application.Render();
Actor layer = field.GetChildAt( 1u );
- DALI_TEST_CHECK( layer.GetProperty< bool >( Actor::Property::IS_LAYER ) );
-
DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );