#include #include using namespace metal; struct Uniforms { half4 testInputs; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half4 expected = half4(0.0h, 0.0h, 0.75h, 1.0h); _out.sk_FragColor = ((((((saturate(_uniforms.testInputs.x) == expected.x && all(saturate(_uniforms.testInputs.xy) == expected.xy)) && all(saturate(_uniforms.testInputs.xyz) == expected.xyz)) && all(saturate(_uniforms.testInputs) == expected)) && 0.0h == expected.x) && all(half2(0.0h, 0.0h) == expected.xy)) && all(half3(0.0h, 0.0h, 0.75h) == expected.xyz)) && all(half4(0.0h, 0.0h, 0.75h, 1.0h) == expected) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }