out vec4 sk_FragColor; uniform vec4 testInputs; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { const vec4 expectedA = vec4(-1.0, 0.0, 1.0, 2.0); return ((round(testInputs.x) == -1.0 && round(testInputs.xy) == vec2(-1.0, 0.0)) && round(testInputs.xyz) == vec3(-1.0, 0.0, 1.0)) && round(testInputs) == expectedA ? colorGreen : colorRed; }