// *********************************************************************** // Copyright (c) 2007 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // *********************************************************************** #define PORTABLE #define TIZEN #define NUNIT_FRAMEWORK #define NUNITLITE #define NET_4_5 #define PARALLEL using System; using System.Globalization; using NUnit.Framework.Interfaces; using NUnit.Framework.Internal; namespace NUnit.Framework { /// /// CultureAttribute is used to mark a test fixture or an /// individual method as applying to a particular Culture only. /// [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method | AttributeTargets.Assembly, AllowMultiple = false, Inherited=false)] public class CultureAttribute : IncludeExcludeAttribute, IApplyToTest { private CultureDetector cultureDetector = new CultureDetector(); private CultureInfo currentCulture = CultureInfo.CurrentCulture; /// /// Constructor with no cultures specified, for use /// with named property syntax. /// public CultureAttribute() { } /// /// Constructor taking one or more cultures /// /// Comma-deliminted list of cultures public CultureAttribute(string cultures) : base(cultures) { } #region IApplyToTest members /// /// Causes a test to be skipped if this CultureAttribute is not satisfied. /// /// The test to modify public void ApplyToTest(Test test) { if (test.RunState != RunState.NotRunnable && !IsCultureSupported()) { test.RunState = RunState.Skipped; test.Properties.Set(PropertyNames.SkipReason, Reason); } } #endregion /// /// Tests to determine if the current culture is supported /// based on the properties of this attribute. /// /// True, if the current culture is supported private bool IsCultureSupported() { if (Include != null && !cultureDetector.IsCultureSupported(Include)) { Reason = string.Format("Only supported under culture {0}", Include); return false; } if (Exclude != null && cultureDetector.IsCultureSupported(Exclude)) { Reason = string.Format("Not supported under culture {0}", Exclude); return false; } return true; } /// /// Test to determine if the a particular culture or comma- /// delimited set of cultures is in use. /// /// Name of the culture or comma-separated list of culture ids /// True if the culture is in use on the system public bool IsCultureSupported(string culture) { culture = culture.Trim(); if (culture.IndexOf(',') >= 0) { if (IsCultureSupported(culture.Split(new char[] { ',' }))) return true; } else { if (currentCulture.Name == culture || currentCulture.TwoLetterISOLanguageName == culture) return true; } return false; } /// /// Test to determine if one of a collection of cultures /// is being used currently. /// /// /// public bool IsCultureSupported(string[] cultures) { foreach (string culture in cultures) if (IsCultureSupported(culture)) return true; return false; } } }