DALI_TEST_CHECK( view );
Actor actor = Actor::New();
- DALI_TEST_CHECK( !actor.OnStage() );
+ DALI_TEST_CHECK( !actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
view.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
view.Add(actor);
Stage::GetCurrent().Add(view);
- DALI_TEST_CHECK( actor.OnStage() );
+ DALI_TEST_CHECK( actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
view.Remove(actor);
- DALI_TEST_CHECK( !actor.OnStage() );
+ DALI_TEST_CHECK( !actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
END_TEST;
}