#include #include using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; half4 colorBlack; half4 colorWhite; half4 testInputs; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int4 intGreen = int4(_uniforms.colorGreen * 100.0h); int4 intRed = int4(_uniforms.colorRed * 100.0h); _out.sk_FragColor = ((((((((((((((((((((((((((((((select(intGreen.x, intRed.x, false) == intGreen.x && all(select(intGreen.xy, intRed.xy, bool2(false)) == intGreen.xy)) && all(select(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz)) && all(select(intGreen, intRed, bool4(false)) == intGreen)) && select(intGreen.x, intRed.x, true) == intRed.x) && all(select(intGreen.xy, intRed.xy, bool2(true)) == intRed.xy)) && all(select(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz)) && all(select(intGreen, intRed, bool4(true)) == intRed)) && 0 == intGreen.x) && all(int2(0, 100) == intGreen.xy)) && all(int3(0, 100, 0) == intGreen.xyz)) && all(int4(0, 100, 0, 100) == intGreen)) && 100 == intRed.x) && all(int2(100, 0) == intRed.xy)) && all(int3(100, 0, 0) == intRed.xyz)) && all(int4(100, 0, 0, 100) == intRed)) && select(_uniforms.colorGreen.x, _uniforms.colorRed.x, false) == _uniforms.colorGreen.x) && all(select(_uniforms.colorGreen.xy, _uniforms.colorRed.xy, bool2(false)) == _uniforms.colorGreen.xy)) && all(select(_uniforms.colorGreen.xyz, _uniforms.colorRed.xyz, bool3(false)) == _uniforms.colorGreen.xyz)) && all(select(_uniforms.colorGreen, _uniforms.colorRed, bool4(false)) == _uniforms.colorGreen)) && select(_uniforms.colorGreen.x, _uniforms.colorRed.x, true) == _uniforms.colorRed.x) && all(select(_uniforms.colorGreen.xy, _uniforms.colorRed.xy, bool2(true)) == _uniforms.colorRed.xy)) && all(select(_uniforms.colorGreen.xyz, _uniforms.colorRed.xyz, bool3(true)) == _uniforms.colorRed.xyz)) && all(select(_uniforms.colorGreen, _uniforms.colorRed, bool4(true)) == _uniforms.colorRed)) && 0.0h == _uniforms.colorGreen.x) && all(half2(0.0h, 1.0h) == _uniforms.colorGreen.xy)) && all(half3(0.0h, 1.0h, 0.0h) == _uniforms.colorGreen.xyz)) && all(half4(0.0h, 1.0h, 0.0h, 1.0h) == _uniforms.colorGreen)) && 1.0h == _uniforms.colorRed.x) && all(half2(1.0h, 0.0h) == _uniforms.colorRed.xy)) && all(half3(1.0h, 0.0h, 0.0h) == _uniforms.colorRed.xyz)) && all(half4(1.0h, 0.0h, 0.0h, 1.0h) == _uniforms.colorRed) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }