out vec4 sk_FragColor; uniform float a; uniform float b; uniform float c; uniform vec4 d; uniform vec4 e; void main() { sk_FragColor.x = refract(a, b, c); sk_FragColor = refract(d, e, c); sk_FragColor.xy = vec2(0.5, -0.86602538824081421); sk_FragColor.xyz = vec3(0.5, 0.0, -0.86602538824081421); sk_FragColor = vec4(0.5, 0.0, 0.0, -0.86602538824081421); }