#include #include using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; float2x2 testMatrix2x2; half3x3 testMatrix3x3; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; thread bool operator==(const half2x2 left, const half2x2 right); thread bool operator!=(const half2x2 left, const half2x2 right); thread bool operator==(const float2x2 left, const float2x2 right); thread bool operator!=(const float2x2 left, const float2x2 right); thread bool operator==(const half3x3 left, const half3x3 right); thread bool operator!=(const half3x3 left, const half3x3 right); template matrix matrixCompMult(matrix a, const matrix b) { for (int c = 0; c < C; ++c) { a[c] *= b[c]; } return a; } thread bool operator==(const half2x2 left, const half2x2 right) { return all(left[0] == right[0]) && all(left[1] == right[1]); } thread bool operator!=(const half2x2 left, const half2x2 right) { return !(left == right); } thread bool operator==(const float2x2 left, const float2x2 right) { return all(left[0] == right[0]) && all(left[1] == right[1]); } thread bool operator!=(const float2x2 left, const float2x2 right) { return !(left == right); } thread bool operator==(const half3x3 left, const half3x3 right) { return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]); } thread bool operator!=(const half3x3 left, const half3x3 right) { return !(left == right); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half2x2 h22 = half2x2(half2(0.0h, 5.0h), half2(10.0h, 15.0h)); float2x2 f22 = matrixCompMult(_uniforms.testMatrix2x2, float2x2(1.0)); half3x3 h33 = matrixCompMult(_uniforms.testMatrix3x3, half3x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h))); _out.sk_FragColor = (h22 == half2x2(half2(0.0h, 5.0h), half2(10.0h, 15.0h)) && f22 == float2x2(float2(1.0, 0.0), float2(0.0, 4.0))) && h33 == half3x3(half3(2.0h, 4.0h, 6.0h), half3(8.0h, 10.0h, 12.0h), half3(14.0h, 16.0h, 18.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }