#include #include using namespace metal; struct Uniforms { half4 testInputs; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int4 intValues = int4(_uniforms.testInputs * 100.0h); int4 intGreen = int4(_uniforms.colorGreen * 100.0h); int4 expectedA = int4(50, 50, 75, 225); int4 expectedB = int4(0, 100, 75, 225); _out.sk_FragColor = ((((((((((((((max(intValues.x, 50) == expectedA.x && all(max(intValues.xy, 50) == expectedA.xy)) && all(max(intValues.xyz, 50) == expectedA.xyz)) && all(max(intValues, 50) == expectedA)) && 50 == expectedA.x) && all(int2(50, 50) == expectedA.xy)) && all(int3(50, 50, 75) == expectedA.xyz)) && all(int4(50, 50, 75, 225) == expectedA)) && max(intValues.x, intGreen.x) == expectedB.x) && all(max(intValues.xy, intGreen.xy) == expectedB.xy)) && all(max(intValues.xyz, intGreen.xyz) == expectedB.xyz)) && all(max(intValues, intGreen) == expectedB)) && 0 == expectedB.x) && all(int2(0, 100) == expectedB.xy)) && all(int3(0, 100, 75) == expectedB.xyz)) && all(int4(0, 100, 75, 225) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }