#include #include using namespace metal; struct Uniforms { half4 testInputs; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; const float4 expectedA = float4(-1.0, 0.0, 1.0, 2.0); _out.sk_FragColor = ((float(round(_uniforms.testInputs.x)) == -1.0 && all(float2(round(_uniforms.testInputs.xy)) == float2(-1.0, 0.0))) && all(float3(round(_uniforms.testInputs.xyz)) == float3(-1.0, 0.0, 1.0))) && all(float4(round(_uniforms.testInputs)) == expectedA) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }