message("*** Default target") set(DEQP_TARGET_NAME "Default") # OpenGL (ES) & EGL tests do not require any libraries or headers set(DEQP_SUPPORT_GLES2 ON) set(DEQP_SUPPORT_GLES3 ON) set(DEQP_SUPPORT_OPENGL ON) set(DEQP_SUPPORT_EGL ON) # For static linking find_library(GLES2_LIBRARY NAMES libGLESv2 GLESv2) find_library(EGL_LIBRARY NAMES libEGL EGL) find_path(GLES2_INCLUDE_PATH GLES2/gl2.h) find_path(GLES3_INCLUDE_PATH GLES3/gl3.h) find_path(EGL_INCLUDE_PATH EGL/egl.h) if (GLES2_LIBRARY AND GLES2_INCLUDE_PATH) set(DEQP_GLES2_LIBRARIES ${GLES2_LIBRARY}) include_directories(${GLES2_INCLUDE_PATH}) endif () if (GLES2_LIBRARY AND GLES3_INCLUDE_PATH) # Assume that GLESv2 provides ES3 symbols if GLES3/gl3.h was found set(DEQP_GLES3_LIBRARIES ${GLES2_LIBRARY}) endif () if (EGL_LIBRARY AND EGL_INCLUDE_PATH) set(DEQP_EGL_LIBRARIES ${EGL_LIBRARY}) include_directories(${EGL_INCLUDE_PATH}) endif () # X11 / GLX? if (DE_OS_IS_UNIX) find_package(X11) if (X11_FOUND) set(DEQP_USE_X11 ON) endif () set(DEQP_PLATFORM_LIBRARIES ${X11_LIBRARIES}) include_directories(${X11_INCLUDE_DIR}) endif ()