/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* limitations under the License.
*/
-#include <iostream>
#include <stdlib.h>
+#include <iostream>
#include <vector>
+
#include <dali-toolkit-test-suite-utils.h>
-#include <toolkit-timer.h>
+
+#include <toolkit-environment-variable.h>
#include <toolkit-event-thread-callback.h>
+#include <toolkit-timer.h>
+
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
-#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/public-api/image-loader/image-url.h>
+#include <dali-toolkit/public-api/image-loader/image.h>
+
#include "dummy-control.h"
+#include "test-encoded-image-buffer.h"
+#include "test-native-image-source.h"
using namespace Dali;
using namespace Dali::Toolkit;
namespace
{
-const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
-const char* TEST_BROKEN_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/a-random-nonimage.jpg";
-const char* TEST_LARGE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/tbcol.png";
-const char* TEST_SMALL_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/icon-edit.png";
-const char* TEST_REMOTE_IMAGE_FILE_NAME = "https://www.tizen.org/sites/all/themes/tizen_theme/logo.png";
-const char* TEST_INVALID_FILE_NAME = TEST_RESOURCE_DIR "/invalid.jpg";
+const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
+const char* TEST_BROKEN_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/a-random-nonimage.jpg";
+const char* TEST_LARGE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/tbcol.png";
+const char* TEST_SMALL_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/icon-edit.png";
+const char* TEST_REMOTE_IMAGE_FILE_NAME = "https://www.tizen.org/sites/all/themes/tizen_theme/logo.png";
+const char* TEST_INVALID_FILE_NAME = TEST_RESOURCE_DIR "/invalid.jpg";
const char* TEST_REMOTE_INVALID_FILE_NAME = "https://www.tizen.org/invalid.png";
-const char* TEST_MASK_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/mask.png";
-const char* TEST_ROTATED_IMAGE = TEST_RESOURCE_DIR "/keyboard-Landscape.jpg";
+const char* TEST_MASK_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/mask.png";
+const char* TEST_ROTATED_IMAGE = TEST_RESOURCE_DIR "/keyboard-Landscape.jpg";
+const char* TEST_YUV420_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1-yuv420.jpg";
+constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES_ENV";
-bool gResourceReadySignalFired = false;
-std::vector<int> gReadyIds = {};
-void ResourceReadySignal( Control control )
+bool gResourceReadySignalFired = false;
+std::vector<int> gReadyIds = {};
+void ResourceReadySignal(Control control)
{
gResourceReadySignalFired = true;
- gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID ));
+ gReadyIds.push_back(control.GetProperty<int>(Actor::Property::ID));
}
void ClearReadyIds()
{
Actor CreateActorWithImageVisual(const Property::Map& map)
{
- VisualFactory factory = VisualFactory::Get();
- DummyControl actor = DummyControl::New();
+ VisualFactory factory = VisualFactory::Get();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- Visual::Base visual = factory.CreateVisual( map );
- DALI_TEST_CHECK( visual );
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ Visual::Base visual = factory.CreateVisual(map);
+ DALI_TEST_CHECK(visual);
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
return actor;
}
-
-Visual::Base CreateVisualWithPolicy( const char* url, Property::Index key, const Property::Value& value )
+Visual::Base CreateVisualWithPolicy(const char* url, Property::Index key, const Property::Value& value)
{
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, url );
- propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
- propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
- propertyMap.Insert( key , value );
+ propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, url);
+ propertyMap.Insert(ImageVisual::Property::DESIRED_WIDTH, 20);
+ propertyMap.Insert(ImageVisual::Property::DESIRED_HEIGHT, 30);
+ propertyMap.Insert(key, value);
- return factory.CreateVisual( propertyMap );
+ return factory.CreateVisual(propertyMap);
}
} // namespace
-void TestVisualRender( ToolkitTestApplication& application,
- DummyControl& actor,
- Visual::Base& visual,
- std::size_t expectedSamplers = 0,
- ImageDimensions imageDimensions = ImageDimensions(),
- Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
+void TestVisualRender(ToolkitTestApplication& application,
+ DummyControl& actor,
+ Visual::Base& visual,
+ std::size_t expectedSamplers = 0,
+ ImageDimensions imageDimensions = ImageDimensions(),
+ Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
{
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
- if( resourcePtr )
+ if(resourcePtr)
{
// set the image size, for test case, this needs to be set before loading started
- application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
+ application.GetPlatform().SetClosestImageSize(Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()));
}
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification(); // Send messages to update
application.Render(); // process update and render
application.SendNotification(); // process any signals to event
- if( resourcePtr )
+ if(resourcePtr)
{
- DALI_TEST_EQUALS( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc), true, TEST_LOCATION);
}
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
}
-static void TestMixColor( Visual::Base visual, Property::Index mixColorIndex, const Vector4& testColor )
+static void TestMixColor(Visual::Base visual, Property::Index mixColorIndex, const Vector4& testColor)
{
Property::Map map;
visual.CreatePropertyMap(map);
- Property::Value* value = map.Find( mixColorIndex );
- DALI_TEST_CHECK( value );
+ Property::Value* value = map.Find(mixColorIndex);
+ DALI_TEST_CHECK(value);
Vector3 mixColor1;
- DALI_TEST_CHECK( value->Get( mixColor1 ) );
- DALI_TEST_EQUALS( mixColor1, Vector3(testColor), 0.001, TEST_LOCATION );
+ DALI_TEST_CHECK(value->Get(mixColor1));
+ DALI_TEST_EQUALS(mixColor1, Vector3(testColor), 0.001, TEST_LOCATION);
- value = map.Find( Visual::Property::MIX_COLOR );
- DALI_TEST_CHECK( value );
+ value = map.Find(Visual::Property::MIX_COLOR);
+ DALI_TEST_CHECK(value);
Vector4 mixColor2;
- DALI_TEST_CHECK( value->Get( mixColor2 ) );
- DALI_TEST_EQUALS( mixColor2, testColor, 0.001, TEST_LOCATION );
+ DALI_TEST_CHECK(value->Get(mixColor2));
+ DALI_TEST_EQUALS(mixColor2, testColor, 0.001, TEST_LOCATION);
- value = map.Find( Visual::Property::OPACITY );
- DALI_TEST_CHECK( value );
+ value = map.Find(Visual::Property::OPACITY);
+ DALI_TEST_CHECK(value);
float opacity;
- DALI_TEST_CHECK( value->Get( opacity ) );
- DALI_TEST_EQUALS( opacity, testColor.a, 0.001, TEST_LOCATION );
+ DALI_TEST_CHECK(value->Get(opacity));
+ DALI_TEST_EQUALS(opacity, testColor.a, 0.001, TEST_LOCATION);
}
-
-
int UtcDaliImageVisualPropertyMap(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual with a Property::Map" );
+ tet_infoline("Request image visual with a Property::Map");
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
- factory.SetPreMultiplyOnLoad( true );
+ DALI_TEST_CHECK(factory);
+ factory.SetPreMultiplyOnLoad(true);
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME);
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
// For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
// Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- auto renderer = actor.GetRendererAt(0);
- auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
- DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
- auto preMultipliedAlpha = renderer.GetProperty<float>( preMultipliedIndex );
- auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
- DALI_TEST_EQUALS( preMultipliedAlpha, 1.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( preMultipliedAlpha2, true, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ auto renderer = actor.GetRendererAt(0);
+ auto preMultipliedIndex = renderer.GetPropertyIndex("preMultipliedAlpha");
+ DALI_TEST_CHECK(preMultipliedIndex != Property::INVALID_INDEX);
+ auto preMultipliedAlpha = renderer.GetProperty<float>(preMultipliedIndex);
+ auto preMultipliedAlpha2 = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+ DALI_TEST_EQUALS(preMultipliedAlpha, 1.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(preMultipliedAlpha2, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
- application.GetScene().Remove( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ application.GetScene().Remove(actor);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
-
int UtcDaliImageVisualNoPremultipliedAlpha01(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual without pre-multiplied alpha" );
+ tet_infoline("Request image visual without pre-multiplied alpha");
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
- factory.SetPreMultiplyOnLoad( false );
+ DALI_TEST_CHECK(factory);
+ factory.SetPreMultiplyOnLoad(false);
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME);
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
// For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
// Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- auto renderer = actor.GetRendererAt(0);
- auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
- DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
- auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
- auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ auto renderer = actor.GetRendererAt(0);
+ auto preMultipliedIndex = renderer.GetPropertyIndex("preMultipliedAlpha");
+ DALI_TEST_CHECK(preMultipliedIndex != Property::INVALID_INDEX);
+ auto preMultipliedAlpha = renderer.GetProperty<bool>(preMultipliedIndex);
+ auto preMultipliedAlpha2 = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
- DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
- DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
+ DALI_TEST_EQUALS(preMultipliedAlpha, false, TEST_LOCATION);
+ DALI_TEST_EQUALS(preMultipliedAlpha2, false, TEST_LOCATION);
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
- application.GetScene().Remove( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ application.GetScene().Remove(actor);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
-
int UtcDaliImageVisualNoPremultipliedAlpha02(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual with no alpha channel" );
+ tet_infoline("Request image visual with no alpha channel");
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ DALI_TEST_CHECK(factory);
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
// For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
// Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- auto renderer = actor.GetRendererAt(0);
- auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
- DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
- auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
- auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ auto renderer = actor.GetRendererAt(0);
+ auto preMultipliedIndex = renderer.GetPropertyIndex("preMultipliedAlpha");
+ DALI_TEST_CHECK(preMultipliedIndex != Property::INVALID_INDEX);
+ auto preMultipliedAlpha = renderer.GetProperty<bool>(preMultipliedIndex);
+ auto preMultipliedAlpha2 = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
- DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
- DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
+ DALI_TEST_EQUALS(preMultipliedAlpha, false, TEST_LOCATION);
+ DALI_TEST_EQUALS(preMultipliedAlpha2, false, TEST_LOCATION);
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
- int srcFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
- int destFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
- int srcFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
