out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { vec4 value = vec4(2.5, -2.5, 8.0, -0.125); const vec4 expectedWhole = vec4(2.0, -2.0, 8.0, 0.0); const vec4 expectedFraction = vec4(0.5, -0.5, 0.0, -0.125); bvec4 ok = bvec4(false); vec4 whole; vec4 fraction; fraction.x = modf(value.x, whole.x); ok.x = whole.x == 2.0 && fraction.x == 0.5; fraction.xy = modf(value.xy, whole.xy); ok.y = whole.xy == vec2(2.0, -2.0) && fraction.xy == vec2(0.5, -0.5); fraction.xyz = modf(value.xyz, whole.xyz); ok.z = whole.xyz == vec3(2.0, -2.0, 8.0) && fraction.xyz == vec3(0.5, -0.5, 0.0); fraction = modf(value, whole); ok.w = whole == expectedWhole && fraction == expectedFraction; return all(ok) ? colorGreen : colorRed; }