// *********************************************************************** // Copyright (c) 2014 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // *********************************************************************** #define PORTABLE #define TIZEN #define NUNIT_FRAMEWORK #define NUNITLITE #define NET_4_5 #define PARALLEL using System; using System.Collections.Generic; namespace NUnit.Framework { using Interfaces; using Internal; /// /// SetUpFixtureAttribute is used to identify a SetUpFixture /// [AttributeUsage(AttributeTargets.Class, AllowMultiple=false, Inherited=true)] public class SetUpFixtureAttribute : NUnitAttribute, IFixtureBuilder { #region ISuiteBuilder Members /// /// Build a SetUpFixture from type provided. Normally called for a Type /// on which the attribute has been placed. /// /// The type info of the fixture to be used. /// A SetUpFixture object as a TestSuite. public IEnumerable BuildFrom(ITypeInfo typeInfo) { SetUpFixture fixture = new SetUpFixture(typeInfo); if (fixture.RunState != RunState.NotRunnable) { string reason = null; if (!IsValidFixtureType(typeInfo, ref reason)) { fixture.RunState = RunState.NotRunnable; fixture.Properties.Set(PropertyNames.SkipReason, reason); } } return new TestSuite[] { fixture }; } #endregion #region Helper Methods private bool IsValidFixtureType(ITypeInfo typeInfo, ref string reason) { if (typeInfo.IsAbstract) { reason = string.Format("{0} is an abstract class", typeInfo.FullName); return false; } if (!typeInfo.HasConstructor(new Type[0])) { reason = string.Format("{0} does not have a default constructor", typeInfo.FullName); return false; } var invalidAttributes = new Type[] { typeof(SetUpAttribute), typeof(TearDownAttribute), #pragma warning disable 618 // Obsolete Attributes typeof(TestFixtureSetUpAttribute), typeof(TestFixtureTearDownAttribute) }; #pragma warning restore foreach (Type invalidType in invalidAttributes) if (typeInfo.HasMethodWithAttribute(invalidType)) { reason = invalidType.Name + " attribute not allowed in a SetUpFixture"; return false; } return true; } #endregion } }