#include #include using namespace metal; struct Uniforms { half4 inputH4; half4 expectedH4; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; bool4 inputVal = bool4(_uniforms.inputH4); bool4 expected = bool4(_uniforms.expectedH4); _out.sk_FragColor = ((((all(not(inputVal.xy) == expected.xy) && all(not(inputVal.xyz) == expected.xyz)) && all(not(inputVal) == expected)) && all(bool2(false, true) == expected.xy)) && all(bool3(false, true, false) == expected.xyz)) && all(bool4(false, true, false, true) == expected) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }