out vec4 sk_FragColor; uniform mat2 testMatrix2x2; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { vec4 infiniteValue = vec4(testMatrix2x2) / colorGreen.x; vec4 finiteValue = vec4(testMatrix2x2) / colorGreen.y; return ((((((isinf(infiniteValue.x) && all(isinf(infiniteValue.xy))) && all(isinf(infiniteValue.xyz))) && all(isinf(infiniteValue))) && !isinf(finiteValue.x)) && !any(isinf(finiteValue.xy))) && !any(isinf(finiteValue.xyz))) && !any(isinf(finiteValue)) ? colorGreen : colorRed; }