- int destFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
- DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
- DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
- DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
- DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
+ int srcFactorRgb = renderer.GetProperty<int>(Renderer::Property::BLEND_FACTOR_SRC_RGB);
+ int destFactorRgb = renderer.GetProperty<int>(Renderer::Property::BLEND_FACTOR_DEST_RGB);
+ int srcFactorAlpha = renderer.GetProperty<int>(Renderer::Property::BLEND_FACTOR_SRC_ALPHA);
+ int destFactorAlpha = renderer.GetProperty<int>(Renderer::Property::BLEND_FACTOR_DEST_ALPHA);
+ DALI_TEST_CHECK(srcFactorRgb == BlendFactor::SRC_ALPHA);
+ DALI_TEST_CHECK(destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA);
+ DALI_TEST_CHECK(srcFactorAlpha == BlendFactor::ONE);
+ DALI_TEST_CHECK(destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA);
textureTrace.Reset();
// Make a new visual with the same image
- Visual::Base newVisual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( newVisual );
+ Visual::Base newVisual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(newVisual);
// For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
// Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
- DummyControl newActor = DummyControl::New();
- DummyControlImpl& newDummyImpl = static_cast< DummyControlImpl& >( newActor.GetImplementation() );
- newDummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, newVisual );
+ DummyControl newActor = DummyControl::New();
+ DummyControlImpl& newDummyImpl = static_cast<DummyControlImpl&>(newActor.GetImplementation());
+ newDummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, newVisual);
- newActor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( newActor.GetRendererCount(), 0u, TEST_LOCATION );
+ newActor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(newActor.GetRendererCount(), 0u, TEST_LOCATION);
- application.GetScene().Add( newActor );
+ application.GetScene().Add(newActor);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( newActor.GetRendererCount(), 1u, TEST_LOCATION );
- auto newRenderer = newActor.GetRendererAt( 0 );
- preMultipliedIndex = newRenderer.GetPropertyIndex( "preMultipliedAlpha" );
- DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
- preMultipliedAlpha = newRenderer.GetProperty< bool >( preMultipliedIndex );
- preMultipliedAlpha2 = newRenderer.GetProperty< bool >( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_EQUALS(newActor.GetRendererCount(), 1u, TEST_LOCATION);
+ auto newRenderer = newActor.GetRendererAt(0);
+ preMultipliedIndex = newRenderer.GetPropertyIndex("preMultipliedAlpha");
+ DALI_TEST_CHECK(preMultipliedIndex != Property::INVALID_INDEX);
+ preMultipliedAlpha = newRenderer.GetProperty<bool>(preMultipliedIndex);
+ preMultipliedAlpha2 = newRenderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
- DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
- DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
+ DALI_TEST_EQUALS(preMultipliedAlpha, false, TEST_LOCATION);
+ DALI_TEST_EQUALS(preMultipliedAlpha2, false, TEST_LOCATION);
- srcFactorRgb = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
- destFactorRgb = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
- srcFactorAlpha = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
- destFactorAlpha = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
- DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
- DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
- DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
- DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
+ srcFactorRgb = newRenderer.GetProperty<int>(Renderer::Property::BLEND_FACTOR_SRC_RGB);
+ destFactorRgb = newRenderer.GetProperty<int>(Renderer::Property::BLEND_FACTOR_DEST_RGB);
+ srcFactorAlpha = newRenderer.GetProperty<int>(Renderer::Property::BLEND_FACTOR_SRC_ALPHA);
+ destFactorAlpha = newRenderer.GetProperty<int>(Renderer::Property::BLEND_FACTOR_DEST_ALPHA);
+ DALI_TEST_CHECK(srcFactorRgb == BlendFactor::SRC_ALPHA);
+ DALI_TEST_CHECK(destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA);
+ DALI_TEST_CHECK(srcFactorAlpha == BlendFactor::ONE);
+ DALI_TEST_CHECK(destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA);
- application.GetScene().Remove( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ application.GetScene().Remove(actor);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
-
int UtcDaliImageVisualRemoteImageLoad(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request remote image visual with a Property::Map" );
+ tet_infoline("Request remote image visual with a Property::Map");
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ DALI_TEST_CHECK(factory);
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+ application.SendNotification();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ application.GetScene().Remove(actor);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualWithNativeImage(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Use Native Image as url");
+
+ NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
+ std::string url = imageUrl.GetUrl();
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, url);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ application.GetScene().Add(actor);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0);
+ Shader shader = renderer.GetShader();
+
+ Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
+ DALI_TEST_CHECK(value.GetType() == Property::MAP);
+ const Property::Map* outMap = value.GetMap();
+ std::string fragmentShader = (*outMap)["fragment"].Get<std::string>();
+
+ const char* fragmentPrefix = Dali::NativeImageSourceTest::GetCustomFragmentPrefix();
+ size_t pos = fragmentShader.find(fragmentPrefix);
+
+ DALI_TEST_EQUALS(pos != std::string::npos, true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualWithNativeImageCustomShader(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Use Native Image as url and Use custom shader");
+
+ NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
+ std::string url = imageUrl.GetUrl();
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ Property::Map shaderMap;
+ const std::string customVertexShaderSource = "Foobar";
+ const std::string customFragmentShaderSource = "Foobar";
+ shaderMap[Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = customFragmentShaderSource;
+ shaderMap[Toolkit::Visual::Shader::Property::VERTEX_SHADER] = customVertexShaderSource;
+
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(Toolkit::Visual::Property::SHADER, shaderMap);
+ propertyMap.Insert(ImageVisual::Property::URL, url);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(16);
+
+ Renderer renderer = actor.GetRendererAt(0);
+ Shader shader = renderer.GetShader();
+
+ Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
+ DALI_TEST_CHECK(value.GetType() == Property::MAP);
+ const Property::Map* outMap = value.GetMap();
+ std::string fragmentShaderSource = (*outMap)["fragment"].Get<std::string>();
+ std::string vertexShaderSource = (*outMap)["vertex"].Get<std::string>();
+
+ // Compare vertex shader is equal
+ DALI_TEST_EQUALS(customVertexShaderSource, vertexShaderSource, TEST_LOCATION);
+
+ // Check fragment shader changed
+ const char* fragmentPrefix = Dali::NativeImageSourceTest::GetCustomFragmentPrefix();
+ size_t pos = fragmentShaderSource.find(fragmentPrefix);
+
+ DALI_TEST_EQUALS(pos != std::string::npos, true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(std::string(fragmentPrefix) + customFragmentShaderSource, fragmentShaderSource, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualWithNativeImageRemoved(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Use Native Image as url");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
+ std::string url = imageUrl.GetUrl();
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, url);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
+ application.Render();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
+ tet_infoline("No delete texture because reference count is not zero");
+ imageUrl.Reset();
+ application.GetScene().Remove(actor);
+ dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
+
+ tet_infoline("Delete texture because reference count is zero");
+ visual.Reset();
+ application.SendNotification();
+ application.Render();
- application.GetScene().Remove( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualWithEncodedImageBuffer(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Use Encoded Image Buffer as url");
+
+ EncodedImageBuffer rawBuffer = ConvertFileToEncodedImageBuffer(TEST_LARGE_IMAGE_FILE_NAME);
+ ImageUrl url = Dali::Toolkit::Image::GenerateUrl(rawBuffer);
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, url.GetUrl());
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+ application.SendNotification();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ application.GetScene().Remove(actor);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualWithEncodedImageBufferRemoved(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Use Encoded Image Buffer as url");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ EncodedImageBuffer rawBuffer = ConvertFileToEncodedImageBuffer(TEST_LARGE_IMAGE_FILE_NAME);
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(rawBuffer);
+ std::string url = imageUrl.GetUrl();
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, url);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+ application.SendNotification();
+
+ // Wait for decode buffer and make texture.
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
+
+ tet_infoline("Delete texture because there is no actor to use decoded texture");
+ imageUrl.Reset();
+ application.GetScene().Remove(actor);
+ dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL);
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualTextureReuse1(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same property map - should reuse texture" );
+ tet_infoline("Request remote image visual with a Property::Map; request a second visual with the same property map - should reuse texture");
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED);
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
TraceCallStack& drawTrace = gl.GetDrawTrace();
drawTrace.Enable(true);
- Actor actor = CreateActorWithImageVisual( propertyMap );
- application.GetScene().Add( actor );
+ Actor actor = CreateActorWithImageVisual(propertyMap);
+ application.GetScene().Add(actor);
application.SendNotification();
// Wait for image to load
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION);
textureTrace.Reset();
drawTrace.Reset();
- Actor actor2 = CreateActorWithImageVisual( propertyMap );
+ Actor actor2 = CreateActorWithImageVisual(propertyMap);
application.GetScene().Add(actor2);
application.SendNotification(); // Send messages to update
application.Render(); // process update and render
application.SendNotification(); // process any signals to event
- DALI_TEST_EQUALS( actor2.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor2.GetRendererCount(), 1u, TEST_LOCATION);
- tet_infoline("Test that 2 draw calls occur with no new texture gens/binds, i.e. both\n"
- "draw calls use the same texture as the previous draw call\n" );
-
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
- DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
- // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
-// DALI_TEST_EQUALS( textureTrace.CountMethod("BindTexture"), 0, TEST_LOCATION );
+ // Testing for texture re-use in gl side is not relevant - we are not using actual graphics
+ // backend here, but test graphics backend.
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
+ DALI_TEST_EQUALS(drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION);
tet_infoline("Test that removing 1 actor doesn't delete the texture\n");
- application.GetScene().Remove( actor );
+ application.GetScene().Remove(actor);
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
tet_infoline("Test that removing last actor does delete the texture\n");
- application.GetScene().Remove( actor2 ); // Detaches remaining ImageVisual
+ application.GetScene().Remove(actor2); // Detaches remaining ImageVisual
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( actor2.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+ DALI_TEST_CHECK(actor2.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION);
END_TEST;
}
-
int UtcDaliImageVisualTextureReuse2(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same url but different property map - should create new texture" );
+ tet_infoline("Request remote image visual with a Property::Map; request a second visual with the same url but different property map - should create new texture");
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME);
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
TraceCallStack& drawTrace = gl.GetDrawTrace();
drawTrace.Enable(true);
- Actor actor = CreateActorWithImageVisual( propertyMap );
- application.GetScene().Add( actor );
+ Actor actor = CreateActorWithImageVisual(propertyMap);
+ application.GetScene().Add(actor);
application.SendNotification();
// Wait for image to load
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION);
textureTrace.Reset();
drawTrace.Reset();
- propertyMap.Insert( ImageVisual::Property::SAMPLING_MODE, Dali::SamplingMode::NEAREST );
- propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 100 );
- propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 100 );
- Actor actor2 = CreateActorWithImageVisual( propertyMap );
+ propertyMap.Insert(ImageVisual::Property::SAMPLING_MODE, Dali::SamplingMode::NEAREST);
+ propertyMap.Insert(ImageVisual::Property::DESIRED_WIDTH, 100);
+ propertyMap.Insert(ImageVisual::Property::DESIRED_HEIGHT, 100);
+ Actor actor2 = CreateActorWithImageVisual(propertyMap);
application.GetScene().Add(actor2);
application.SendNotification();
// Wait for image to load
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor2.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor2.GetRendererCount(), 1u, TEST_LOCATION);
- tet_infoline("Test that 2 draw calls occur with 1 new texture gen/bind, i.e. both "
- "renderers are using different textures\n" );
+ tet_infoline(
+ "Test that 2 draw calls occur with 1 new texture gen/bind, i.e. both "
+ "renderers are using different textures\n");
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION);
TraceCallStack::NamedParams tex1;
tex1["texture"] << 1;
TraceCallStack::NamedParams tex2;
tex2["texture"] << 2;
- DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex1), true, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex2), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureTrace.FindMethodAndParams("BindTexture", tex1), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethodAndParams("BindTexture", tex2), true, TEST_LOCATION);
tet_infoline("Test that removing 1 actor deletes it's texture\n");
- application.GetScene().Remove( actor );
+ application.GetScene().Remove(actor);
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION);
tet_infoline("Test that removing last actor deletes it's texture\n");
- application.GetScene().Remove( actor2 );
+ application.GetScene().Remove(actor2);
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( actor2.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 2, TEST_LOCATION );
+ DALI_TEST_CHECK(actor2.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 2, TEST_LOCATION);
END_TEST;
}
-
int UtcDaliImageVisualCustomWrapModePixelArea(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing" );
+ tet_infoline("Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing");
static std::vector<UniformData> customUniforms =
- {
- UniformData("pixelArea", Property::Type::VECTOR4),
- UniformData("wrapMode", Property::Type::VECTOR2),
- };
+ {
+ UniformData("pixelArea", Property::Type::VECTOR4),
+ UniformData("wrapMode", Property::Type::VECTOR2),
+ };
TestGraphicsController& graphics = application.GetGraphicsController();
graphics.AddCustomUniforms(customUniforms);
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ DALI_TEST_CHECK(factory);
// Test wrap mode with atlasing. Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
- const int width=34;
- const int height=34;
+ const int width = 34;
+ const int height = 34;
const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_SMALL_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
- propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
- propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
- propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
- propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
- propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
- propertyMap.Insert( ImageVisual::Property::ATLASING, true );
-
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
-
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_SMALL_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::DESIRED_WIDTH, width);
+ propertyMap.Insert(ImageVisual::Property::DESIRED_HEIGHT, height);
+ propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
+ propertyMap.Insert(ImageVisual::Property::PIXEL_AREA, pixelArea);
+ propertyMap.Insert(ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT);
+ propertyMap.Insert(ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT);
+ propertyMap.Insert(ImageVisual::Property::ATLASING, true);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
- texParameterTrace.Enable( true );
+ texParameterTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
- actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- application.GetScene().Add( actor );
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(2000, 2000));
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ application.GetScene().Add(actor);
// loading started
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
// WITH atlasing, the wrapping is handled manually in shader, so the following gl function should not be called
std::stringstream out;
out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
- DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
+ DALI_TEST_CHECK(!texParameterTrace.FindMethodAndParams("TexParameteri", out.str()));
out.str("");
out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
- DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
+ DALI_TEST_CHECK(!texParameterTrace.FindMethodAndParams("TexParameteri", out.str()));
// test the uniforms which used to handle the wrap mode
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
- Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
- DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
+ Property::Value pixelAreaValue = renderer.GetProperty(renderer.GetPropertyIndex("pixelArea"));
+ DALI_TEST_EQUALS(pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION);
Vector4 pixelAreaUniform;
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
- DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector4>("pixelArea", pixelAreaUniform));
+ DALI_TEST_EQUALS(pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION);
- Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
- Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
- DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
+ Property::Value wrapModeValue = renderer.GetProperty(renderer.GetPropertyIndex("wrapMode"));
+ Vector2 wrapMode(WrapMode::MIRRORED_REPEAT - 1, WrapMode::REPEAT - 1);
+ DALI_TEST_EQUALS(wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION);
Vector2 wrapModeUniform;
- DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
- DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector2>("wrapMode", wrapModeUniform));
+ DALI_TEST_EQUALS(wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION);
- actor.Unparent( );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ actor.Unparent();
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
int UtcDaliImageVisualCustomWrapModeNoAtlas(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area without atlasing" );
+ tet_infoline("Request image visual with a Property::Map, test custom wrap mode and pixel area without atlasing");
static std::vector<UniformData> customUniforms =
- {
- UniformData("pixelArea", Property::Type::VECTOR4),
- };
+ {
+ UniformData("pixelArea", Property::Type::VECTOR4),
+ };
TestGraphicsController& graphics = application.GetGraphicsController();
graphics.AddCustomUniforms(customUniforms);
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ DALI_TEST_CHECK(factory);
// Test wrap mode without atlasing. Image with a size bigger than 512*512 will NOT be uploaded as a part of the atlas.
- const int width=600;
- const int height=600;
+ const int width = 600;
+ const int height = 600;
const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
- propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
- propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
- propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
- propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
- propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
-
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
-
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::DESIRED_WIDTH, width);
+ propertyMap.Insert(ImageVisual::Property::DESIRED_HEIGHT, height);
+ propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
+ propertyMap.Insert(ImageVisual::Property::PIXEL_AREA, pixelArea);
+ propertyMap.Insert(ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT);
+ propertyMap.Insert(ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
textureTrace.EnableLogging(true);
TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
- texParameterTrace.Enable( true );
- texParameterTrace.EnableLogging( true );
+ texParameterTrace.Enable(true);
+ texParameterTrace.EnableLogging(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
- actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- application.GetScene().Add( actor );
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(2000, 2000));
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ application.GetScene().Add(actor);
// loading started
application.SendNotification();
application.Render();
application.SendNotification();
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
// WITHOUT atlasing, the wrapping is handled by setting gl texture parameters
std::stringstream out;
out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
- DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
+ DALI_TEST_CHECK(texParameterTrace.FindMethodAndParams("TexParameteri", out.str()));
out.str("");
out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
- DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
+ DALI_TEST_CHECK(texParameterTrace.FindMethodAndParams("TexParameteri", out.str()));
// test the uniforms which used to handle the wrap mode
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
- Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
- DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
+ Property::Value pixelAreaValue = renderer.GetProperty(renderer.GetPropertyIndex("pixelArea"));
+ DALI_TEST_EQUALS(pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION);
Vector4 pixelAreaUniform;
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
- DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector4>("pixelArea", pixelAreaUniform));
+ DALI_TEST_EQUALS(pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION);
- Property::Index wrapModeIndex = renderer.GetPropertyIndex( "wrapMode" );
+ Property::Index wrapModeIndex = renderer.GetPropertyIndex("wrapMode");
DALI_TEST_CHECK(wrapModeIndex == Property::INVALID_INDEX);
actor.Unparent();
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
int UtcDaliImageVisualAnimateMixColor(void)
{
ToolkitTestApplication application;
- tet_infoline( "Animate mix color" );
+ tet_infoline("Animate mix color");
static std::vector<UniformData> customUniforms =
- {
- UniformData("mixColor", Property::Type::VECTOR3),
- };
+ {
+ UniformData("mixColor", Property::Type::VECTOR3),
+ };
TestGraphicsController& graphics = application.GetGraphicsController();
graphics.AddCustomUniforms(customUniforms);
- application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
+ application.GetPlatform().SetClosestImageSize(Vector2(100, 100));
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
- propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
propertyMap.Insert("mixColor", Color::BLUE);
propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
- Visual::Base visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
- DummyControl actor = DummyControl::New(true);
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
- actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(2000, 2000));
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ actor.SetProperty(Actor::Property::COLOR, Color::BLACK);
application.GetScene().Add(actor);
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
- Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
- tet_infoline("Test that the renderer has the mixColor property");
- DALI_TEST_CHECK( index != Property::INVALID_INDEX );
+ // @todo Should we add API to make this code work again?
+ // Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
+
+ Property::Value blendModeValue = renderer.GetProperty(Renderer::Property::BLEND_MODE);
+ DALI_TEST_EQUALS(blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION);
- const Vector4 TARGET_MIX_COLOR( 1.0f, 0.0f, 0.0f, 0.5f );
+ const Vector4 TARGET_MIX_COLOR(1.0f, 0.0f, 0.0f, 0.5f);
Property::Map map;
- map["target"] = "testVisual";
- map["property"] = "mixColor";
+ map["target"] = "testVisual";
+ map["property"] = "mixColor";
map["initialValue"] = Color::MAGENTA;
- map["targetValue"] = TARGET_MIX_COLOR;
- map["animator"] = Property::Map()
- .Add("alphaFunction", "LINEAR")
- .Add("timePeriod", Property::Map()
- .Add("delay", 0.0f)
- .Add("duration", 4.0f));
+ map["targetValue"] = TARGET_MIX_COLOR;
+ map["animator"] = Property::Map()
+ .Add("alphaFunction", "LINEAR")
+ .Add("timePeriod", Property::Map().Add("delay", 0.0f).Add("duration", 4.0f));
- Dali::Toolkit::TransitionData transition = TransitionData::New( map );
+ Dali::Toolkit::TransitionData transition = TransitionData::New(map);
- Animation animation = dummyImpl.CreateTransition( transition );
+ Animation animation = dummyImpl.CreateTransition(transition);
- animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
+ animation.AnimateTo(Property(actor, Actor::Property::COLOR), Color::WHITE);
animation.Play();
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
- glAbstraction.EnableEnableDisableCallTrace( true );
- TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+ glAbstraction.EnableEnableDisableCallTrace(true);
+ TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
std::ostringstream blendStr;
blendStr << std::hex << GL_BLEND;
application.SendNotification();
- application.Render(0); // Ensure animation starts
+ application.Render(0); // Ensure animation starts
application.Render(2000u); // Halfway point
- Vector3 testColor( 1.0f, 0.0f, 0.5f );
+ Vector3 testColor(1.0f, 0.0f, 0.5f);
// uColor.a should be actor's alpha * mixColor.a.
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", testColor ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, 0.75f)), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", testColor), true, TEST_LOCATION);
- DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
+ DALI_TEST_CHECK(glEnableStack.FindMethodAndParams("Enable", blendStr.str()));
glEnableStack.Reset();
- application.Render(2000u); // Halfway point between blue and white
+ application.SendNotification();
+ application.Render(2000u);
+
+ application.SendNotification();
+ application.Render();
+ application.SendNotification();
- DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::WHITE, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), Color::WHITE, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(1.0f, 1.0f, 1.0f, 0.5f)), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(TARGET_MIX_COLOR)), true, TEST_LOCATION);
- // GL_BLEND should not be changed: Keep enabled
- // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
-// DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
- DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
+ // (Don't test for caching of capabilities, toolkit uses Test graphics backend, not actual backend)
- TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR );
+ TestMixColor(visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR);
END_TEST;
}
int UtcDaliImageVisualAnimateOpacity(void)
{
ToolkitTestApplication application;
- tet_infoline( "Animate image visual opacity" );
+ tet_infoline("Animate image visual opacity");
- application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
+ application.GetPlatform().SetClosestImageSize(Vector2(100, 100));
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
- propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
propertyMap.Insert("opacity", 0.5f);
propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
- Visual::Base visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
- DummyControl actor = DummyControl::New(true);
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
- actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(2000, 2000));
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ actor.SetProperty(Actor::Property::COLOR, Color::BLACK);
application.GetScene().Add(actor);
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
- glAbstraction.EnableEnableDisableCallTrace( true );
- TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+ glAbstraction.EnableEnableDisableCallTrace(true);
+ TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
std::ostringstream blendStr;
blendStr << std::hex << GL_BLEND;
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str()) );
+ DALI_TEST_CHECK(glEnableStack.FindMethodAndParams("Enable", blendStr.str()));
{
- tet_infoline( "Test that the opacity can be increased to full via animation, and that the blend mode is set appropriately at the start and end of the animation." );
+ tet_infoline("Test that the opacity can be increased to full via animation, and that the blend mode is set appropriately at the start and end of the animation.");
Property::Map map;
- map["target"] = "testVisual";
- map["property"] = "opacity";
+ map["target"] = "testVisual";
+ map["property"] = "opacity";
map["targetValue"] = 1.0f;
- map["animator"] = Property::Map()
- .Add("alphaFunction", "LINEAR")
- .Add("timePeriod", Property::Map()
- .Add("delay", 0.0f)
- .Add("duration", 4.0f));
-
- Dali::Toolkit::TransitionData transition = TransitionData::New( map );
- Animation animation = dummyImpl.CreateTransition( transition );
+ map["animator"] = Property::Map()
+ .Add("alphaFunction", "LINEAR")
+ .Add("timePeriod", Property::Map().Add("delay", 0.0f).Add("duration", 4.0f));
+
+ Dali::Toolkit::TransitionData transition = TransitionData::New(map);
+ Animation animation = dummyImpl.CreateTransition(transition);
animation.Play();
glEnableStack.Reset();
application.SendNotification();
- application.Render(0); // Ensure animation starts
- application.Render(2000u); // Halfway point through animation
+ application.Render(0); // Ensure animation starts
+ application.Render(2000u); // Halfway point through animation
application.SendNotification(); // Handle any signals
Vector4 color;
- DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
- DALI_TEST_EQUALS( color.a, 0.75f, TEST_LOCATION );
+ DALI_TEST_CHECK(application.GetGlAbstraction().GetUniformValue<Vector4>("uColor", color));
+ DALI_TEST_EQUALS(color.a, 0.75f, TEST_LOCATION);
- application.Render(2001u); // end
+ application.Render(2001u); // end
application.SendNotification(); // ensure animation finished signal is sent
- DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
- DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
+ DALI_TEST_CHECK(application.GetGlAbstraction().GetUniformValue<Vector4>("uColor", color));
+ DALI_TEST_EQUALS(color.a, 1.0f, TEST_LOCATION);
- // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
-// DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
- DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
+ // (Don't test for caching of capabilities, toolkit uses Test graphics backend, not actual backend)
+ DALI_TEST_CHECK(glEnableStack.FindMethodAndParams("Disable", blendStr.str()));
}
-
{
- tet_infoline( "Test that the opacity can be reduced via animation, and that the blend mode is set appropriately at the start and end of the animation." );
+ tet_infoline("Test that the opacity can be reduced via animation, and that the blend mode is set appropriately at the start and end of the animation.");
Property::Map map;
- map["target"] = "testVisual";
- map["property"] = Visual::Property::OPACITY;
+ map["target"] = "testVisual";
+ map["property"] = Visual::Property::OPACITY;
map["targetValue"] = 0.1f;
- map["animator"] = Property::Map()
- .Add("alphaFunction", "LINEAR")
- .Add("timePeriod", Property::Map()
- .Add("delay", 0.0f)
- .Add("duration", 4.0f));
-
- Dali::Toolkit::TransitionData transition = TransitionData::New( map );
- Animation animation = dummyImpl.CreateTransition( transition );
+ map["animator"] = Property::Map()
+ .Add("alphaFunction", "LINEAR")
+ .Add("timePeriod", Property::Map().Add("delay", 0.0f).Add("duration", 4.0f));
+
+ Dali::Toolkit::TransitionData transition = TransitionData::New(map);
+ Animation animation = dummyImpl.CreateTransition(transition);
animation.Play();
glEnableStack.Reset();
application.SendNotification();
Vector4 color;
- DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
- DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION );
+ DALI_TEST_CHECK(application.GetGlAbstraction().GetUniformValue<Vector4>("uColor", color));
+ DALI_TEST_EQUALS(color.a, 0.55f, TEST_LOCATION);
- DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
+ DALI_TEST_CHECK(glEnableStack.FindMethodAndParams("Enable", blendStr.str()));
glEnableStack.Reset();
application.Render(2016u); // end
application.SendNotification();
- DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
- DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION );
+ DALI_TEST_CHECK(application.GetGlAbstraction().GetUniformValue<Vector4>("uColor", color));
+ DALI_TEST_EQUALS(color.a, 0.1f, TEST_LOCATION);
- // GL_BLEND should not be changed: Keep enabled
-// @todo
-// TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
-// DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
- DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
+ // (Don't test for caching of capabilities, toolkit uses Test graphics backend, not actual backend)
+ DALI_TEST_CHECK(!glEnableStack.FindMethodAndParams("Disable", blendStr.str()));
}
END_TEST;
}
-
-
int UtcDaliImageVisualAnimateOpacity02(void)
{
ToolkitTestApplication application;
- tet_infoline( "Animate image visual opacity" );
+ tet_infoline("Animate image visual opacity");
- application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
+ application.GetPlatform().SetClosestImageSize(Vector2(100, 100));
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
- propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
propertyMap.Insert("opacity", 0.5f);
propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
- Visual::Base visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
- DummyControl actor = DummyControl::New(true);
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
- actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(2000, 2000));
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ actor.SetProperty(Actor::Property::COLOR, Color::BLACK);
- tet_infoline( "Test that the opacity doesn't animate when actor not staged" );
+ tet_infoline("Test that the opacity doesn't animate when actor not staged");
Property::Array array;
Property::Map map;
- map["target"] = "testVisual";
- map["property"] = "opacity";
+ map["target"] = "testVisual";
+ map["property"] = "opacity";
map["initialValue"] = 0.0f;
- map["targetValue"] = 1.0f;
- map["animator"] = Property::Map()
- .Add("alphaFunction", "LINEAR")
- .Add("timePeriod", Property::Map()
- .Add("delay", 0.0f)
- .Add("duration", 4.0f));
+ map["targetValue"] = 1.0f;
+ map["animator"] = Property::Map()
+ .Add("alphaFunction", "LINEAR")
+ .Add("timePeriod", Property::Map().Add("delay", 0.0f).Add("duration", 4.0f));
Property::Map map2;
- map2["target"] = "testVisual";
- map2["property"] = "size";
+ map2["target"] = "testVisual";
+ map2["property"] = "size";
map2["targetValue"] = Vector2(1.0f, 1.0f);
- array.Add( map ).Add(map2);
+ array.Add(map).Add(map2);
- Dali::Toolkit::TransitionData transition = TransitionData::New( array );
- Animation animation = dummyImpl.CreateTransition( transition );
+ Dali::Toolkit::TransitionData transition = TransitionData::New(array);
+ Animation animation = dummyImpl.CreateTransition(transition);
application.GetScene().Add(actor);
application.SendNotification();
- application.Render(0); // Ensure animation starts
+ application.Render(0); // Ensure animation starts
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
- Renderer renderer = actor.GetRendererAt(0);
- Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+ Renderer renderer = actor.GetRendererAt(0);
+ Property::Value blendModeValue = renderer.GetProperty(Renderer::Property::BLEND_MODE);
+ DALI_TEST_EQUALS(blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION);
- animation = dummyImpl.CreateTransition( transition );
+ animation = dummyImpl.CreateTransition(transition);
animation.Play();
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
- glAbstraction.EnableEnableDisableCallTrace( true );
- TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+ glAbstraction.EnableEnableDisableCallTrace(true);
+ TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
std::ostringstream blendStr;
blendStr << std::hex << GL_BLEND;
application.SendNotification();
- application.Render(0); // Ensure animation starts
- application.Render(2000u); // Halfway point through animation
+ application.Render(0); // Ensure animation starts
+ application.Render(2000u); // Halfway point through animation
application.SendNotification(); // Handle any signals
- DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
+ DALI_TEST_CHECK(glEnableStack.FindMethodAndParams("Enable", blendStr.str()));
Vector4 color;
- DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
- DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION );
+ DALI_TEST_CHECK(application.GetGlAbstraction().GetUniformValue<Vector4>("uColor", color));
+ DALI_TEST_EQUALS(color.a, 0.5f, TEST_LOCATION);
glEnableStack.Reset();
- application.Render(2001u); // end
+ application.Render(2001u); // end
application.SendNotification(); // ensure animation finished signal is sent
- DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
- DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
+ DALI_TEST_CHECK(application.GetGlAbstraction().GetUniformValue<Vector4>("uColor", color));
+ DALI_TEST_EQUALS(color.a, 1.0f, TEST_LOCATION);
- DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
+ DALI_TEST_CHECK(glEnableStack.FindMethodAndParams("Disable", blendStr.str()));
END_TEST;
}
-
-
int UtcDaliImageVisualAnimatePixelArea(void)
{
ToolkitTestApplication application;
- tet_infoline( "ImageVisual animate pixel area" );
+ tet_infoline("ImageVisual animate pixel area");
static std::vector<UniformData> customUniforms =
- {
- UniformData("pixelArea", Property::Type::VECTOR4),
- };
+ {
+ UniformData("pixelArea", Property::Type::VECTOR4),
+ };
TestGraphicsController& graphics = application.GetGraphicsController();
graphics.AddCustomUniforms(customUniforms);
- application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
+ application.GetPlatform().SetClosestImageSize(Vector2(100, 100));
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
- propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
propertyMap.Insert("mixColor", Color::BLUE);
propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
- Visual::Base visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
- DummyControl actor = DummyControl::New(true);
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
- actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(2000, 2000));
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ actor.SetProperty(Actor::Property::COLOR, Color::BLACK);
application.GetScene().Add(actor);
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
-
- tet_infoline("Test that the renderer has the mixColor property");
- DALI_TEST_CHECK( index != Property::INVALID_INDEX );
+ // @todo Implement this feature?
+ //Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
+ //tet_infoline("Test that the renderer has the mixColor property");
+ //DALI_TEST_CHECK( index != Property::INVALID_INDEX );
// TransitionData only takes string keys
Property::Map map;
- map["target"] = "testVisual";
- map["property"] = "pixelArea";
- map["initialValue"] = Vector4( 0,0,0,1 );
- map["targetValue"] = Vector4( 0,0,1,1 ); // Animate width from zero to full
- map["animator"] = Property::Map()
- .Add("alphaFunction", "LINEAR")
- .Add("timePeriod", Property::Map()
- .Add("delay", 0.0f)
- .Add("duration", 4.0f));
-
- Dali::Toolkit::TransitionData transition = TransitionData::New( map );
-
- Animation animation = dummyImpl.CreateTransition( transition );
- animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
+ map["target"] = "testVisual";
+ map["property"] = "pixelArea";
+ map["initialValue"] = Vector4(0, 0, 0, 1);
+ map["targetValue"] = Vector4(0, 0, 1, 1); // Animate width from zero to full
+ map["animator"] = Property::Map()
+ .Add("alphaFunction", "LINEAR")
+ .Add("timePeriod", Property::Map().Add("delay", 0.0f).Add("duration", 4.0f));
+
+ Dali::Toolkit::TransitionData transition = TransitionData::New(map);
+
+ Animation animation = dummyImpl.CreateTransition(transition);
+ animation.AnimateTo(Property(actor, Actor::Property::COLOR), Color::WHITE);
animation.Play();
application.SendNotification();
application.Render(0); // Ensure animation starts
application.Render(2000u); // Halfway point
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("pixelArea", Vector4(0.0f, 0.0f, 0.5f, 1.0f )), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("pixelArea", Vector4(0.0f, 0.0f, 0.5f, 1.0f)), true, TEST_LOCATION);
application.Render(2000u); // End of animation
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("pixelArea", Vector4( 0.0f, 0.0f, 1.0f, 1.0f )), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("pixelArea", Vector4(0.0f, 0.0f, 1.0f, 1.0f)), true, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualTextureCancelRemoteLoad(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request remote image visual, then destroy visual to cancel load" );
+ tet_infoline("Request remote image visual, then destroy visual to cancel load");
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME);
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
TraceCallStack& drawTrace = gl.GetDrawTrace();
drawTrace.Enable(true);
- Actor actor = CreateActorWithImageVisual( propertyMap );
- application.GetScene().Add( actor );
+ Actor actor = CreateActorWithImageVisual(propertyMap);
+ application.GetScene().Add(actor);
application.SendNotification();
- application.GetScene().Remove( actor );
+ application.GetScene().Remove(actor);
application.SendNotification();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), false, TEST_LOCATION );
- DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), false, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), false, TEST_LOCATION);
+ DALI_TEST_EQUALS(drawTrace.FindMethod("DrawArrays"), false, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualTextureCancelAsyncLoad(void)
{
ToolkitTestApplication application;
- tet_infoline( "Load image asynchronously, cancel loading, then load again" );
+ tet_infoline("Load image asynchronously, cancel loading, then load again");
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ DALI_TEST_CHECK(factory);
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
- textureTrace.Enable( true );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
TraceCallStack& drawTrace = gl.GetDrawTrace();
- drawTrace.Enable( true );
+ drawTrace.Enable(true);
- DummyControl actor = DummyControl::New();
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( Control::Property::BACKGROUND, visual );
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::Property::BACKGROUND, visual);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
// Cancel loading
- application.GetScene().Remove( actor );
+ application.GetScene().Remove(actor);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
// Create another visual with the same image
- visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- dummyImpl.RegisterVisual( Control::Property::BACKGROUND, visual );
+ dummyImpl.RegisterVisual(Control::Property::BACKGROUND, visual);
application.SendNotification();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualSetInvalidAsyncImage(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual with invalid images - should draw broken.png" );
+ tet_infoline("Request image visual with invalid images - should draw broken.png");
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ DALI_TEST_CHECK(factory);
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_INVALID_FILE_NAME);
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
- application.GetScene().Remove( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ application.GetScene().Remove(actor);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
int UtcDaliImageVisualSetInvalidSyncImage(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual with invalid images - should draw broken.png" );
+ tet_infoline("Request image visual with invalid images - should draw broken.png");
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ DALI_TEST_CHECK(factory);
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_INVALID_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
// The broken image should be shown.
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
- application.GetScene().Remove( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ application.GetScene().Remove(actor);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
int UtcDaliImageVisualSetInvalidRemoteImage(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual with invalid images - should draw broken.png" );
+ tet_infoline("Request image visual with invalid images - should draw broken.png");
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ DALI_TEST_CHECK(factory);
// Local invalid file, asynchronous loading
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_INVALID_FILE_NAME );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_REMOTE_INVALID_FILE_NAME);
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ application.GetScene().Remove(actor);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualAlphaMask01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request image visual with a Property::Map containing an Alpha mask");
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ Property::Map testMap;
+ visual.CreatePropertyMap(testMap);
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), false, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+ dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualAlphaMask02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request image visual with a Property::Map containing an Alpha mask for GPU");
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+ propertyMap.Insert(DevelImageVisual::Property::MASKING_TYPE, DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- application.GetScene().Add( actor );
+ Property::Map testMap;
+ visual.CreatePropertyMap(testMap);
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+ DALI_TEST_EQUALS(*testMap.Find(DevelImageVisual::Property::MASKING_TYPE), Property::Value(DevelImageVisual::MaskingType::MASKING_ON_RENDERING), TEST_LOCATION);
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), false, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
application.SendNotification();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ Renderer renderer = actor.GetRendererAt(0u);
+ TextureSet textures = renderer.GetTextures();
+ DALI_TEST_CHECK(textures);
+ DALI_TEST_EQUALS(textures.GetTextureCount(), 2u, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
- application.GetScene().Remove( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
END_TEST;
}
-int UtcDaliImageVisualAlphaMask(void)
+int UtcDaliImageVisualAlphaMask03(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual with a Property::Map containing an Alpha mask" );
+ tet_infoline("Request image visual with a Property::Map containing an Alpha mask for GPU with fail case");
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ DALI_TEST_CHECK(factory);
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, "dummy_path");
+ propertyMap.Insert(DevelImageVisual::Property::MASKING_TYPE, DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
Property::Map testMap;
visual.CreatePropertyMap(testMap);
- DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
// For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
// Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), false, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ Renderer renderer = actor.GetRendererAt(0u);
+ TextureSet textures = renderer.GetTextures();
+ DALI_TEST_CHECK(textures);
+ DALI_TEST_EQUALS(textures.GetTextureCount(), 1u, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
- dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
END_TEST;
}
-int UtcDaliImageVisualSynchronousLoadAlphaMask(void)
+int UtcDaliImageVisualSynchronousLoadAlphaMask01(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual with a Property::Map containing an Alpha mask with synchronous loading" );
+ tet_infoline("Request image visual with a Property::Map containing an Alpha mask with synchronous loading");
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ DALI_TEST_CHECK(factory);
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
Property::Map testMap;
visual.CreatePropertyMap(testMap);
- DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
// For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
// Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), false, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
// Do not wait for any EventThreadTrigger in synchronous alpha mask.
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
- dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualSynchronousLoadAlphaMask02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request image visual with a Property::Map containing an Alpha mask for GPU with synchronous loading");
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
+ propertyMap.Insert(DevelImageVisual::Property::MASKING_TYPE, DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ Property::Map testMap;
+ visual.CreatePropertyMap(testMap);
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), false, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+
+ // Do not wait for any EventThreadTrigger in synchronous alpha mask.
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ Renderer renderer = actor.GetRendererAt(0u);
+ TextureSet textures = renderer.GetTextures();
+ DALI_TEST_CHECK(textures);
+ DALI_TEST_EQUALS(textures.GetTextureCount(), 2u, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+ dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualRemoteAlphaMask(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual with a Property::Map containing an Alpha mask" );
+ tet_infoline("Request image visual with a Property::Map containing an Alpha mask");
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ DALI_TEST_CHECK(factory);
const std::string MASK_IMAGE = TEST_REMOTE_IMAGE_FILE_NAME;
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, MASK_IMAGE );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, MASK_IMAGE);
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
Property::Map testMap;
visual.CreatePropertyMap(testMap);
- DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(MASK_IMAGE), TEST_LOCATION );
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(MASK_IMAGE), TEST_LOCATION);
// For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
// Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
- DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.IsResourceReady(), false, TEST_LOCATION);
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualAlphaMaskCrop(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual with an Alpha mask and scale/cropping" );
+ tet_infoline("Request image visual with an Alpha mask and scale/cropping");
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ DALI_TEST_CHECK(factory);
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::MASK_CONTENT_SCALE, 1.6f );
- propertyMap.Insert( ImageVisual::Property::CROP_TO_MASK, true );
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::MASK_CONTENT_SCALE, 1.6f);
+ propertyMap.Insert(ImageVisual::Property::CROP_TO_MASK, true);
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
Property::Map testMap;
visual.CreatePropertyMap(testMap);
- DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
- DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::MASK_CONTENT_SCALE), Property::Value(1.6f), TEST_LOCATION );
- DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::CROP_TO_MASK),Property::Value(true), TEST_LOCATION );
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::MASK_CONTENT_SCALE), Property::Value(1.6f), TEST_LOCATION);
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::CROP_TO_MASK), Property::Value(true), TEST_LOCATION);
// For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
// Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New();
+ DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), false, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
application.SendNotification();
application.Render();
Vector2 size;
visual.GetNaturalSize(size);
- DALI_TEST_EQUALS( size, Vector2( 100.0f, 100.0f ), 0.001f, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(size, Vector2(100.0f, 100.0f), 0.001f, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualReleasePolicy01(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualReleasePolicy01 Detached Policy, disabling visual with this policy deletes texture" );
+ tet_infoline("UtcDaliImageVisualReleasePolicy01 Detached Policy, disabling visual with this policy deletes texture");
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
- DALI_TEST_CHECK( imageVisual );
+ Visual::Base imageVisual = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED);
+ DALI_TEST_CHECK(imageVisual);
// Set up debug trace
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- tet_infoline( "Register visual with control and ensure it has the only handle" );
- DummyControl actor = DummyControl::New(true);
+ tet_infoline("Register visual with control and ensure it has the only handle");
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
imageVisual.Reset();
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
application.SendNotification();
application.Render(0);
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
// Wait for image to load
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render(0);
// Test renderer and texture created
- tet_infoline( "Confirm texture created" );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ tet_infoline("Confirm texture created");
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
- tet_infoline( "Disable visual causing the texture to be deleted" );
- dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
+ tet_infoline("Disable visual causing the texture to be deleted");
+ dummyImpl.EnableVisual(DummyControl::Property::TEST_VISUAL, false);
application.SendNotification();
application.Render(0);
// Test renderer and textures removed.
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualReleasePolicy02(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualReleasePolicy02 Destroyed Policy, Texture should be deleted when visual destroyed" );
+ tet_infoline("UtcDaliImageVisualReleasePolicy02 Destroyed Policy, Texture should be deleted when visual destroyed");
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
- DALI_TEST_CHECK( imageVisual );
+ Visual::Base imageVisual = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED);
+ DALI_TEST_CHECK(imageVisual);
// Setup debug trace
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- tet_infoline( "Register visual with control and ensure it has the only handle" );
- DummyControl actor = DummyControl::New(true);
+ tet_infoline("Register visual with control and ensure it has the only handle");
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
application.SendNotification();
application.Render(0);
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
// Wait for image to load
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render(0);
// Test renderer and texture created
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" );
- dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ tet_infoline("Destroy visual by UnRegistering visual with control, check renderer is destroyed");
+ dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
application.SendNotification();
application.Render();
// Test texture removed after visual destroyed.
- tet_infoline( "Ensure texture is deleted after visual destroyed" );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+ tet_infoline("Ensure texture is deleted after visual destroyed");
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualReleasePolicy03(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualReleasePolicy03 Never Policy, texture should not be deleted after visual destroyed" );
+ tet_infoline("UtcDaliImageVisualReleasePolicy03 Never Policy, texture should not be deleted after visual destroyed");
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
- DALI_TEST_CHECK( imageVisual );
+ Visual::Base imageVisual = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER);
+ DALI_TEST_CHECK(imageVisual);
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- tet_infoline( "Register visual with control and ensure it has the only handle" );
- DummyControl actor = DummyControl::New(true);
+ tet_infoline("Register visual with control and ensure it has the only handle");
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
application.SendNotification();
application.Render(0);
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
// Wait for image to load
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render(0);
// Test renderer and texture created
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
- tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" );
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ tet_infoline("Destroy visual by UnRegistering visual with control, check renderer is destroyed");
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
application.SendNotification();
application.Render();
- tet_infoline( "Ensure texture is not deleted as policy is set to NEVER" );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ tet_infoline("Ensure texture is not deleted as policy is set to NEVER");
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualReleasePolicy04(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualReleasePolicy04 Two visuals with different policies sharing a texture" );
+ tet_infoline("UtcDaliImageVisualReleasePolicy04 Two visuals with different policies sharing a texture");
- tet_infoline( "Create first visual with Never release policy" );
- Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
+ tet_infoline("Create first visual with Never release policy");
+ Visual::Base imageVisualNever = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER);
- tet_infoline( "Create second visual with Destroyed release policy");
- Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
+ tet_infoline("Create second visual with Destroyed release policy");
+ Visual::Base imageVisualDestroyed = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED);
// Set up trace debug
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- tet_infoline( "Register visuals with control and ensure it has the only handles" );
- DummyControl actor = DummyControl::New(true);
+ tet_infoline("Register visuals with control and ensure it has the only handles");
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualNever );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDestroyed );
- imageVisualNever.Reset(); // reduce ref count so only the control keeps the visual alive.
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisualNever);
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL2, imageVisualDestroyed);
+ imageVisualNever.Reset(); // reduce ref count so only the control keeps the visual alive.
imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
// Test initially zero renderers
application.SendNotification();
application.Render(0);
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
// Wait for image to load
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render(0);
- tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ tet_infoline("Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer");
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 2u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
// Test renderer removed when visual destroyed
- DALI_TEST_CHECK( actor.GetRendererCount() == 2u );
- dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL2 ); // TEST_VISUAL2 no longer requires the texture as release policy DESTROYED
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 2u);
+ dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL2); // TEST_VISUAL2 no longer requires the texture as release policy DESTROYED
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
application.SendNotification();
application.Render();
// Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required.
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
- dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
application.SendNotification();
application.Render();
- tet_infoline( "Ensure a texture is not deleted as second visual used the NEVER release policy" );
+ tet_infoline("Ensure a texture is not deleted as second visual used the NEVER release policy");
// Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required.
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualReleasePolicy05(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualReleasePolicy05 Testing settung by string currents correct enum" );
+ tet_infoline("UtcDaliImageVisualReleasePolicy05 Testing settung by string currents correct enum");
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMapNeverReleasePolicy;
- propertyMapNeverReleasePolicy.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
- propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
- propertyMapNeverReleasePolicy.Insert( "releasePolicy" , "never" );
+ propertyMapNeverReleasePolicy.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ propertyMapNeverReleasePolicy.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+ propertyMapNeverReleasePolicy.Insert(ImageVisual::Property::DESIRED_WIDTH, 20);
+ propertyMapNeverReleasePolicy.Insert(ImageVisual::Property::DESIRED_HEIGHT, 30);
+ propertyMapNeverReleasePolicy.Insert("releasePolicy", "never");
- Visual::Base imageVisualNever = factory.CreateVisual( propertyMapNeverReleasePolicy );
+ Visual::Base imageVisualNever = factory.CreateVisual(propertyMapNeverReleasePolicy);
Property::Map resultMap;
- imageVisualNever.CreatePropertyMap( resultMap );
- DALI_TEST_CHECK( ! resultMap.Empty() );
+ imageVisualNever.CreatePropertyMap(resultMap);
+ DALI_TEST_CHECK(!resultMap.Empty());
- DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::RELEASE_POLICY ) )->Get<int>(), (int)ImageVisual::ReleasePolicy::NEVER, TEST_LOCATION );
+ DALI_TEST_EQUALS((resultMap.Find(ImageVisual::Property::RELEASE_POLICY))->Get<int>(), (int)ImageVisual::ReleasePolicy::NEVER, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualReleasePolicy06(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualReleasePolicy06 Never Policy, texture should not be affected by Disabling and Enabling visual" );
+ tet_infoline("UtcDaliImageVisualReleasePolicy06 Never Policy, texture should not be affected by Disabling and Enabling visual");
- Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
- DALI_TEST_CHECK( imageVisual );
+ Visual::Base imageVisual = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER);
+ DALI_TEST_CHECK(imageVisual);
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- tet_infoline( "Register visual with control and ensure it has the only handle" );
- DummyControl actor = DummyControl::New(true);
+ tet_infoline("Register visual with control and ensure it has the only handle");
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
application.SendNotification();
application.Render(0);
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
// Wait for image to load
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render(0);
// Test renderer and texture created
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
textureTrace.Reset();
- tet_infoline( "Disable Visual and check texture not affected" );
- dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
+ tet_infoline("Disable Visual and check texture not affected");
+ dummyImpl.EnableVisual(DummyControl::Property::TEST_VISUAL, false);
application.SendNotification();
application.Render(0);
- tet_infoline( "Check renderer is destroyed when visual off stage" );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ tet_infoline("Check renderer is destroyed when visual off stage");
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
textureTrace.Reset();
- tet_infoline( "Re-enable Visual and check texture not affected" );
- dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, true );
+ tet_infoline("Re-enable Visual and check texture not affected");
+ dummyImpl.EnableVisual(DummyControl::Property::TEST_VISUAL, true);
application.SendNotification();
application.Render(0);
- tet_infoline( "Check texture not affected and renderer is destroyed when visual off stage" );
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ tet_infoline("Check texture not affected and renderer is destroyed when visual off stage");
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualReleasePolicy07(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualReleasePolicy07 Two visuals with different policies sharing a texture DETACHED and DESTROYED" );
+ tet_infoline("UtcDaliImageVisualReleasePolicy07 Two visuals with different policies sharing a texture DETACHED and DESTROYED");
- tet_infoline( "Create first visual with DESTROYED release policy" );
- Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
+ tet_infoline("Create first visual with DESTROYED release policy");
+ Visual::Base imageVisualDestroyed = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED);
-
- tet_infoline( "Create second visual with DETACHED release policy");
- Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
+ tet_infoline("Create second visual with DETACHED release policy");
+ Visual::Base imageVisualDetached = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED);
// Set up trace debug
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- tet_infoline( "Register visuals with control and ensure it has the only handles" );
- DummyControl actor = DummyControl::New(true);
+ tet_infoline("Register visuals with control and ensure it has the only handles");
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDetached );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisualDestroyed);
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL2, imageVisualDetached);
imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
- imageVisualDetached.Reset(); // reduce ref count so only the control keeps the visual alive.
+ imageVisualDetached.Reset(); // reduce ref count so only the control keeps the visual alive.
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
// Test initially zero renderers
application.SendNotification();
application.Render(0);
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
// Wait for image to load
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render(0);
- tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ tet_infoline("Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer");
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 2u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
// Test renderer removed when visual destroyed
- DALI_TEST_CHECK( actor.GetRendererCount() == 2u );
- dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL2, false ); // TEST_VISUAL2 no longer requires the texture as release policy DETACHED
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 2u);
+ dummyImpl.EnableVisual(DummyControl::Property::TEST_VISUAL2, false); // TEST_VISUAL2 no longer requires the texture as release policy DETACHED
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
application.SendNotification();
application.Render();
// Test texture was not deleted as TEST_VISUAL release policy is DESTROYED and is still required.
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
- dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ dummyImpl.EnableVisual(DummyControl::Property::TEST_VISUAL, false);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
application.SendNotification();
application.Render();
- tet_infoline( "Ensure a texture is not deleted as second visual used the DESTROYED release policy" );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ tet_infoline("Ensure a texture is not deleted as second visual used the DESTROYED release policy");
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualReleasePolicy08(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualReleasePolicy08 Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy" );
+ tet_infoline("UtcDaliImageVisualReleasePolicy08 Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy");
- tet_infoline( "Create first visual with DESTROYED release policy" );
- Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
+ tet_infoline("Create first visual with DESTROYED release policy");
+ Visual::Base imageVisualDestroyed = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED);
// Set up trace debug
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- tet_infoline( "Register visuals with control and ensure it has the only handles" );
- DummyControl actor = DummyControl::New(true);
+ tet_infoline("Register visuals with control and ensure it has the only handles");
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisualDestroyed);
imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
// Test initially zero renderers
application.SendNotification();
application.Render(0);
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
textureTrace.Reset();
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
// Wait for image to load
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render(0);
- tet_infoline( "Ensure a texture is created" );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ tet_infoline("Ensure a texture is created");
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
textureTrace.Reset();
// Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy
// 1. Get TextureSet
- TextureSet textureSetBefore = actor.GetRendererAt( 0u ).GetTextures();
+ TextureSet textureSetBefore = actor.GetRendererAt(0u).GetTextures();
// 2.Remove actor from stage. In this case, renderer also is deleted.
- tet_infoline( "Remove actor from stage" );
- application.GetScene().Remove( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ tet_infoline("Remove actor from stage");
+ application.GetScene().Remove(actor);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
application.SendNotification();
application.Render();
- tet_infoline( "Ensure a texture is not deleted as visual used the DESTROYED release policy" );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ tet_infoline("Ensure a texture is not deleted as visual used the DESTROYED release policy");
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
textureTrace.Reset();
// 3.Add actor in stage. In this case, renderer is created.
- tet_infoline( "Add actor in stage" );
- application.GetScene().Add( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ tet_infoline("Add actor in stage");
+ application.GetScene().Add(actor);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
application.SendNotification();
application.Render();
- tet_infoline( "Ensure a texture is not created again" );
- DALI_TEST_EQUALS( textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION );
+ tet_infoline("Ensure a texture is not created again");
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
textureTrace.Reset();
// 4.Compare Texture with before and after. textureSet need to be same because release policy is the DESTROYED.
- tet_infoline( "Ensure a textureSet is not deleted because it is used the DESTROYED release policy" );
- TextureSet textureSetAfter = actor.GetRendererAt( 0u ).GetTextures();
- DALI_TEST_CHECK( textureSetBefore == textureSetAfter );
+ tet_infoline("Ensure a textureSet is not deleted because it is used the DESTROYED release policy");
+ TextureSet textureSetAfter = actor.GetRendererAt(0u).GetTextures();
+ DALI_TEST_CHECK(textureSetBefore == textureSetAfter);
textureSetBefore.Reset();
textureSetAfter.Reset();
- dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualLoadPolicy01(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image before attaching to stage" );
+ tet_infoline("UtcDaliImageVisualLoadPolicy01 Load a visual image before attaching to stage");
// Set up trace debug
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- tet_infoline( "Create visual with IMMEDIATE load policy" );
+ tet_infoline("Create visual with IMMEDIATE load policy");
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
- propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
- propertyMap.Insert( "loadPolicy" , ImageVisual::LoadPolicy::IMMEDIATE );
+ propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::DESIRED_WIDTH, 20);
+ propertyMap.Insert(ImageVisual::Property::DESIRED_HEIGHT, 30);
+ propertyMap.Insert("loadPolicy", ImageVisual::LoadPolicy::IMMEDIATE);
- Visual::Base imageVisual = factory.CreateVisual( propertyMap );
+ Visual::Base imageVisual = factory.CreateVisual(propertyMap);
Property::Map resultMap;
- imageVisual.CreatePropertyMap( resultMap );
- DALI_TEST_CHECK( ! resultMap.Empty() );
- DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::LOAD_POLICY ) )->Get<int>(), (int)ImageVisual::LoadPolicy::IMMEDIATE, TEST_LOCATION );
+ imageVisual.CreatePropertyMap(resultMap);
+ DALI_TEST_CHECK(!resultMap.Empty());
+ DALI_TEST_EQUALS((resultMap.Find(ImageVisual::Property::LOAD_POLICY))->Get<int>(), (int)ImageVisual::LoadPolicy::IMMEDIATE, TEST_LOCATION);
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
// Ensure texture has been uploaded
application.SendNotification();
application.Render();
- tet_infoline( "Ensure texture loading starts after visual created" );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ tet_infoline("Ensure texture loading starts after visual created");
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
textureTrace.Reset();
- tet_infoline( "Register visuals with control and ensure it has the only handles" );
- DummyControl actor = DummyControl::New(true);
+ tet_infoline("Register visuals with control and ensure it has the only handles");
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
- application.GetScene().Add( actor );
- tet_infoline( "Ensure nothing triggers another load as texure already loaded" );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ application.GetScene().Add(actor);
+ tet_infoline("Ensure nothing triggers another load as texure already loaded");
const unsigned int TIME_OUT_3_SECONDS = 3;
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, TIME_OUT_3_SECONDS), false, TEST_LOCATION);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
// Ensure texture is deleted when no longer needed (ref count was correct )
- dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+ dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualLoadPolicy02(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image only after attached to stage" );
+ tet_infoline("UtcDaliImageVisualLoadPolicy01 Load a visual image only after attached to stage");
// Set up trace debug
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- tet_infoline( "Create visual with IMMEDIATE load policy" );
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
+ tet_infoline("Create visual with IMMEDIATE load policy");
+ Visual::Base imageVisual = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED);
const unsigned int TIME_OUT_3_SECONDS = 3;
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, TIME_OUT_3_SECONDS), false, TEST_LOCATION);
// Act on meeage queue even although nothing expected to load
application.SendNotification();
application.Render();
- tet_infoline( "Ensure texture is not generated yet" );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ tet_infoline("Ensure texture is not generated yet");
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
textureTrace.Reset();
- tet_infoline( "Register visuals with control and ensure it has the only handles" );
- DummyControl actor = DummyControl::New(true);
+ tet_infoline("Register visuals with control and ensure it has the only handles");
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
- application.GetScene().Add( actor );
- tet_infoline( "Allow image time to load" );
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ application.GetScene().Add(actor);
+ tet_infoline("Allow image time to load");
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- tet_infoline( "Ensure texture generated and renderer created" );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ tet_infoline("Ensure texture generated and renderer created");
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
// Ensure texture is delete when no longer needed
- dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+ dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualLoadPolicy03(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualLoadPolicy03 Load a visual image and receive ResourceReady Signal when loaded" );
+ tet_infoline("UtcDaliImageVisualLoadPolicy03 Load a visual image and receive ResourceReady Signal when loaded");
- const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing 'false' into an API.
+ const bool VISUAL_NOT_ENABLED(false); // Instead of just passing 'false' into an API.
// Set up trace debug
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- tet_infoline( "Create a control and connect to resource ready signal without adding to stage" );
+ tet_infoline("Create a control and connect to resource ready signal without adding to stage");
DummyControl actor = DummyControl::New(true);
- actor.ResourceReadySignal().Connect( &ResourceReadySignal);
+ actor.ResourceReadySignal().Connect(&ResourceReadySignal);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
- tet_infoline( "Create visual with IMMEDIATE load policy" );
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
+ tet_infoline("Create visual with IMMEDIATE load policy");
+ Visual::Base imageVisual = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE);
- tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( not staged )" );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
+ tet_infoline("Registering visual allows control to get a signal once loaded even if visual not enabled( not staged )");
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED);
imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
- tet_infoline( "Allow image time to load resource" );
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ tet_infoline("Allow image time to load resource");
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
// Ensure texture has been uploaded
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualLoadPolicy04(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualLoadPolicy04 First part Load a visual image before attaching to stage");
- tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
+ tet_infoline("UtcDaliImageVisualLoadPolicy04 First part Load a visual image before attaching to stage");
+ tet_infoline("Second part, Reuse the same image in aonther control and check resource ready signal fired");
- const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing false into an API.
+ const bool VISUAL_NOT_ENABLED(false); // Instead of just passing false into an API.
// Set up trace debug
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- tet_infoline( "Create a control and connect to resource ready signal" );
+ tet_infoline("Create a control and connect to resource ready signal");
DummyControl actor = DummyControl::New(true);
- actor.ResourceReadySignal().Connect( &ResourceReadySignal);
+ actor.ResourceReadySignal().Connect(&ResourceReadySignal);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
- tet_infoline( "Create visual with IMMEDIATE load policy" );
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
+ tet_infoline("Create visual with IMMEDIATE load policy");
+ Visual::Base imageVisual = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE);
- tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
+ tet_infoline("Registering visual allows control to get a signal once loaded even if visual not enabled( staged )");
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED);
imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
- tet_infoline( "Allow image time to load" );
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ tet_infoline("Allow image time to load");
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- tet_infoline( "Testing texture is loaded and resource ready signal fired" );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+ tet_infoline("Testing texture is loaded and resource ready signal fired");
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
- tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
+ tet_infoline("Original control correctly signalled, now testing for signal with new Control reusing the image");
- gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
- Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
- DummyControl actor2 = DummyControl::New(true);
- Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
+ gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
+ Visual::Base imageVisual2 = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE);
+ DummyControl actor2 = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor2.ResourceReadySignal().Connect(&ResourceReadySignal);
- tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
- dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
+ tet_infoline("Registering visual this should trigger the loading signal as is already image loaded for previous control");
+ dummyImpl2.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual2);
imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
- actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
- DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+ actor2.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(0), true, TEST_LOCATION); // Not expecting any further loading as texture is being reused.
+ DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualLoadPolicy05(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualLoadPolicy05 LoadPolicy::ATTACHED (default) First part Load a visual image before attaching to stage");
- tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
+ tet_infoline("UtcDaliImageVisualLoadPolicy05 LoadPolicy::ATTACHED (default) First part Load a visual image before attaching to stage");
+ tet_infoline("Second part, Reuse the same image in aonther control and check resource ready signal fired");
// Set up trace debug
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- tet_infoline( "Create a control and connect to resource ready signal" );
+ tet_infoline("Create a control and connect to resource ready signal");
DummyControl actor = DummyControl::New(true);
- actor.ResourceReadySignal().Connect( &ResourceReadySignal);
+ actor.ResourceReadySignal().Connect(&ResourceReadySignal);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
- application.GetScene().Add( actor );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ application.GetScene().Add(actor);
- tet_infoline( "Create visual with ATTACHED load policy" );
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
+ tet_infoline("Create visual with ATTACHED load policy");
+ Visual::Base imageVisual = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED);
- tet_infoline( "Registering visual allows control to get a signal once loaded" );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ tet_infoline("Registering visual allows control to get a signal once loaded");
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
- tet_infoline( "Allow image time to load" );
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ tet_infoline("Allow image time to load");
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- tet_infoline( "Testing texture is loaded and resource ready signal fired" );
- DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+ tet_infoline("Testing texture is loaded and resource ready signal fired");
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
- tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
+ tet_infoline("Original control correctly signalled, now testing for signal with new Control reusing the image");
- gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
- Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
- DummyControl actor2 = DummyControl::New(true);
- Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
+ gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
+ Visual::Base imageVisual2 = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED);
+ DummyControl actor2 = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor2.ResourceReadySignal().Connect(&ResourceReadySignal);
- tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
- dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
+ tet_infoline("Registering visual this should trigger the loading signal as is already image loaded for previous control");
+ dummyImpl2.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual2);
imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
- actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
- DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+ actor2.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(0), true, TEST_LOCATION); // Not expecting any further loading as texture is being reused.
+ DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
END_TEST;
}
-
int UtcDaliImageVisualOrientationCorrection(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualOrientationCorrection Enabling OrientationCorrection should rotate an image with exif (90deg) orientation data with requested" );
+ tet_infoline("UtcDaliImageVisualOrientationCorrection Enabling OrientationCorrection should rotate an image with exif (90deg) orientation data with requested");
VisualFactory factory = VisualFactory::Get();
- tet_infoline( "Create visual with Orientation correction set OFF" );
+ tet_infoline("Create visual with Orientation correction set OFF");
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
- propertyMap.Insert( "orientationCorrection", false );
- Visual::Base imageVisual = factory.CreateVisual( propertyMap );
+ propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_ROTATED_IMAGE);
+ propertyMap.Insert("orientationCorrection", false);
+ Visual::Base imageVisual = factory.CreateVisual(propertyMap);
- tet_infoline( "Create control for visual, need to loaded it" );
- DummyControl actor = DummyControl::New(true);
+ tet_infoline("Create control for visual, need to loaded it");
+ DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
// Wait for image to load
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
Vector2 originalImageSize;
- tet_infoline( "Get size of original visual to compare later with rotated image" );
- imageVisual.GetNaturalSize( originalImageSize );
- DALI_TEST_GREATER( originalImageSize.width, originalImageSize.height, TEST_LOCATION ); // Width and Height must be different for this test.
- imageVisual.Reset(); // remove handle so can unregister it and remove from cache
- dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+ tet_infoline("Get size of original visual to compare later with rotated image");
+ imageVisual.GetNaturalSize(originalImageSize);
+ DALI_TEST_GREATER(originalImageSize.width, originalImageSize.height, TEST_LOCATION); // Width and Height must be different for this test.
+ imageVisual.Reset(); // remove handle so can unregister it and remove from cache
+ dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL);
application.SendNotification();
application.Render();
- tet_infoline( "Create visual with Orientation correction set ON " );
+ tet_infoline("Create visual with Orientation correction set ON ");
propertyMap.Clear();
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
- propertyMap.Insert( ImageVisual::Property::ORIENTATION_CORRECTION, true );
- imageVisual = factory.CreateVisual( propertyMap );
+ propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_ROTATED_IMAGE);
+ propertyMap.Insert(ImageVisual::Property::ORIENTATION_CORRECTION, true);
+ imageVisual = factory.CreateVisual(propertyMap);
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
// Wait for image to load
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
Vector2 rotatedImageSize;
- imageVisual.GetNaturalSize( rotatedImageSize );
- tet_infoline( "Confirm that visual has rotated" );
- DALI_TEST_EQUALS( originalImageSize.width, rotatedImageSize.height , TEST_LOCATION );
- DALI_TEST_EQUALS( originalImageSize.height, rotatedImageSize.width , TEST_LOCATION );
+ imageVisual.GetNaturalSize(rotatedImageSize);
+ tet_infoline("Confirm that visual has rotated");
+ DALI_TEST_EQUALS(originalImageSize.width, rotatedImageSize.height, TEST_LOCATION);
+ DALI_TEST_EQUALS(originalImageSize.height, rotatedImageSize.width, TEST_LOCATION);
Property::Map resultMap;
- imageVisual.CreatePropertyMap( resultMap );
+ imageVisual.CreatePropertyMap(resultMap);
// check the Property::ORIENTATION_CORRECTION value from the returned map
- Property::Value* typeValue = resultMap.Find( ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN );
- DALI_TEST_EQUALS( typeValue->Get<bool>(), true, TEST_LOCATION );
+ Property::Value* typeValue = resultMap.Find(ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN);
+ DALI_TEST_EQUALS(typeValue->Get<bool>(), true, TEST_LOCATION);
END_TEST;
}
int UtcDaliImageVisualCustomShader(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualCustomShader Test custom shader" );
+ tet_infoline("UtcDaliImageVisualCustomShader Test custom shader");
- VisualFactory factory = VisualFactory::Get();
- Property::Map properties;
- Property::Map shader;
- const std::string vertexShader = "Foobar";
- const std::string fragmentShader = "Foobar";
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
- shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
- properties[Visual::Property::TYPE] = Visual::IMAGE;
- properties[Visual::Property::SHADER] = shader;
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::SHADER] = shader;
properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
- Visual::Base visual = factory.CreateVisual( properties );
+ Visual::Base visual = factory.CreateVisual(properties);
// trigger creation through setting on stage
- DummyControl dummy = DummyControl::New( true );
- Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl dummy = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- application.GetScene().Add( dummy );
+ dummy.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ dummy.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ application.GetScene().Add(dummy);
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- Renderer renderer = dummy.GetRendererAt( 0 );
- Shader shader2 = renderer.GetShader();
- Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
- Property::Map* map = value.GetMap();
- DALI_TEST_CHECK( map );
+ Renderer renderer = dummy.GetRendererAt(0);
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty(Shader::Property::PROGRAM);
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK(map);
- Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
- DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+ Property::Value* fragment = map->Find("fragment"); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS(fragmentShader, fragment->Get<std::string>(), TEST_LOCATION);
- Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
- DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+ Property::Value* vertex = map->Find("vertex"); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS(vertexShader, vertex->Get<std::string>(), TEST_LOCATION);
shader.Clear();
shader[Visual::Shader::Property::HINTS] = Shader::Hint::OUTPUT_IS_TRANSPARENT;
- properties[Visual::Property::SHADER] = shader;
+ properties[Visual::Property::SHADER] = shader;
- Visual::Base visual1 = factory.CreateVisual( properties );
+ Visual::Base visual1 = factory.CreateVisual(properties);
// trigger creation through setting on stage
- DummyControl dummy1 = DummyControl::New( true );
- Impl::DummyControl& dummyImpl1 = static_cast< Impl::DummyControl& >( dummy1.GetImplementation() );
- dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 );
- dummy1.SetProperty( Actor::Property::SIZE, Vector2( 200, 200 ) );
- dummy1.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- application.GetScene().Add( dummy1 );
+ DummyControl dummy1 = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl1 = static_cast<Impl::DummyControl&>(dummy1.GetImplementation());
+ dummyImpl1.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual1);
+ dummy1.SetProperty(Actor::Property::SIZE, Vector2(200, 200));
+ dummy1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ application.GetScene().Add(dummy1);
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
- glAbstraction.EnableEnableDisableCallTrace( true );
+ glAbstraction.EnableEnableDisableCallTrace(true);
application.SendNotification();
application.Render();
- TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+ TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
std::ostringstream blendStr;
blendStr << std::hex << GL_BLEND;
- DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
+ DALI_TEST_CHECK(glEnableStack.FindMethodAndParams("Enable", blendStr.str()));
END_TEST;
}
-
-void ResourceReadyLoadNext( Control control )
+void ResourceReadyLoadNext(Control control)
{
static int callNumber = 0;
gResourceReadySignalFired = true;
- gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID ));
+ gReadyIds.push_back(control.GetProperty<int>(Actor::Property::ID));
- if( callNumber == 0 )
+ if(callNumber == 0)
{
- DALI_TEST_EQUALS( control.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL), Toolkit::Visual::ResourceStatus::FAILED, TEST_LOCATION );
+ DALI_TEST_EQUALS(control.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL), Toolkit::Visual::ResourceStatus::FAILED, TEST_LOCATION);
- tet_infoline( "Create visual with loaded image from within the signal handler" );
- VisualFactory factory = VisualFactory::Get();
- Visual::Base imageVisual = factory.CreateVisual( TEST_IMAGE_FILE_NAME, ImageDimensions{20,30} );
+ tet_infoline("Create visual with loaded image from within the signal handler");
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base imageVisual = factory.CreateVisual(TEST_IMAGE_FILE_NAME, ImageDimensions{20, 30});
Impl::DummyControl& controlImpl = static_cast<Impl::DummyControl&>(control.GetImplementation());
- controlImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); // This should trigger another signal.
+ controlImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual); // This should trigger another signal.
callNumber = 1;
}
else
{
- tet_infoline( "3rd signal called" );
+ tet_infoline("3rd signal called");
DALI_TEST_CHECK(true);
}
}
int UtcDaliImageVisualLoadReady01(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliImageVisualLoadReady01");
- tet_infoline( "First part: Load an image visual for one resource, then another image visual for a second resource.");
- tet_infoline( "Second part, In the ready signal for the second image visual, add a 3rd visual with the first URL" );
- tet_infoline( "Should get a ready signal for all three visuals");
+ tet_infoline("UtcDaliImageVisualLoadReady01");
+ tet_infoline("First part: Load an image visual for one resource, then another image visual for a second resource.");
+ tet_infoline("Second part, In the ready signal for the second image visual, add a 3rd visual with the first URL");
+ tet_infoline("Should get a ready signal for all three visuals");
ClearReadyIds();
- tet_infoline( "Create a control and connect to resource ready signal" );
- DummyControl actor = DummyControl::New(true);
- int actor1Id = actor.GetProperty< int >( Actor::Property::ID );
- actor.ResourceReadySignal().Connect( &ResourceReadySignal);
+ tet_infoline("Create a control and connect to resource ready signal");
+ DummyControl actor = DummyControl::New(true);
+ int actor1Id = actor.GetProperty<int>(Actor::Property::ID);
+ actor.ResourceReadySignal().Connect(&ResourceReadySignal);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
- actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
application.GetScene().Add(actor);
- tet_infoline( "Create visual with IMMEDIATE load policy" );
- Visual::Base imageVisual1 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
-
- tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual1 );
+ tet_infoline("Create visual with IMMEDIATE load policy");
+ Visual::Base imageVisual1 = CreateVisualWithPolicy(TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE);
+ tet_infoline("Registering visual allows control to get a signal once loaded even if visual not enabled( staged )");
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual1);
- tet_infoline( "Allow image time to load" );
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ tet_infoline("Allow image time to load");
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- tet_infoline( "Testing texture is loaded and resource ready signal fired" );
- DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
- DALI_TEST_EQUALS( gReadyIds[0], actor1Id, TEST_LOCATION );
+ tet_infoline("Testing texture is loaded and resource ready signal fired");
+ DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(gReadyIds[0], actor1Id, TEST_LOCATION);
-
- tet_infoline( "Original control correctly signalled, now testing failing image" );
+ tet_infoline("Original control correctly signalled, now testing failing image");
gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
ClearReadyIds();
- Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_BROKEN_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
+ Visual::Base imageVisual2 = CreateVisualWithPolicy(TEST_BROKEN_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE);
- DummyControl actor2 = DummyControl::New(true);
- int actor2Id = actor2.GetProperty< int >( Actor::Property::ID );
+ DummyControl actor2 = DummyControl::New(true);
+ int actor2Id = actor2.GetProperty<int>(Actor::Property::ID);
Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor2.GetImplementation());
- actor2.ResourceReadySignal().Connect( &ResourceReadyLoadNext);
+ actor2.ResourceReadySignal().Connect(&ResourceReadyLoadNext);
- tet_infoline( "Registering visual this should trigger the ready signal when the image fails to load" );
- dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
+ tet_infoline("Registering visual this should trigger the ready signal when the image fails to load");
+ dummyImpl2.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual2);
- actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ actor2.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
application.GetScene().Add(actor2);
- tet_infoline( "Wait for loading thread to finish");
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+ tet_infoline("Wait for loading thread to finish");
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(gReadyIds[0], actor2Id, TEST_LOCATION);
+
+ tet_infoline("Check for 3rd signal");
+ application.SendNotification();
+ DALI_TEST_EQUALS(gReadyIds.size(), 2, TEST_LOCATION);
+ DALI_TEST_EQUALS(gReadyIds[1], actor2Id, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadImagePlanes01(void)
+{
+ EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+
+ ToolkitTestApplication application;
- DALI_TEST_EQUALS( gReadyIds[0], actor2Id, TEST_LOCATION);
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_YUV420_IMAGE_FILE_NAME);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ application.GetScene().Add(actor);
- tet_infoline( "Check for 3rd signal");
application.SendNotification();
- DALI_TEST_EQUALS( gReadyIds.size(), 2, TEST_LOCATION );
- DALI_TEST_EQUALS( gReadyIds[1], actor2Id, TEST_LOCATION);
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 3, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0);
+ auto preMultipliedAlpha = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+ DALI_TEST_EQUALS(preMultipliedAlpha, false, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadImagePlanes02(void)
+{
+ EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+
+ ToolkitTestApplication application;
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ // Alpha masking case - not support yuv planes
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_YUV420_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadImagePlanes03(void)
+{
+ EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+
+ ToolkitTestApplication application;
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_YUV420_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 3, TEST_LOCATION);
END_TEST;
}