out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; uniform vec4 testInputs; vec4 main() { uint xy = packUnorm2x16(testInputs.xy); uint zw = packUnorm2x16(testInputs.zw); const vec2 tolerance = vec2(0.015625); return all(lessThan(abs(unpackUnorm2x16(xy)), tolerance)) && all(lessThan(abs(unpackUnorm2x16(zw) - vec2(0.75, 1.0)), tolerance)) ? colorGreen : colorRed; }