool fourceUpdate );
/**
* Notify the Core that the GL surface has been deleted.