#include #include using namespace metal; struct Uniforms { half2x2 testMatrix2x2; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; half4 half4_from_half2x2(half2x2 x) { return half4(x[0].xy, x[1].xy); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half4 infiniteValue = half4_from_half2x2(_uniforms.testMatrix2x2) / _uniforms.colorGreen.x; half4 finiteValue = half4_from_half2x2(_uniforms.testMatrix2x2) / _uniforms.colorGreen.y; _out.sk_FragColor = ((((((isinf(float(infiniteValue.x)) && all(isinf(float2(infiniteValue.xy)))) && all(isinf(float3(infiniteValue.xyz)))) && all(isinf(float4(infiniteValue)))) && !isinf(float(finiteValue.x))) && !any(isinf(float2(finiteValue.xy)))) && !any(isinf(float3(finiteValue.xyz)))) && !any(isinf(float4(finiteValue))) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }