#include #include using namespace metal; struct Uniforms { half4 testInputs; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half4 expected = half4(-1.5625h, 0.0h, 0.75h, 3.375h); const half4 exponents = half4(2.0h, 3.0h, 1.0h, 1.5h); _out.sk_FragColor = ((((((pow(_uniforms.testInputs.x, 2.0h) == expected.x && all(pow(_uniforms.testInputs.xy, half2(2.0h, 3.0h)) == expected.xy)) && all(pow(_uniforms.testInputs.xyz, half3(2.0h, 3.0h, 1.0h)) == expected.xyz)) && all(pow(_uniforms.testInputs, exponents) == expected)) && 1.5625h == expected.x) && all(half2(1.5625h, 0.0h) == expected.xy)) && all(half3(1.5625h, 0.0h, 0.75h) == expected.xyz)) && all(half4(1.5625h, 0.0h, 0.75h, 3.375h) == expected) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }