#include #include using namespace metal; struct Uniforms { float2x2 testMatrix2x2; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor = determinant(_uniforms.testMatrix2x2) == -2.0 ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }