// Check the render backend property.
field.SetProperty( TextField::Property::RENDERING_BACKEND, Text::RENDERING_SHARED_ATLAS );
- DALI_TEST_EQUALS( field.GetProperty<int>( TextField::Property::RENDERING_BACKEND ), Text::RENDERING_SHARED_ATLAS, TEST_LOCATION );
+ DALI_TEST_EQUALS( (Text::RenderingType)field.GetProperty<int>( TextField::Property::RENDERING_BACKEND ), Text::RENDERING_SHARED_ATLAS, TEST_LOCATION );
// Check text property.
field.SetProperty( TextField::Property::TEXT, "Setting Text" );
DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 2u, TEST_LOCATION ); // The camera actor and the renderer
- ImageActor cursor = ImageActor::DownCast( layer.GetChildAt( 0u ) );
+ Control cursor = Control::DownCast( layer.GetChildAt( 0u ) );
DALI_TEST_CHECK( cursor );
CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );