[dali_2.3.42] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ImageVisual.cpp
index f63b5cf..3053c7f 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -25,6 +25,7 @@
 
 #include <toolkit-environment-variable.h>
 #include <toolkit-event-thread-callback.h>
+#include <toolkit-style-monitor.h>
 #include <toolkit-texture-upload-manager.h>
 #include <toolkit-timer.h>
 
@@ -74,6 +75,26 @@ const char* TEST_N_PATCH_IMAGE_FILE_NAME  = TEST_RESOURCE_DIR "/heartsframe.9.pn
 constexpr auto LOAD_IMAGE_YUV_PLANES_ENV         = "DALI_LOAD_IMAGE_YUV_PLANES";
 constexpr auto ENABLE_DECODE_JPEG_TO_YUV_420_ENV = "DALI_ENABLE_DECODE_JPEG_TO_YUV_420";
 
+constexpr auto DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV = "DALI_DEBUG_IMAGE_VISUAL_SHADER";
+
+constexpr auto DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV = "DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME";
+
+const char* VALID_DEBUG_SHADER_SCRIPT =
+  "{\n"
+  "  \"version\": \"1.0.0\",\n"
+  "  \"maximumColorRate\": 0.5,\n"
+  "  \"extraVaryings\": [\"mediump vec3 vDebug;\"],\n"
+  "  \"extraUniforms\": \"mediump float uDebug;\",\n"
+  "  \"applyVaryingsCode\": \"vDebug = gl_Position.xyz / gl_Position.w;\",\n"
+  "  \"redChannelCodes\":\n"
+  "  {\n"
+  "    \"triggerCode\":[\"return\",\" false;\"],\n"
+  "    \"ratioCode\":\"return 0.0;\"\n"
+  "  }\n"
+  "}\n";
+
+constexpr std::string_view THROW_EXCEPTION_STYLE_FILE_NAME = "throwException";
+
 bool             gResourceReadySignalFired = false;
 std::vector<int> gReadyIds                 = {};
 void             ResourceReadySignal(Control control)
@@ -211,10 +232,13 @@ int UtcDaliImageVisualPropertyMap(void)
   application.Render();
 
   DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
-  auto renderer           = actor.GetRendererAt(0);
-  auto preMultipliedIndex = renderer.GetPropertyIndex("preMultipliedAlpha");
+  auto renderer = actor.GetRendererAt(0);
+
+  // Note : renderer don't have "premultipliedAlpha" at pre multiplied alpha enabled. (Since shader hold it.)
+  auto shader             = renderer.GetShader();
+  auto preMultipliedIndex = shader.GetPropertyIndex("premultipliedAlpha");
   DALI_TEST_CHECK(preMultipliedIndex != Property::INVALID_INDEX);
-  auto preMultipliedAlpha  = renderer.GetProperty<float>(preMultipliedIndex);
+  auto preMultipliedAlpha  = shader.GetProperty<float>(preMultipliedIndex);
   auto preMultipliedAlpha2 = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
   DALI_TEST_EQUALS(preMultipliedAlpha, 1.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(preMultipliedAlpha2, true, TEST_LOCATION);
@@ -266,13 +290,15 @@ int UtcDaliImageVisualNoPremultipliedAlpha01(void)
   application.Render();
 
   DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
-  auto renderer           = actor.GetRendererAt(0);
-  auto preMultipliedIndex = renderer.GetPropertyIndex("preMultipliedAlpha");
+  auto renderer = actor.GetRendererAt(0);
+
+  // Note : renderer now have "premultipliedAlpha" since pre multiplied alpha disabled.
+  auto preMultipliedIndex = renderer.GetPropertyIndex("premultipliedAlpha");
   DALI_TEST_CHECK(preMultipliedIndex != Property::INVALID_INDEX);
-  auto preMultipliedAlpha  = renderer.GetProperty<bool>(preMultipliedIndex);
+  auto preMultipliedAlpha  = renderer.GetProperty<float>(preMultipliedIndex);
   auto preMultipliedAlpha2 = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
 
-  DALI_TEST_EQUALS(preMultipliedAlpha, false, TEST_LOCATION);
+  DALI_TEST_EQUALS(preMultipliedAlpha, 0.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(preMultipliedAlpha2, false, TEST_LOCATION);
 
   DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
@@ -322,13 +348,15 @@ int UtcDaliImageVisualNoPremultipliedAlpha02(void)
   application.Render();
 
   DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
-  auto renderer           = actor.GetRendererAt(0);
-  auto preMultipliedIndex = renderer.GetPropertyIndex("preMultipliedAlpha");
+  auto renderer = actor.GetRendererAt(0);
+
+  // Note : renderer now have "premultipliedAlpha" since pre multiplied alpha disabled.
+  auto preMultipliedIndex = renderer.GetPropertyIndex("premultipliedAlpha");
   DALI_TEST_CHECK(preMultipliedIndex != Property::INVALID_INDEX);
-  auto preMultipliedAlpha  = renderer.GetProperty<bool>(preMultipliedIndex);
+  auto preMultipliedAlpha  = renderer.GetProperty<float>(preMultipliedIndex);
   auto preMultipliedAlpha2 = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
 
-  DALI_TEST_EQUALS(preMultipliedAlpha, false, TEST_LOCATION);
+  DALI_TEST_EQUALS(preMultipliedAlpha, 0.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(preMultipliedAlpha2, false, TEST_LOCATION);
 
   DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
@@ -365,12 +393,12 @@ int UtcDaliImageVisualNoPremultipliedAlpha02(void)
 
   DALI_TEST_EQUALS(newActor.GetRendererCount(), 1u, TEST_LOCATION);
   auto newRenderer   = newActor.GetRendererAt(0);
-  preMultipliedIndex = newRenderer.GetPropertyIndex("preMultipliedAlpha");
+  preMultipliedIndex = newRenderer.GetPropertyIndex("premultipliedAlpha");
   DALI_TEST_CHECK(preMultipliedIndex != Property::INVALID_INDEX);
-  preMultipliedAlpha  = newRenderer.GetProperty<bool>(preMultipliedIndex);
+  preMultipliedAlpha  = newRenderer.GetProperty<float>(preMultipliedIndex);
   preMultipliedAlpha2 = newRenderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
 
-  DALI_TEST_EQUALS(preMultipliedAlpha, false, TEST_LOCATION);
+  DALI_TEST_EQUALS(preMultipliedAlpha, 0.0f, TEST_LOCATION);
   DALI_TEST_EQUALS(preMultipliedAlpha2, false, TEST_LOCATION);
 
   srcFactorRgb    = newRenderer.GetProperty<int>(Renderer::Property::BLEND_FACTOR_SRC_RGB);
@@ -1363,6 +1391,92 @@ int UtcDaliImageVisualCustomWrapModePixelArea(void)
   END_TEST;
 }
 
+int UtcDaliImageVisualCustomWrapModePixelArea02(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Request image visual with a Property::Map, test custom wrap mode and pixel area");
+
+  static std::vector<UniformData> customUniforms =
+    {
+      UniformData("pixelArea", Property::Type::VECTOR4),
+      UniformData("wrapMode", Property::Type::VECTOR2),
+    };
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  graphics.AddCustomUniforms(customUniforms);
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  // Test wrap mode with atlasing. Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+  const int     width  = 34;
+  const int     height = 34;
+  const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_SMALL_IMAGE_FILE_NAME);
+  propertyMap.Insert(ImageVisual::Property::DESIRED_WIDTH, width);
+  propertyMap.Insert(ImageVisual::Property::DESIRED_HEIGHT, height);
+  propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+  propertyMap.Insert(ImageVisual::Property::PIXEL_AREA, pixelArea);
+  propertyMap.Insert(ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT);
+  propertyMap.Insert(ImageVisual::Property::WRAP_MODE_V, WrapMode::CLAMP_TO_EDGE);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+  TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
+  texParameterTrace.Enable(true);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(2000, 2000));
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  application.GetScene().Add(actor);
+
+  // loading started
+  application.SendNotification();
+  application.Render();
+
+  // Wait image load complete.
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+
+  DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+  // Following gl function should not be called
+  std::stringstream out;
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
+  DALI_TEST_CHECK(texParameterTrace.FindMethodAndParams("TexParameteri", out.str()));
+  out.str("");
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_CLAMP_TO_EDGE;
+  DALI_TEST_CHECK(texParameterTrace.FindMethodAndParams("TexParameteri", out.str()));
+
+  // test the uniforms which used to handle the wrap mode
+  Renderer renderer = actor.GetRendererAt(0u);
+  DALI_TEST_CHECK(renderer);
+
+  Property::Value pixelAreaValue = renderer.GetProperty(renderer.GetPropertyIndex("pixelArea"));
+  DALI_TEST_EQUALS(pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION);
+  Vector4 pixelAreaUniform;
+  DALI_TEST_CHECK(gl.GetUniformValue<Vector4>("pixelArea", pixelAreaUniform));
+  DALI_TEST_EQUALS(pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION);
+
+  actor.Unparent();
+  DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+
+  END_TEST;
+}
+
 int UtcDaliImageVisualCustomWrapModeNoAtlas(void)
 {
   ToolkitTestApplication application;
@@ -1453,14 +1567,6 @@ int UtcDaliImageVisualAnimateMixColor(void)
   ToolkitTestApplication application;
   tet_infoline("Animate mix color");
 
-  static std::vector<UniformData> customUniforms =
-    {
-      UniformData("mixColor", Property::Type::VECTOR3),
-    };
-
-  TestGraphicsController& graphics = application.GetGraphicsController();
-  graphics.AddCustomUniforms(customUniforms);
-
   application.GetPlatform().SetClosestImageSize(Vector2(100, 100));
 
   VisualFactory factory = VisualFactory::Get();
@@ -1517,11 +1623,10 @@ int UtcDaliImageVisualAnimateMixColor(void)
   application.SendNotification();
   application.Render(0);     // Ensure animation starts
   application.Render(2000u); // Halfway point
-  Vector3 testColor(1.0f, 0.0f, 0.5f);
+  Vector4 testColor(1.0f, 0.0f, 0.5f, 0.75f);
 
-  // uColor.a should be actor's alpha * mixColor.a.
-  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, 0.75f)), true, TEST_LOCATION);
-  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", testColor), true, TEST_LOCATION);
+  // uColor should be actor's color * mixColor.
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, 1.0f) * testColor), true, TEST_LOCATION);
 
   DALI_TEST_CHECK(glEnableStack.FindMethodAndParams("Enable", blendStr.str()));
 
@@ -1535,8 +1640,7 @@ int UtcDaliImageVisualAnimateMixColor(void)
   application.SendNotification();
 
   DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), Color::WHITE, TEST_LOCATION);
-  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(1.0f, 1.0f, 1.0f, 0.5f)), true, TEST_LOCATION);
-  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(TARGET_MIX_COLOR)), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Color::WHITE * TARGET_MIX_COLOR), true, TEST_LOCATION);
 
   // (Don't test for caching of capabilities, toolkit uses Test graphics backend, not actual backend)
 
@@ -3296,15 +3400,31 @@ int UtcDaliImageVisualOrientationCorrection(void)
   Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
   application.GetScene().Add(actor);
 
+  Property::Map resultMap;
+  imageVisual.CreatePropertyMap(resultMap);
+
+  // check the Property::ORIENTATION_CORRECTION value from the returned map
+  Property::Value* typeValue = resultMap.Find(ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN);
+  DALI_TEST_CHECK(typeValue);
+  DALI_TEST_EQUALS(typeValue->Get<bool>(), false, TEST_LOCATION);
+
+  Vector2 originalImageSize;
+  tet_infoline("Get size of original visual before load image");
+  imageVisual.GetNaturalSize(originalImageSize);
   dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
+  DALI_TEST_GREATER(originalImageSize.width, originalImageSize.height, TEST_LOCATION); // Width and Height must be different for this test.
+
   // Wait for image to load
   DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
 
-  Vector2 originalImageSize;
+  Vector2 nonRotatedImageSize;
   tet_infoline("Get size of original visual to compare later with rotated image");
-  imageVisual.GetNaturalSize(originalImageSize);
-  DALI_TEST_GREATER(originalImageSize.width, originalImageSize.height, TEST_LOCATION); // Width and Height must be different for this test.
-  imageVisual.Reset();                                                                 // remove handle so can unregister it and remove from cache
+  imageVisual.GetNaturalSize(nonRotatedImageSize);
+  DALI_TEST_GREATER(nonRotatedImageSize.width, nonRotatedImageSize.height, TEST_LOCATION); // Width and Height must be different for this test.
+
+  // Note : The size of original image is bigger than MAX_TEXTURE_SIZE. origianImageSize might not be same as nonRotatedImageSize.
+  // TODO : Shouldn't we need to fix it?
+
   dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL);
   application.SendNotification();
   application.Render();
@@ -3316,26 +3436,83 @@ int UtcDaliImageVisualOrientationCorrection(void)
   propertyMap.Insert(ImageVisual::Property::ORIENTATION_CORRECTION, true);
   imageVisual = factory.CreateVisual(propertyMap);
 
+  Vector2 rotatedImageSize;
+  imageVisual.GetNaturalSize(rotatedImageSize);
+  tet_infoline("Confirm that visual has rotated, even if ");
+  DALI_TEST_EQUALS(originalImageSize.width, rotatedImageSize.height, TEST_LOCATION);
+  DALI_TEST_EQUALS(originalImageSize.height, rotatedImageSize.width, TEST_LOCATION);
+
   dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
   // Wait for image to load
   DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
 
-  Vector2 rotatedImageSize;
   imageVisual.GetNaturalSize(rotatedImageSize);
   tet_infoline("Confirm that visual has rotated");
-  DALI_TEST_EQUALS(originalImageSize.width, rotatedImageSize.height, TEST_LOCATION);
-  DALI_TEST_EQUALS(originalImageSize.height, rotatedImageSize.width, TEST_LOCATION);
+  DALI_TEST_EQUALS(nonRotatedImageSize.width, rotatedImageSize.height, TEST_LOCATION);
+  DALI_TEST_EQUALS(nonRotatedImageSize.height, rotatedImageSize.width, TEST_LOCATION);
 
-  Property::Map resultMap;
   imageVisual.CreatePropertyMap(resultMap);
 
   // check the Property::ORIENTATION_CORRECTION value from the returned map
-  Property::Value* typeValue = resultMap.Find(ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN);
+  typeValue = resultMap.Find(ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN);
+  DALI_TEST_CHECK(typeValue);
   DALI_TEST_EQUALS(typeValue->Get<bool>(), true, TEST_LOCATION);
 
   END_TEST;
 }
 
+int UtcDaliImageVisualOrientationCorrectionCache(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliImageVisualOrientationCorrectionCache Check orientation correction value give effort to cache hit");
+
+  VisualFactory factory = VisualFactory::Get();
+  tet_infoline("Create visual with Orientation correction set OFF");
+  Property::Map propertyMap;
+  propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_ROTATED_IMAGE);
+  propertyMap.Insert("orientationCorrection", false);
+  Visual::Base imageVisual1 = factory.CreateVisual(propertyMap);
+
+  tet_infoline("Create control for visual, need to loaded it");
+  DummyControl        actor1     = DummyControl::New(true);
+  Impl::DummyControl& dummyImpl1 = static_cast<Impl::DummyControl&>(actor1.GetImplementation());
+  dummyImpl1.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual1);
+  application.GetScene().Add(actor1);
+
+  // Wait for image to load
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  tet_infoline("Create visual with Orientation correction set ON ");
+  propertyMap.Clear();
+  propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_ROTATED_IMAGE);
+  propertyMap.Insert(ImageVisual::Property::ORIENTATION_CORRECTION, true);
+  Visual::Base imageVisual2 = factory.CreateVisual(propertyMap);
+
+  tet_infoline("Create control for visual2, need to loaded it");
+  DummyControl        actor2     = DummyControl::New(true);
+  Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor2.GetImplementation());
+  dummyImpl2.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual2);
+  application.GetScene().Add(actor2);
+
+  // Wait for image to load. Check whether each correction and non-correction image have difference size.
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  Vector2 visual1NaturalSize;
+  imageVisual1.GetNaturalSize(visual1NaturalSize);
+  Vector2 visual2NaturalSize;
+  imageVisual2.GetNaturalSize(visual2NaturalSize);
+
+  DALI_TEST_NOT_EQUALS(visual1NaturalSize.width, visual1NaturalSize.height, 0.01f, TEST_LOCATION); // Width and Height must be different for this test.
+
+  tet_infoline("Confirm that visual has rotated");
+  DALI_TEST_EQUALS(visual1NaturalSize.width, visual2NaturalSize.height, TEST_LOCATION);
+  DALI_TEST_EQUALS(visual1NaturalSize.height, visual2NaturalSize.width, TEST_LOCATION);
+
+  END_TEST;
+}
+
 int UtcDaliImageVisualCustomShader(void)
 {
   ToolkitTestApplication application;
@@ -3984,4 +4161,348 @@ int UtcDaliImageVisualLoadFastTrackImagePlanes02(void)
   application.Render();
 
   END_TEST;
-}
\ No newline at end of file
+}
+
+int UtcDaliImageVisualDebugImageVisualShaderP1(void)
+{
+  EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV, "validFile"); // Try to load not exist file.
+
+  // Set valid script file
+  Test::StyleMonitor::SetThemeFileOutput("validFile", VALID_DEBUG_SHADER_SCRIPT);
+
+  ToolkitTestApplication application;
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualDebugImageVisualShaderN1(void)
+{
+  EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV, "notJsonFile"); // Try to load exist file, but not a json
+
+  // Set invalid script file
+  Test::StyleMonitor::SetThemeFileOutput("notJsonFile", "1");
+
+  ToolkitTestApplication application;
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualDebugImageVisualShaderN2(void)
+{
+  EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV, std::string(THROW_EXCEPTION_STYLE_FILE_NAME).c_str()); // Try to load file that throw some exception
+
+  // Set throw exception script file
+  Test::StyleMonitor::SetThemeFileOutput(std::string(THROW_EXCEPTION_STYLE_FILE_NAME), "1");
+
+  ToolkitTestApplication application;
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualSynchronousSizing01(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliImageVisualSynchronousSizing01");
+
+  Vector2  size   = Vector2(64.0f, 64.0f);
+  uint32_t width  = 64;
+  uint32_t height = 64;
+
+  Property::Map imagePropertyMap;
+  imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
+  imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  imagePropertyMap.Insert(Toolkit::DevelImageVisual::Property::SYNCHRONOUS_SIZING, true);
+
+  Toolkit::ImageView imageView = Toolkit::ImageView::New();
+  imageView.SetProperty(Toolkit::ImageView::Property::IMAGE, imagePropertyMap);
+  imageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  imageView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  imageView.SetProperty(Actor::Property::SIZE, size);
+
+  DALI_TEST_EQUALS(imageView.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(imageView);
+
+  // load image as size 0x0 (Since we cannot ensure the size of actor yet)
+  // (Texture size is its original size, not the actor size.)
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  // Check (current image texture size != actor size)
+  Renderer   renderer = imageView.GetRendererAt(0);
+  TextureSet textures = renderer.GetTextures();
+  DALI_TEST_EQUALS(textures.GetTextureCount(), 1u, TEST_LOCATION);
+
+  Texture texture = textures.GetTexture(0);
+  DALI_TEST_EQUALS(texture.GetWidth(), 128u, TEST_LOCATION);
+  DALI_TEST_EQUALS(texture.GetHeight(), 128u, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(imageView.GetRendererCount(), 1u, TEST_LOCATION);
+
+  // load image as size 200x200 (Now we can ensure the size of actor is 200x200)
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  // Set size again
+  imageView.SetProperty(Actor::Property::SIZE, size);
+
+  // Check (reloaded image texture size == actor size)
+  renderer = imageView.GetRendererAt(0);
+  textures = renderer.GetTextures();
+  DALI_TEST_EQUALS(textures.GetTextureCount(), 1u, TEST_LOCATION);
+
+  texture = textures.GetTexture(0);
+  DALI_TEST_EQUALS(texture.GetWidth(), width, TEST_LOCATION);
+  DALI_TEST_EQUALS(texture.GetHeight(), height, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualSynchronousSizing02(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliImageVisualSynchronousSizing02");
+
+  Property::Map imagePropertyMap;
+  imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
+  imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  imagePropertyMap.Insert(Toolkit::DevelImageVisual::Property::SYNCHRONOUS_SIZING, true);
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Visual::Base visual = factory.CreateVisual(imagePropertyMap);
+
+  Vector2 size;
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); // set size(1), no renderer yet
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), false, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  // load image as size 0x0 (Since we cannot ensure the size of actor yet)
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification(); // require to load size(1)
+
+  // load image as size 200x200 (Now we can ensure the size of actor is 200x200)
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.f, 100.f)); // set size(2), no renderer yet
+  visual.GetNaturalSize(size);                                     // get size(1)
+  DALI_TEST_EQUALS(size, Vector2(200.0f, 200.0f), 0.001f, TEST_LOCATION);
+
+  application.SendNotification(); // require to load size(2)
+  application.Render();
+
+  // reload image
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  visual.GetNaturalSize(size); // get size(2)
+  DALI_TEST_EQUALS(size, Vector2(100.0f, 100.0f), 0.001f, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualSynchronousSizing03(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliImageVisualSynchronousSizing03");
+
+  Property::Map imagePropertyMap;
+  imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
+  imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  imagePropertyMap.Insert("synchronousSizing", true);
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Visual::Base visual1 = factory.CreateVisual(imagePropertyMap); // Create duplicated visuals, to check whether cache system works well.
+  Visual::Base visual2 = factory.CreateVisual(imagePropertyMap);
+  Visual::Base visual3 = factory.CreateVisual(imagePropertyMap);
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual1);
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 2, visual2);
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 3, visual3);
+
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f)); // set size(1), no renderer yet
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), false, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  // load image as size 0x0 (Since we cannot ensure the size of actor yet)
+  // NOTE : This behavior might be changed in future.
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 3u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+  application.SendNotification(); // require to load size(1)
+
+  // load image as size 200x200 (Now we can ensure the size of actor is 200x200)
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 3u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 2, TEST_LOCATION);
+
+  textureTrace.Reset();
+
+  // Unparent and Add again. Check whether the texture is cached.
+  actor.Unparent();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 3u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+  textureTrace.Reset();
+
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.f, 100.f)); // set size(2)
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 3u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+  application.SendNotification(); // require to load size(2)
+
+  // load image as size 100x100 (Now we can ensure the size of actor is 100x100)
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+  END_TEST;
+}