#include <dali/public-api/actors/actor.h>
#include <dali/public-api/actors/layer.h>
-#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/base-object.h>
#include <dali/integration-api/adaptor-framework/adaptor.h>
return mScene.KeyEventGeneratedSignal();
}
-Dali::Integration::SceneHolder::TouchSignalType& SceneHolder::TouchSignal()
+Dali::Integration::SceneHolder::TouchEventSignalType& SceneHolder::TouchedSignal()
{
- return mScene.TouchSignal();
+ return mScene.TouchedSignal();
}
Dali::Integration::SceneHolder::WheelEventSignalType& SceneHolder::WheelEventSignal()
return mScene.WheelEventSignal();
}
+Dali::Integration::SceneHolder::WheelEventGeneratedSignalType& SceneHolder::WheelEventGeneratedSignal()
+{
+ return mScene.WheelEventGeneratedSignal();
+}
+
Integration::Scene SceneHolder::GetScene()
{
return mScene;
return GetImplementation( *this ).KeyEventGeneratedSignal();
}
-SceneHolder::TouchSignalType& SceneHolder::TouchSignal()
+SceneHolder::TouchEventSignalType& SceneHolder::TouchedSignal()
{
- return GetImplementation( *this ).TouchSignal();
+ return GetImplementation( *this ).TouchedSignal();
}
SceneHolder::WheelEventSignalType& SceneHolder::WheelEventSignal()
return GetImplementation( *this ).WheelEventSignal();
}
+SceneHolder::WheelEventGeneratedSignalType& SceneHolder::WheelEventGeneratedSignal()
+{
+ return GetImplementation( *this ).WheelEventGeneratedSignal();
+}
+
} // Integration
} // Dali