VisualFactory factory = VisualFactory::Get();
Visual::Base visual = factory.CreateVisual( propertyMap );
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor.SetSize( controlSize );
+
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
Property::Map resultMap;
- visual.CreatePropertyMap( resultMap );
+ resultMap = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
// check the property values from the returned map from a visual
Property::Value* value = resultMap.Find( Toolkit::Visual::Property::TYPE, Property::INTEGER );
ToolkitTestApplication application;
tet_infoline( "UtcDaliAnimatedVectorImageVisualPlayRange" );
- int startFrame = 3, endFrame = 1;
+ int startFrame = 1, endFrame = 3;
Property::Array array;
- array.PushBack( startFrame );
array.PushBack( endFrame );
+ array.PushBack( startFrame );
Property::Map propertyMap;
propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
// Set invalid play range
array.Clear();
- array.PushBack( -1 );
+ array.PushBack( 1 );
array.PushBack( 100 );
attributes.Clear();
DALI_TEST_EQUALS( startFrame, resultStartFrame, TEST_LOCATION ); // Should not be changed
DALI_TEST_EQUALS( endFrame, resultEndFrame, TEST_LOCATION );
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Map() );
+
+ application.SendNotification();
+ application.Render();
+
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3 );
+
+ application.SendNotification();
+ application.Render();
+
+ map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
+ DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION );
+
+ array.Clear();
+ array.PushBack( 0 );
+ array.PushBack( 2 );
+
+ attributes.Clear();
+ attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+
+ result = value->GetArray();
+ result->GetElementAt( 0 ).Get( resultStartFrame );
+ result->GetElementAt( 1 ).Get( resultEndFrame );
+
+ DALI_TEST_EQUALS( 0, resultStartFrame, TEST_LOCATION );
+ DALI_TEST_EQUALS( 2, resultEndFrame, TEST_LOCATION );
+
+ value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
+ DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION ); // CURRENT_FRAME_NUMBER should be changed also.
+
END_TEST;
}
DALI_TEST_CHECK( result->GetElementAt( 0 ).Get< int >() == startFrame );
DALI_TEST_CHECK( result->GetElementAt( 1 ).Get< int >() == endFrame );
+ // Play and update property
+ attributes.Clear();
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ attributes.Add( DevelImageVisual::Property::LOOP_COUNT, 10 );
+
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::LOOP_COUNT );
+ DALI_TEST_EQUALS( value->Get< int >(), 10, TEST_LOCATION );
+
END_TEST;
}
END_TEST;
}
+
+int UtcDaliAnimatedVectorImageVisualMultipleInstances(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualMultipleInstances" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+
+ Visual::Base visual1 = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual1 );
+
+ DummyControl actor1 = DummyControl::New( true );
+ DummyControlImpl& dummyImpl1 = static_cast< DummyControlImpl& >( actor1.GetImplementation() );
+ dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor1.SetSize( controlSize );
+
+ Stage::GetCurrent().Add( actor1 );
+
+ propertyMap.Clear();
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+
+ Visual::Base visual2 = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual2 );
+
+ DummyControl actor2 = DummyControl::New( true );
+ DummyControlImpl& dummyImpl2 = static_cast< DummyControlImpl& >( actor2.GetImplementation() );
+ dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual2 );
+
+ actor2.SetSize( controlSize );
+
+ Stage::GetCurrent().Add( actor2 );
+
+ DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() );
+
+ application.SendNotification();
+ application.Render();
+
+ std::this_thread::sleep_for( std::chrono::milliseconds( 200 ) );
+
+ Property::Map attributes;
+ attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME );
+
+ DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+ DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() );
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor1.GetRendererCount() == 1u );
+ Renderer renderer1 = actor1.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer1 );
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor2.GetRendererCount() == 1u );
+ Renderer renderer2 = actor2.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer2 );
+
+ END_TEST;
+}