out vec4 sk_FragColor; uniform uint a; void main() { sk_FragColor.xy = unpackHalf2x16(a); sk_FragColor.xy = unpackUnorm2x16(a); sk_FragColor.xy = unpackSnorm2x16(a); sk_FragColor = unpackUnorm4x8(a); sk_FragColor = unpackSnorm4x8(a); }